MG or AC/1
Weight 0.5
Slots 1
Damage 0.125 (1.25 DPS)
Heat 0.075 (0.75 HPS)
Range 180 (540 max)
APT 1200 (150 damage)
Speed 1300 maybe??
No cooldown
Explosive damge stay the same maybe 0.04
This would make it weight less than a ML at heat neutral, which would account for the spread of the constant damage.
Just to help the light ballistic dependant veriants.
Mg Fix, Or Ac/1
Started by Bobzilla, Apr 12 2013 10:02 AM
4 replies to this topic
#1
Posted 12 April 2013 - 10:02 AM
#2
Posted 12 April 2013 - 10:08 AM
- Regardless of whether new weapons are added or not, the MG needs a damage buff.
- I'd rather we added the Magshot before a non-canon weapon that looks to fill more or less the same battlefield role.
- The Light AC/2 is also a better option.
#3
Posted 12 April 2013 - 10:17 AM
The Machine Gun is for the Small mechs after main armors have been blown off; send in a Quad MG Spider and crit the Dickens out of their Charles.
#4
Posted 12 April 2013 - 10:53 AM
Breadmachine, on 12 April 2013 - 10:17 AM, said:
The Machine Gun is for the Small mechs after main armors have been blown off; send in a Quad MG Spider and crit the Dickens out of their Charles.
The main consolidated discussion of current MGs is here. Needless to say, it explains their inadequacies in great detail, but here's the bottom line:
A weapon that's only use comes after armor is blown off is not useful if:
- It is near useless at damaging armor
- The light mechs that can carry the most MGs have little room for weapons that can blow off armor
- Other weapons are perfectly effective against mechs without armor
- Even with MGs crit buff, they're still not that impressive at crit seeking compared to using normal weapons to blow the section off
- etc.
#5
Posted 12 April 2013 - 12:06 PM
Closed!
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You can contact me, if you want to redo the poll in this thread.
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