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Ppc/erppc Need Longer Recharge Time.
#21
Posted 11 April 2013 - 10:06 AM
#22
Posted 11 April 2013 - 10:12 AM
Willie Sauerland, on 11 April 2013 - 08:18 AM, said:
MrPenguin is dead on,
but I would like to add
one more point to this.
A 6 PPC stalker
MUST
have a team
to cover his ***
because
ANYTHING
which gets within
90 meters of it
will eat its lunch.
In this sense,
boating isn't overpowered,
it is team-work.
What's the deal with the formatting on this post?
Is this supposed to be a poem or something?
#23
Posted 11 April 2013 - 10:14 AM
Roland, on 11 April 2013 - 10:12 AM, said:
Is this supposed to be a poem or something?
Sometimes when you spend the morning posting in K Town, it's hard to get out of the habbit.
I often find myself
posting like this
Then have to go back and edit.
#25
Posted 11 April 2013 - 10:16 AM
Roland, on 11 April 2013 - 10:12 AM, said:
Is this supposed to be a poem or something?
It is how I
have chosen
to format my posts.
I like it.
I don't care
if you don't.
Roadbeer, on 11 April 2013 - 10:14 AM, said:
Sometimes when you spend the morning posting in K Town, it's hard to get out of the habbit.
I often find myself
posting like this
Then have to go back and edit.
As you can see,
I don't only use it
in K-Town.
So it is not
K-Town
specific.
#26
Posted 11 April 2013 - 10:17 AM
The large/ER large aren't bad weapons. They are more forgiving on heat. Easier to aim (what other weapons than the lasers give you a full second to get your damage on target and get at least partial damage).
Lighter weight and less bulky. Plus the mediums lasers have a fairly decent damage/heat/recharge time. If you change the large lasers, you are going to have to change the others somewhat.
Remember...for every 1 thing you change, other things are impacted....if they are to make sense...(and even if they don't make sense)....
#29
Posted 11 April 2013 - 10:25 AM
NinetyProof, on 11 April 2013 - 08:28 AM, said:
I do however wish that mechs which make a habit of 'Alpha -> Shutdown -> Alpha -> Shutdown' could destroy their heatsinks for getting too hot and/or/then start causing critical damage to their engines etc.
#30
Posted 11 April 2013 - 10:33 AM
Malyshus, on 11 April 2013 - 10:25 AM, said:
I agree.
The PPC is not the problem,
but the fact
there is no penalty
to overheating.
Except getting killed
of course.
#31
Posted 11 April 2013 - 10:45 AM
#32
Posted 11 April 2013 - 10:46 AM
MrPenguin, on 11 April 2013 - 08:14 AM, said:
ER PPC's and PPC's run hot, especially if you boat them. Theirs no arguing this.
The whole problem about boating PPC is that it is possible. Does not matter the actual heat consequences. They ARE worth it.
what happened to splatcats after the SRM nerf? Not so worthy using now.
the current situation of the PPC boats are: Because of the high heat they can't alpha all the time. That's why we don't see many PPC boaters doing 1000+ damage. Most of the times i see PPC boats making 500 - dmg.
What's the problem then? They don't need to fire as much as an Atlas (for example) to get the same damage.
ITS CHEESIER to use PPC boats, because all you need is ONE CLEAN SHOT to absolutly WRECK any medium and most heavy mechs.
that's why they are a problem. Same thing to Dual AC/20 (which generates less heat)
Edited by Urdnot Mau, 11 April 2013 - 10:46 AM.
#33
Posted 11 April 2013 - 10:58 AM
PPC Boats are popular because their predator has been dialed back. A Big, slow moving, overheat prone mech standing out in the open is a yummy target for LRMs
I didn't hear anyone crying about PPC boats when LRMs were the meta.
#34
Posted 11 April 2013 - 11:10 AM
Malyshus, on 11 April 2013 - 10:25 AM, said:
I do however wish that mechs which make a habit of 'Alpha -> Shutdown -> Alpha -> Shutdown' could destroy their heatsinks for getting too hot and/or/then start causing critical damage to their engines etc.
I hit override one day in my DDC that has 2xErPPC, 1 Gauss, and 3Srm4 ... and then I Hit Alpha.
I fell over dead with a message something like:
Head Exploded
or something to that effect ... funniest ... thing ... evar.
#35
Posted 11 April 2013 - 11:11 AM
Znail, on 11 April 2013 - 08:30 AM, said:
No, the recharge only begins one the beam has finished. If you fire a PPC and a Medium Laser (both have a recharge time of 3 seconds) you will notice that the PPC is ready to fire again a full second before the Medium Laser (which, incidentally is the 'burn time' of the laser).
#36
Posted 11 April 2013 - 11:53 AM
zwanglos, on 11 April 2013 - 10:45 AM, said:
Some things
work better for some
than others.
My 6PPC stalker
is 4 PPC
and 2 ERPPC.
I run 4 different
weapon groups
just for 6 weapons.
But I'm sure
I'm just
over-complicating
things...
Urdnot Mau, on 11 April 2013 - 10:46 AM, said:
The whole problem about boating PPC is that it is possible. Does not matter the actual heat consequences. They ARE worth it.
what happened to splatcats after the SRM nerf? Not so worthy using now.
the current situation of the PPC boats are: Because of the high heat they can't alpha all the time. That's why we don't see many PPC boaters doing 1000+ damage. Most of the times i see PPC boats making 500 - dmg.
What's the problem then? They don't need to fire as much as an Atlas (for example) to get the same damage.
ITS CHEESIER to use PPC boats, because all you need is ONE CLEAN SHOT to absolutly WRECK any medium and most heavy mechs.
that's why they are a problem. Same thing to Dual AC/20 (which generates less heat)
I used them,
before the were
considered cheesy.
Also,
they aren't cheesy
considering how easy
they are to kill.
And I still use
the splatcat.
They are still very effective...
#37
Posted 11 April 2013 - 11:55 AM
I'm a big fan of reducing laser firing durations over changing their damage numbers, to further improve accuracy, though.
#38
Posted 11 April 2013 - 12:00 PM
Victor Morson, on 11 April 2013 - 11:55 AM, said:
I'm a big fan of reducing laser firing durations over changing their damage numbers, to further improve accuracy, though.
Eh, if LL's are still being widely used (which they are) then I don't think they need to be changed.. because, as it stands, the PPC's ability to dump damage on a single location is the main reason to use them (along with some additional range). In exchange for this, you have to be able to lead a target.
Lasers are instant hit.. If they were as easy to dump all their damage onto a single panel as a PPC, through shorter discharge times, then they'd just replace PPC's.
The LL is generally where I think it needs to be... although I'd probably support making the pulse lasers have shorter times, since you're already making serious sacrifices in terms of heat and weight.
#39
Posted 11 April 2013 - 12:40 PM
Then you have mechs like the Highlander-HM and the Cataphract-3D who use them in conjunction with their Guass Rifle which is a 4s cooldown. Those mechs won't be affected because they will generally hit you on the 4s timer also because they like to bunny hop. Forgot to add Ilya since I see people use that set up on that as well.
Edited by Ngamok, 11 April 2013 - 12:41 PM.
#40
Posted 11 April 2013 - 12:52 PM
Ngamok, on 11 April 2013 - 12:40 PM, said:
Then you have mechs like the Highlander-HM and the Cataphract-3D who use them in conjunction with their Guass Rifle which is a 4s cooldown. Those mechs won't be affected because they will generally hit you on the 4s timer also because they like to bunny hop. Forgot to add Ilya since I see people use that set up on that as well.
A longer recharge,
gives the 6PPC stalker
more time to cool down
making it less likely
to be the victim
of overheating.
Is that what you are
trying to accomplish?
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