


Airstrike - Make It Napalm
#1
Posted 12 April 2013 - 10:21 AM

#2
Posted 12 April 2013 - 10:23 AM
...
...kind of like this idea.
#3
Posted 12 April 2013 - 10:28 AM
Edited by Rippthrough, 12 April 2013 - 10:29 AM.
#4
Posted 12 April 2013 - 10:29 AM
#5
Posted 12 April 2013 - 10:30 AM
#6
Posted 12 April 2013 - 10:30 AM
Back on topic though, I like the idea!
#7
Posted 12 April 2013 - 10:32 AM
#8
Posted 12 April 2013 - 10:33 AM
Shumabot, on 12 April 2013 - 10:29 AM, said:
It could be more powerful due to single use and timer.
Flamers run the danger of being perma-stun while airstrikes don't.
#9
Posted 12 April 2013 - 10:33 AM
#10
Posted 12 April 2013 - 10:33 AM
#11
Posted 12 April 2013 - 10:34 AM
#12
Posted 12 April 2013 - 10:34 AM
Shumabot, on 12 April 2013 - 10:29 AM, said:
I think there is some assumption involved here that the napalm would actually function correctly.
Thomas D. already said they were working on changing things up with the flamers.
#13
Posted 12 April 2013 - 10:34 AM
...victory.
#14
Posted 12 April 2013 - 10:36 AM
One Medic Army, on 12 April 2013 - 10:33 AM, said:
Flamers run the danger of being perma-stun while airstrikes don't.
Flamers run the risk of perma stun because the games developers are incompetent and haven't devised a solution to perma stun through flamers. Many, many solutions spring to mind right away for me and most others, so I honestly have zero trust that this games developers could figure out how to develop and implement napalm air strikes.
They couldn't even get the airstrikes that we DO HAVE to work properly, let alone get a more technically complex one to function at all.
Roland, on 12 April 2013 - 10:34 AM, said:
Thomas D. already said they were working on changing things up with the flamers.
Yeah, direct x and collisions too. They also think the current state of ECM is "nearly perfect". Forgive me for thinking they're bad at this.
#15
Posted 12 April 2013 - 10:40 AM

HAH!
...
Wait that's not a bad idea...
#16
Posted 12 April 2013 - 10:41 AM
Heck yeah! A napalm air strike would be a great addition to team play

Edited by Jonathan Paine, 12 April 2013 - 10:42 AM.
#17
Posted 12 April 2013 - 10:43 AM
#18
Posted 12 April 2013 - 10:46 AM
Jonathan Paine, on 12 April 2013 - 10:41 AM, said:
Heck yeah! A napalm air strike would be a great addition to team play

I would think it should be the other way around. A command console mech targets an area for a strike, then a mech with a TAG or NARC should have to paint the target area for the incoming airstrike/artillery barrage. Standard risk vs reward. The mech painting has to expose itself to paint the target, but if it's successful, the airstrike or artillery barrage can be devastating.
#19
Posted 12 April 2013 - 11:01 AM
It'd give me a reason to do this other than destroying the Atlas.

RAWR!!!!
#20
Posted 12 April 2013 - 11:04 AM
then
O_o
i like that idea
Edited by Kalley, 12 April 2013 - 11:04 AM.
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