

Lights, It Takes More Than An Assault Alpha Strike To Drop Them.
#1
Posted 11 April 2013 - 08:35 AM
#2
Posted 11 April 2013 - 09:05 AM
Heh, I popped a commando on forest the other day with 1 alpha.
He was running on a slight angle and a heading that would take him just past my left side. I pre-emtively aimed at a point he was going to cross, then alphad and popped him right there.

Usually this doesn't happen as there is no HSR on ballistics etc yet, so usually I end up missing most of the alpha on them, however sometimes I guess the spot just right, and yea.....they go pop!
Just like the baby prawns from District 9

Edited by Fooooo, 11 April 2013 - 09:09 AM.
#3
Posted 11 April 2013 - 09:18 AM
#4
Posted 11 April 2013 - 09:33 AM
I'm a tester just as much as you are, and I think adding more instant kills would be contrary to the goal of making firefights last longer and therefore be more interesting. Anyways, what does EA have to do with anything?
#5
Posted 11 April 2013 - 09:36 AM
it does kind of suck, but in the interests of feeling powerful in a 10 ton + warmachine it is an unfortunate necessity of game design for this game to work well imho.
#6
Posted 11 April 2013 - 09:37 AM
There is some hitbox issues for sure, and I wanted them fixed just as badly, trust me, being a non-SSRM light makes it a lot harder to kill the guy who takes no damage, but you can't try to introduce something like this until everything is working well.
You could introduce the ENTER key though.
#7
Posted 11 April 2013 - 09:49 AM
When a light mech is stationary or jumps right in front of me, an alpha strike from my assault does quite as much damage as i would expect (And will often kill or cripple the light).
However when they are moving fast, i still experience some sort of lag-shield. For instance, a full hitting 45pts Large Laser Alpha rarely strips the armor of a light mech's legs as it should do. Very often the leg's armor is only bright-yellow instead of (dark)orange or stripped.
The doubled armor has nothing to do with that problem. Mathematically even a fully armored light mech dies to an average well-placed assault alpha strike which is totally ok. When the mech does not die, this has more to do with a bug than with their amount of armor.

Oh, and please use paragraphs. It's a pain to read those walls of text...
Edited by Daggett, 11 April 2013 - 09:50 AM.
#8
Posted 11 April 2013 - 03:14 PM
Does this help? I hit the enter key... Twice
Edited by Randalf Yorgen, 11 April 2013 - 03:15 PM.
#9
Posted 11 April 2013 - 03:17 PM
I like how lights are good in this game, and so are all weight classes (mediums need some love I suppose). There is nothing unbalanced from the game we can see for now, you will have to wait until the game is stable in a hit and damage perspective.
#10
Posted 11 April 2013 - 03:29 PM
Edited by ohtochooseaname, 11 April 2013 - 03:30 PM.
#11
Posted 11 April 2013 - 03:52 PM
Randalf Yorgen, on 11 April 2013 - 03:14 PM, said:
Seriously, that's not cold.
If you for instance would use bad grammar/spelling i would have no problem with that, because there are many people out there with dyslexia. Therefore the grammar police would be cold in this case.
But i know of no handicap that prevents people from using paragraphs. If you know one please give me a proper link and i will stop throwing the punctuation hammer.

Otherwise it is in your own interest to write any text as readable as possible if you want to get heard and taken seriously.
Randalf Yorgen, on 11 April 2013 - 03:14 PM, said:
You can totally do so. The raven is only broken because of ECM, but not because it can't be hit/damaged. When you go for their legs they fall very fast, especially when you do that with lasers.
If lights would lead the scoreboard in almost every match, i would probably agree that they are too strong.
But in my experience, they don't do and it takes quite a good pilot to consistently score best with a light, especially with spiders and commandos.
And of cause they are supposed to take some hits, otherwise their influence in battle would tend to zero if any lucky PPC hit could kill/cripple them immediately.
#12
Posted 11 April 2013 - 04:44 PM
ohtochooseaname, on 11 April 2013 - 03:29 PM, said:
Squirrel Squirrel!
#13
Posted 11 April 2013 - 09:20 PM
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