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Aiming for the Cockpit.


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#21 Steve Fire

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Posted 04 June 2012 - 06:14 AM

it is common sense to aim for weaker spots on your targets, why not aim for areas of vulnerability? I know i will be aiming for legs and heads if possible.

#22 SideSt3p

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Posted 04 June 2012 - 06:19 AM

Based on how I think targeting is going to be in this game (Lasers being a DoT, heat degrading targeting/handling, as well as the fact that in videos you're 'Mech isn't a 'fluid' or graceful moving object) I think pinpointing the cockpit is going to be a luck thing more then a skill thing.

In which case, I'm not that worried. If I get head shot, then that's just how it goes, fortunes of war and so on.

#23 Dragon Lady

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Posted 04 June 2012 - 06:30 AM

I'll be aiming for the back armor myself. It's a bigger target, and is generally much thinner armor.

#24 Corbon Zackery

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Posted 04 June 2012 - 06:31 AM

I think headshots will depend on the length and with of the head profile.

If the head profile is the size of a BB gun bullet then it would be hard to get a aimed shot that hits it.

Thanks

Edited by Corbon Zackery, 04 June 2012 - 06:31 AM.


#25 TWolfWD

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Posted 04 June 2012 - 06:40 AM

"Shoot for the center mass". Just saying :)

Edited by TWolfWD, 04 June 2012 - 06:40 AM.


#26 Steamroller Stig

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Posted 04 June 2012 - 07:01 AM

View PostUller Phrost, on 04 June 2012 - 06:00 AM, said:

I will point out that Heads are subjective given alot of mechs don't have heads(clan). the Hit location table made it getting a head shot a natural crit roll. Also Heads are very limited on armor. light or assult you still have the same amount of of armor there. If you could Snipe the whole battletech game would go out the window. everyone would be piloting Fleas or urbanmechs with 1 PPC.

Head shots are for Call of Duty or any other shooter with a auto aim macro and a pistol at 200yards.


CoD only has 1.4x head shot multipliers so it's almost always better just to aim center of mass, and most PC shooters have high head shot multipliers and no auto aim.

#27 Kooky Carter

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Posted 04 June 2012 - 07:15 AM

Based on how the targeting looks in the gameplay videos it seems like I'll be lucky to even consistently hit the same spot on a 'mech. Especially once you factor in my targets movements, heat-generation from previous shots fired, and my own 'mech's movement.

"It's like hitting trying to hit a bullet with a smaller bullet whilst wearing a blindfold, riding a horse."

I imagine it won't be that hard but I'd like to think it will be difficult to consistently hit the same place making marksmanship an important and somewhat rare skill; especially while piloting well.

#28 Kanil

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Posted 04 June 2012 - 07:17 AM

Life is cheap, BattleMech are not.

Please aim for the head, it costs a lot less than when you set off the ammo...

#29 Cold3y3s

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Posted 04 June 2012 - 07:33 AM

Aiming for the head isn't a bad tactic. that said I don't even bother aiming for it since its such a hard target most times, particularly while moving.

#30 Kyle Knightraven

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Posted 04 June 2012 - 07:34 AM

It was once considered very "bad form" to use snipers in combat to pick off enemy leaders. I mean, you were supposed to send in waves of lesser troops to get killed while the leader sits on his horse and watches the chess game. That was what the British said during the American revolution. But it was proven then and over and over since then that sniping at "the head" was a very effective method of warfare, both psychological and physical. One minute, your CO is giving a pep talk, the next his brains are on your shirt...mother

That being said, It will be tricky at best to actually AIM and get a head shot. Skill will help to be sure, but not that much that it will become an everyday, on demand event.

Edited by Kyle Knightraven, 04 June 2012 - 07:35 AM.


#31 Roland

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Posted 04 June 2012 - 07:37 AM

View PostKooky Carter, on 04 June 2012 - 07:15 AM, said:

"It's like hitting trying to hit a bullet with a smaller bullet whilst wearing a blindfold, riding a horse."

She's givin' it all she's got, Capt'n!

#32 chainedbeast

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Posted 04 June 2012 - 07:38 AM

great gunnery skill and the a/c 2 can take out the biggest. David and Goliath if you will and the salvage is awesome.

#33 Kazzamo

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Posted 04 June 2012 - 07:42 AM

The Jagurmech will be the death of us all.

#34 Athena Hart

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Posted 04 June 2012 - 07:44 AM

I'm offended that anyone would shoot anyone's 'mech in the head in an attempt to kill the pilot! Silly, you hit them in the head with a Hatchet from my Hatchetman :)

#35 oohawkoo

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Posted 04 June 2012 - 07:47 AM

its a sound tactic tho =3 i mean kill them as fast as possible .. but there will be ppl that think its just dirty (and then do it them selves when they think no ones looking O_O) that will include legging and shooting the back armour =.= infact if you think about it a lot of players are gonna feel that dieing by any of those methods is just dirty >.>(personaly i find legging dirty even especialy when its someone in a mech that should find takeing you out easy in a stand up fight.... tho i understand the logic behind it in genral)

but yeh like some ppl have said its easier said than done .... not all mech copits are easy to hit or even see .,,, and youd prolly have to stop moveing to take a shot that accurate .... stop moveing and youll prolly die

#36 Kazzamo

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Posted 04 June 2012 - 07:51 AM

I hope we can put ECM and the scout zoom on a HBK, take out the AC and put in a gauss rifle. Could turn it into a nice sniper mech, have team mates engage the enemy in a more stand up and open fight then sneak into position and nail the enemy in the back armor.

#37 Kelly Redde

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Posted 04 June 2012 - 07:53 AM

Yeah, you can try to hit the cockpit. Keep in mind that you're aiming at maybe five square feet on a 'mech that's bounding around the battlefield at anywhere from 50-120kph (31-75mph), while you're 'mech is doing the same, and while said 'mech is shooting back at you, and juking every which way to throw off your aim. You're better off aiming for the nice, wide torso. It takes longer to punch through, but at least you stand a better chance of hitting where you're aiming.

#38 Kallor Mar

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Posted 04 June 2012 - 07:55 AM

Go for the cockpit :) or bmetter. take out the legs :)

#39 oohawkoo

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Posted 04 June 2012 - 07:59 AM

lol more than 5 ft square =3 prolly closer to 8 ft gotta include armour and space for electronics shock chair+attacments and a mech warrior that could be anything from 60 - 150kgs lol and anything up to 7 ft =X(yes i know hight is a bit much but you gotta have head room and then there is the neural helmet to go on top nya ) even sat down 5ft square isnt big enough =3 meh well most of that wouldnt be visible anyways =3 still even then its a hard target to hit when ur mooveing that fast =3

#40 William Petersen

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Posted 04 June 2012 - 08:02 AM

I was pretty sure only Clans cared about purposeful head-shots, because the cost of their breeding and training program made MechWarriors more valuable than their machines, ergo, less waste is achieved by saving the meat over the metal. =P





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