First bring MG weight up to a full ton
Second slightly reduce fire rate from 10 shots per second to 6 shots per second
Third Bring the damage from 0.04 damage per shot to 0.4 damage per shot.
Fourth completely rework the crit seeking function. it sucks. more then the MG itself
Fifth make MG ammo only supply 500 rounds per ton
This radically changes the DPS of the MG from a MASSIVE .4 DAMAGE A SECOND to a slightly more useful 2.4 damage. Roughly putting it on DPS scaling with a SMALL LASER. And hey, both the MG itself is heavier which means less (insert equipment here) on top of needing more tonnage for ammo.
The mythical titan slayer spider that can mount 4 of these has a maximum DPS of 9.6. Now this is scattered all over the poor(HAH, i couldnt keep a straight face) target mech. Of course there is no heat limitation of firing these, but ammo just got a whole lot more scarce. Assuming its a SPR 5K with a xl 255, and max ferro armor, Endo-steel frame, having four of these MGs would leave enough ammo for 6 tons of ammo. 3 thousand rounds. at 24 rounds per second. or about 2 minutes of continuous fire. Now that is still ALOT of damage. BUT it is not pinpoint. nor is it very long ranged. Its is good for high speed run in get some hits in, and MOVE.
Im sure the next part of the argument against this is if that spider gets behind an assault, then its GG for the assault. Im not even going to argue that. thats a inherent problem with assaults. Once a lights gets in position behind one, most lights win in my experience. That said i have done that in a Jenner, before and After lagshields, as well as been in the receiving end in both Atlas and Stalker. However, there is a hard counter to such things, one that gets overlooked FAR to much in my opinion. TEAMWORK FOR THE LOVE OF ALL THAT IS HOLY IN THIS WORLD. An enemy mech will not be able to park behind a fatlas(i pilot one, i can say that so stop whining) and pour MG rounds into it for the solid 30 seconds it would require to kill it like that, IF the atlas has a buddy with him.
Rant is almost over. If this is still to powerfull, wich is arguable, maybe drop the MG damage could change to 0.2 or 0.1. A 4 MG spider would have 4.8 DPS and 2.4 DPS respectivly like that.
No matter what gets changed for MGs, it requires a change to almost all stats for it to be effective here. TT rules have their role. Its called advice.
Edited by Janius, 12 April 2013 - 10:25 PM.