Roland, on 16 April 2013 - 07:28 AM, said:
However, in totally randomized matching, I understand the desire to use weight classes.
It sucks to take an awesome and know that you're gonna be matched against an atlas, but it's potentially better than ending up on a team with 8 hunchbacks, and getting matched against 2 Atlases and 6 lights.
While I agree that the best matches include a wider range of mechs participating, assuming another statement from the Devs is true, that "most players are playing in groups", then if a team of 4 brings 50-ton mechs, they're making that choice ... and the likelihood of the above matchmaking (they get 4x 50 tonners, and the other team gets 2x 100, 6x 25-35) seems very low, given a relatively wide distribution of players and mechs in the queue.
However, as I said before, I think the 0-ton-delta experiment is probably going to be a fiasco ... Elo scores should weigh more heavily than tonnage in match making, and setting anything to "no discrepancy allowed" is just asking to see "how bad can it possibly be?"