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So, I Heard The Rvn-4X Is Useless...


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#21 Thomas Covenant

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Posted 11 April 2013 - 07:49 PM

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#22 Juree Riggd

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Posted 11 April 2013 - 07:52 PM

View PostVictor Morson, on 11 April 2013 - 07:42 PM, said:

Least effective =/= entirely worthless.



Pretty much this.


Replace the PPCs with ERPPCs and it does just fine if you can aim. I regularly run a 4x with an xl200 and 2 ERPPCs in the arm, with full JJs and full armor except for in the ballistics arm, since there's nothing over there anyways.

#23 paladin yst

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Posted 11 April 2013 - 07:55 PM

Lol my deathkneel dealt 869 dmg with inferior firepower and armor

#24 Silentium

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Posted 11 April 2013 - 08:03 PM

When I was grinding ravens I hated that damn thing so much. people that like it are masochists.

#25 Saint Scarlett Johan

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Posted 11 April 2013 - 08:09 PM

Just because I regularly break 800-1000 damage with an Awesome doesn't mean it's good. I took the trial Awesome for a spin and racked up 700 damage games. Still doesn't mean it's good.

Quit e-playing with yourself in e-public.

Edited by JohanssenJr, 11 April 2013 - 08:48 PM.


#26 Sephlock

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Posted 11 April 2013 - 08:19 PM

View PostThomas Covenant, on 11 April 2013 - 07:49 PM, said:

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On the other hand, leprosy is a ***** to deal with.

#27 MonkeyCheese

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Posted 11 April 2013 - 08:55 PM

I dont see how it being a 4x makes it better when you could do the same build on a 2x or 3L but also snipe/brawl within your ecm bubble just minus the JJ.

The unique thing about the 4x outside of its jumpjets is its 2 ballistic hardpoints but MGs are a joke and with the ravens tonnage the bigger your ballistics get the less space/ammo you have.

But I have to agree a ppc raven is a lot of fun, I use to drive around single erppc raven almost exclusively during the closed beta. Before the days of ecm/ferro/endo.

I might just convert my 4x back to ppcs tho, since the larger maps are evil to my ac20 raven.

#28 Juree Riggd

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Posted 11 April 2013 - 09:04 PM

It's purely the JJs. light mech poptart is way harder to hit.

#29 Thomas Covenant

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Posted 11 April 2013 - 09:10 PM

View PostSephlock, on 11 April 2013 - 08:19 PM, said:

On the other hand, leprosy is a ***** to deal with.


They have berries for that.

#30 Tenzek

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Posted 11 April 2013 - 09:19 PM

View PostKhanCipher, on 11 April 2013 - 05:34 PM, said:


so who thinks the RVN-4X is bad now? :)


Posted Image

The RVN-4X is horrible, but sometimes so is the other team.

This is with 2 LPL, by the way. No PPCS.

#31 KnightedChaos

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Posted 11 April 2013 - 09:24 PM

The 4X has somw fun builds that while aren't necessarily stong or "good" they sure are fun to play, I love the 4X with an AC-20, it is hilarious, the useless variant is the 2X.

Edited by KnightedChaos, 11 April 2013 - 09:25 PM.


#32 Deathlike

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Posted 11 April 2013 - 09:31 PM

View PostSilentium, on 11 April 2013 - 08:03 PM, said:

When I was grinding ravens I hated that damn thing so much. people that like it are masochists.


Wait until I write a post about why the Raven-2X is a poor man's Jenner-K.

#33 MonkeyCheese

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Posted 11 April 2013 - 09:36 PM

Still my fav 4x build has to be the trolltastic, 2MG 2Flamers 1lrm10 JJs

#34 Volt Corsair

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Posted 11 April 2013 - 09:37 PM

View PostKnightedChaos, on 11 April 2013 - 09:24 PM, said:

The 4X has somw fun builds that while aren't necessarily stong or "good" they sure are fun to play, I love the 4X with an AC-20, it is hilarious, the useless variant is the 2X.


Oh, son, you hit me in the feel bads. I will say till the day I die that the RVN-2X Is a magnificent piece of light mech technology.

Edit: Drinky drinky makes me go **** up spelling and grammar,

Edited by Volt Opt Construct, 11 April 2013 - 09:38 PM.


#35 Thomas Covenant

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Posted 11 April 2013 - 09:43 PM

View PostKnightedChaos, on 11 April 2013 - 09:24 PM, said:

The 4X has somw fun builds that while aren't necessarily stong or "good" they sure are fun to play, I love the 4X with an AC-20, it is hilarious, the useless variant is the 2X.


2X is the best for missiles, I'm using it right now. That said the extra module slot, much higher engine cap, on top of ECM capacity of the 3L is stretching it, beyond uncomfortable.

#36 ICEFANG13

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Posted 11 April 2013 - 09:54 PM

The 2X is nearly completely worthless. Almost everything it can do is better done by the Raven-3L and Jenner-K. If it uses less than 4 energy hardpoints, and any missile, you'd be better off with the higher engine, extra module, and ECM of the 3L, because it can still hold 3, and the 6 missile tube. If you want to use all 4, and don't use a ASRM-6 or ALRM-10 or anything higher, you should use the Jenner-K for its extra module and JJs. Seriously, its only advantage is the extra missile room. It has to carry a larger missile back and 4 lasers, and the only SRM that's too big for the Jenner-K is the ASRM-6, so the 2X is kinda the LRM light, which we all know are super scary right now.

#37 Volt Corsair

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Posted 11 April 2013 - 10:19 PM

View PostICEFANG13, on 11 April 2013 - 09:54 PM, said:

The 2X is nearly completely worthless. Almost everything it can do is better done by the Raven-3L and Jenner-K. If it uses less than 4 energy hardpoints, and any missile, you'd be better off with the higher engine, extra module, and ECM of the 3L, because it can still hold 3, and the 6 missile tube. If you want to use all 4, and don't use a ASRM-6 or ALRM-10 or anything higher, you should use the Jenner-K for its extra module and JJs. Seriously, its only advantage is the extra missile room. It has to carry a larger missile back and 4 lasers, and the only SRM that's too big for the Jenner-K is the ASRM-6, so the 2X is kinda the LRM light, which we all know are super scary right now.

Someone forgot about the harpoint placement. 3 of the 2X's weapons are placed in the torso, shelling itself like a Cicada. The two laser hardpoints on the arm are nice, but beyond that an enemy has to work to disable you. You will still be dishing out the damage while missing your arms, not something a lot of lights can boast about.

#38 ICEFANG13

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Posted 11 April 2013 - 10:34 PM

Oh yeah I'm sorry, I forgot how often light mechs lose their arms, especially Jenners, those little boxes are prime targets. Then there are all the times where the Jenner loses its side torso, lives, and has no weapons. Thanks for showing me the power and amazingness of the Raven-2X!

#39 KhanCipher

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Posted 12 April 2013 - 01:04 AM

the problem i've been finding is that either everybody is looking gun you down because "oh look a RVN-4X, it's an easy kill!" (much like how the flea is going to be when it gets here...), or everybody ignores you because "oh look it's a RVN-4X, it's a bad light pilot"... then poking an atlas with PPCs kinda encourage the first of the two. No wonder i die more in the 4X than my 3L... i'm doing something that would make me a threat if not dealt with >.>

and that end-game pic i posted was that i was the last one on my team, with a dragon, an atlas, and a commando (which i was playing with the buggythingy a little before that point and shot off his missle arm). the atlas and dragon were near me, but their CTs had no armor and were easy to aim for, they went down quickly. the commando was trying to cap, but when i dealt with the atlas and dragon he decided to try to finish me off, which ended up with him losing a side torso with a well placed dual ppc shot (after he made a piloting mistake that is)

Edited by KhanCipher, 12 April 2013 - 01:10 AM.


#40 Target Rich

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Posted 12 April 2013 - 01:15 AM

This whole discussion reflects the basic game imbalance in this beta..

The ROLE of the raven is to scout.... it is the eyes of the lance....it uses its high sensor suite to hide, spy, and relay that info to the main lance.

A light's big damage weapon is TAG or Narc...through this designation system...the LRM boat can indirectly fire from extreme range and the raven can then guide this strike to a devistating remote kill.... That's the Raven's big punch...not the mickey mouse crap that we see right now.

The beta right now does not do this...and is fundamantally BROKEN.

Lights are lag shielded to virtually invunerability....LRM's are nerfed into utter impotence...and the narc...that devistating identifer has so very few shots....and lasts such a tiny time (ie ONE salvo)....that the scout role has become irrelevant.

Lots of issues...IF we get this game back to anything approaching basic battletech....all this stuff will be resolved..

But get this right by september....???

LOL





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