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So, I Heard The Rvn-4X Is Useless...
#21
Posted 11 April 2013 - 07:49 PM
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#22
Posted 11 April 2013 - 07:52 PM
Victor Morson, on 11 April 2013 - 07:42 PM, said:
Pretty much this.
Replace the PPCs with ERPPCs and it does just fine if you can aim. I regularly run a 4x with an xl200 and 2 ERPPCs in the arm, with full JJs and full armor except for in the ballistics arm, since there's nothing over there anyways.
#23
Posted 11 April 2013 - 07:55 PM
#24
Posted 11 April 2013 - 08:03 PM
#25
Posted 11 April 2013 - 08:09 PM
Quit e-playing with yourself in e-public.
Edited by JohanssenJr, 11 April 2013 - 08:48 PM.
#27
Posted 11 April 2013 - 08:55 PM
The unique thing about the 4x outside of its jumpjets is its 2 ballistic hardpoints but MGs are a joke and with the ravens tonnage the bigger your ballistics get the less space/ammo you have.
But I have to agree a ppc raven is a lot of fun, I use to drive around single erppc raven almost exclusively during the closed beta. Before the days of ecm/ferro/endo.
I might just convert my 4x back to ppcs tho, since the larger maps are evil to my ac20 raven.
#28
Posted 11 April 2013 - 09:04 PM
#31
Posted 11 April 2013 - 09:24 PM
Edited by KnightedChaos, 11 April 2013 - 09:25 PM.
#33
Posted 11 April 2013 - 09:36 PM
#34
Posted 11 April 2013 - 09:37 PM
KnightedChaos, on 11 April 2013 - 09:24 PM, said:
Oh, son, you hit me in the feel bads. I will say till the day I die that the RVN-2X Is a magnificent piece of light mech technology.
Edit: Drinky drinky makes me go **** up spelling and grammar,
Edited by Volt Opt Construct, 11 April 2013 - 09:38 PM.
#35
Posted 11 April 2013 - 09:43 PM
KnightedChaos, on 11 April 2013 - 09:24 PM, said:
2X is the best for missiles, I'm using it right now. That said the extra module slot, much higher engine cap, on top of ECM capacity of the 3L is stretching it, beyond uncomfortable.
#36
Posted 11 April 2013 - 09:54 PM
#37
Posted 11 April 2013 - 10:19 PM
ICEFANG13, on 11 April 2013 - 09:54 PM, said:
Someone forgot about the harpoint placement. 3 of the 2X's weapons are placed in the torso, shelling itself like a Cicada. The two laser hardpoints on the arm are nice, but beyond that an enemy has to work to disable you. You will still be dishing out the damage while missing your arms, not something a lot of lights can boast about.
#38
Posted 11 April 2013 - 10:34 PM
#39
Posted 12 April 2013 - 01:04 AM
and that end-game pic i posted was that i was the last one on my team, with a dragon, an atlas, and a commando (which i was playing with the buggythingy a little before that point and shot off his missle arm). the atlas and dragon were near me, but their CTs had no armor and were easy to aim for, they went down quickly. the commando was trying to cap, but when i dealt with the atlas and dragon he decided to try to finish me off, which ended up with him losing a side torso with a well placed dual ppc shot (after he made a piloting mistake that is)
Edited by KhanCipher, 12 April 2013 - 01:10 AM.
#40
Posted 12 April 2013 - 01:15 AM
The ROLE of the raven is to scout.... it is the eyes of the lance....it uses its high sensor suite to hide, spy, and relay that info to the main lance.
A light's big damage weapon is TAG or Narc...through this designation system...the LRM boat can indirectly fire from extreme range and the raven can then guide this strike to a devistating remote kill.... That's the Raven's big punch...not the mickey mouse crap that we see right now.
The beta right now does not do this...and is fundamantally BROKEN.
Lights are lag shielded to virtually invunerability....LRM's are nerfed into utter impotence...and the narc...that devistating identifer has so very few shots....and lasts such a tiny time (ie ONE salvo)....that the scout role has become irrelevant.
Lots of issues...IF we get this game back to anything approaching basic battletech....all this stuff will be resolved..
But get this right by september....???
LOL
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