I can definitely see where you're coming from, TS.
When I started playing this game, I was disappointed because everything was moving way too fast. It didn't feel like I was piloting a 30-ton mech, much less a 65 ton mech, because they were too fast and agile. Whether I'm piloting a jump jetting Spider or shooting at one, it feels less like Mechwarrior and more like Quake Arena.
Maybe it's because I mostly played heavy mechs in the older Mechwarrior games. But I would like to see a slower pace in this game. The more methodical, drawn out battles where you exchange blows back and forth, like a 12 round boxing match.
aniviron, on 10 April 2013 - 12:47 PM, said:
Apparently most people agree with you. According to the data hammerreborn collected this weekend, only 11% of mechs on the field are lights; over two thirds are heavy or assault.
You should all look at the data in this excellent thread: results to date on page six:
http://mwomercs.com/...ection-weekend/
I think that has more to do with the fact that heavy or assault mechs do more damage and get more kills, which makes them more fun to play for most players. No?
Edited by Alistair Winter, 10 April 2013 - 12:50 PM.