

Do You Use The Training Grounds?
#1
Posted 12 April 2013 - 06:55 AM
#2
Posted 12 April 2013 - 07:08 AM
I think Ai bots shooting back is a waste of developing time as it would have to be optional and thus require added ui/back end work to put in the infrastructure for training grounds options. However, I would like to see, say, half the mechs moving in different preset patterns. That way, there would be some static test targets and some moving ones.
#3
Posted 12 April 2013 - 07:10 AM
#4
Posted 12 April 2013 - 07:12 AM
#5
Posted 12 April 2013 - 07:14 AM
#6
Posted 12 April 2013 - 07:16 AM
The training grounds is good as it is, but maybe bots that walk around in predefined patterns would not be too hard to implement.
Edited by Kissamies, 12 April 2013 - 07:17 AM.
#7
Posted 12 April 2013 - 07:17 AM
Wintersdark, on 12 April 2013 - 07:08 AM, said:
I think Ai bots shooting back is a waste of developing time as it would have to be optional and thus require added ui/back end work to put in the infrastructure for training grounds options. However, I would like to see, say, half the mechs moving in different preset patterns. That way, there would be some static test targets and some moving ones.
I don't think we need AI bots shooting at us on the Training Grounds, but I would like to be able to choose which mechs I will have for targets, (preferably from my own stable of mechs), but a better selection is a must. The current mechs are "stock" and their armor values are too low to get useful feedback on the effectiveness of a weapons load.
I would also like to see the targets move, even if it is just a few of them. I would also like for our pilot skills to work in the TG. Having enemy mechs respawn would also be a nice addition for some testing.
I know they are working on improving the TG, I am hopeful that they will get some tweaks to it soon.
#8
Posted 12 April 2013 - 07:17 AM
#9
Posted 12 April 2013 - 07:18 AM
#10
Posted 12 April 2013 - 07:21 AM
I voted NO on 'live fire', because I like being able to engage targets when ready for my testing purposes. Having said that, I wouldn't mind an option to turn 'live fire' on/off.
#11
Posted 12 April 2013 - 07:22 AM
probably wont
#12
Posted 12 April 2013 - 07:49 AM

#13
Posted 12 April 2013 - 07:55 AM
I use the Training grounds every time I mod my Mech. It gives me the time I need to check ammo, groups, heat ,and Alpha efficiency. I would love to have some AI bots firing back for maneuvering practice.
#14
Posted 12 April 2013 - 08:04 AM
The most annoying thing about it is you may walk around for a long, long time to find the kind of target you are looking for. There should be more of them.
#15
Posted 12 April 2013 - 08:04 AM
I use it a lot. It is very useful after putting together a mech to setup weapon groups and macros. It is also useflu in guaging heat tolerance. I love that they added it.
AI bots shooting back as an option is kinda iffy. People would stay in there being Rambo instead of fighting real people.
#16
Posted 12 April 2013 - 08:11 AM
#17
Posted 12 April 2013 - 08:14 AM
#18
Posted 12 April 2013 - 08:16 AM
Whenever I make a brand new 'Mech or completely refit its loadout, I use the Training Grounds to figure out the best way to set my weapon groups.
As well, I've used it with my Spider-5V to test out Alpine and Tourmaline and get a feel for the map, and I'll probably do that for all new maps from this point on.
#19
Posted 12 April 2013 - 08:17 AM
I ALSO REALLY, REALLY WISH, THAT DEATHS IN THE TRAINING GROUND WOULDN'T COUNT. Because they do. I tried overheating once, and while my general K/D didn't go down, I did get an additional death in the 'mech stats.
#20
Posted 12 April 2013 - 08:20 AM
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