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How Many Hunchback (Particularly Swayback) Pilots Are There Nowadays, And How Are They Enjoying The Current State Of The Game?


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#1 Sephlock

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Posted 13 April 2013 - 01:51 AM

Just curious, because I've been playing around with my Hunchies again.

Piloting my 4G is as depressing as ever- I have to play it in a manner most unbefitting of a Hunchback if I want to keep my beloved hunch beyond the first 3 seconds of combat, and although I haven't bought a swayback since the last reset, I would imagine that things would play out similarly (everyone prioritizes dehunching you over anything and everything else, forcing you to play like a lowly spider: chipping away at enemies, then scurrying away in terror rather than being feared for your firepower).

As for my other Hunchies, things are easier now, with lasers benefitting from the state rewind feature (although TBH I never really had more than 1 or 2 wtf moments with lasers prior to the fixes).

But with missiles nerfed the way they are now, those variants just feel so... soulless.

HBK 4J And 4Sp, Then and now:



Its gotten to the point where I am more or less Leeroy Jenkins-ing at times, because I just want to grind up the damn efficiencies... and thats kind of sad because I really really liked the 4SP, and the 4J was okay... (although I may have just been comparing them to the tragic piloting experience that the 4G provided).

#2 Brilig

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Posted 13 April 2013 - 01:52 AM

I love my Swayback. I bought it just so I could tear the legs off of Ravens.

My setup runs right around 80KPH, and the Heat management isn't too terrible. It is decent for hit and runs, and absolute murder against lights or un protected rear armor.

Edited by Brilig, 13 April 2013 - 01:54 AM.


#3 xenoglyph

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Posted 13 April 2013 - 01:53 AM

Piloting a 4G is supposed to be depressing, it's always been depressing. Your 4G is bad you should feel bad for piloting it.

#4 Yokaiko

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Posted 13 April 2013 - 01:55 AM

I had my 4P out yesterday. It still works.

If you haven't noticed the -4P is king of light cryptonite, stay with the assaults and blast anything that messes with them. You keep the hunch a lot longer when there is more dangerous stuff around.

#5 xenoglyph

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Posted 13 April 2013 - 01:56 AM

Personally I think the 4SP should get it's 3rd missile hard point back.

#6 Yokaiko

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Posted 13 April 2013 - 02:01 AM

View Postxenoglyph, on 13 April 2013 - 01:56 AM, said:

Personally I think the 4SP should get it's 3rd missile hard point back.



the just need to unfuck missiles and it will be fine.

#7 Sephlock

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Posted 13 April 2013 - 02:04 AM

View Postxenoglyph, on 13 April 2013 - 01:56 AM, said:

Personally I think the 4SP should get it's 3rd missile hard point back.
YES!

#8 John MatriX82

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Posted 13 April 2013 - 02:08 AM

The 4P with HSR has become tremendously effective. 4SP is still quite good, but later on there are many faster mechs around, so I swapped the dual SRM6 to a dual ASRM4 for much closer punch and reach at longer ranges, so I can engage from farther away.

The 4H is the only HBK that can truly go ballistic, that extra energy slots compared to the 4G make it more effective as it can bring in other backup weapons that the 4G can't do. But with the current meta I say:
4P>4SP>4J/4H>4G. I don't own the 4J and the 4G, the rest is still there in my happy hangar :)

I do truly hope devs realize that by bumping up engine limits for the Cents, now HBK's are suffering a bit, and should deserve some love as well... and fix the damn crosshair shifting to the sides bug, it's tremendously annoying and it's there since the CB.

Edited by John MatriX82, 13 April 2013 - 02:10 AM.


#9 Adridos

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Posted 13 April 2013 - 02:09 AM

View Postxenoglyph, on 13 April 2013 - 01:56 AM, said:

Personally I think the 4SP should get it's 3rd missile hard point back.

That is something which belongs to Trebuchet. :)

#10 Vassago Rain

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Posted 13 April 2013 - 02:10 AM

My 4SP still has the third highest banked experience points. Not having strong missiles has made it a bit worse.

#11 Cmore

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Posted 13 April 2013 - 02:15 AM

I take my swayback for a spin now and then. I find that it is very hit and miss now. Too inconsistent.

I stopped playing it religiously ever since they increased the heat output of pulse lasers. Swayback with standard medium lasers just doesn't have that same "surgeon effect" as a mixture of medium pulse and light pulse lasers.

#12 Accused

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Posted 13 April 2013 - 02:21 AM

I demand they bump up the XL engine size to over 300.

Granted, I don't think I'm going over 130 chasing lights in my swayback (those were good times).

#13 Hayashi

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Posted 13 April 2013 - 02:25 AM

View Postxenoglyph, on 13 April 2013 - 01:53 AM, said:

Piloting a 4G is supposed to be depressing, it's always been depressing. Your 4G is bad you should feel bad for piloting it.


Third highest recorded winrate in a HBK-4G at 1.94 pugging, behind only the SDR-5D and RVN-3L. That said I haven't actually tried the other Hunch variants yet, but it's much more potent than the COM-3A and SDR-5K I'm used to. It's not THAT bad.

By all accounts a Swayback should be better than a 4G.

Edited by Hayashi, 13 April 2013 - 02:27 AM.


#14 xenoglyph

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Posted 13 April 2013 - 02:26 AM

View PostAccused, on 13 April 2013 - 02:21 AM, said:

I demand they bump up the XL engine size to over 300.

Granted, I don't think I'm going over 130 chasing lights in my swayback (those were good times).


I honestly wouldn't have a problem with seeing them again now that we have HSR. It's a valid build.

#15 xenoglyph

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Posted 13 April 2013 - 02:29 AM

View PostHayashi, on 13 April 2013 - 02:25 AM, said:

Third highest recorded winrate in a HBK-4G at 1.94 pugging, behind only the SDR-5D and RVN-3L. That said I haven't actually tried the other Hunch variants yet, but it's much more potent than the COM-3A and SDR-5K I'm used to. It's not THAT bad.


You're very skilled, or a masochist, or both =)

Edited by xenoglyph, 13 April 2013 - 02:32 AM.


#16 Hauser

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Posted 13 April 2013 - 02:31 AM

Still having fun.

It is hard to master but if you can keep the 9 medium lasers on the same spot for a second it's a murder machine. Especially against heavies and assaults. Standard hunchback rules still apply though. You can't be noticed.

Now put me in a heavy mech, I'll do barely more then 250 damage.

Edited by Hauser, 13 April 2013 - 02:40 AM.


#17 Sephlock

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Posted 13 April 2013 - 02:43 AM

View PostHayashi, on 13 April 2013 - 02:25 AM, said:


Third highest recorded winrate in a HBK-4G at 1.94 pugging, behind only the SDR-5D and RVN-3L. That said I haven't actually tried the other Hunch variants yet, but it's much more potent than the COM-3A and SDR-5K I'm used to. It's not THAT bad.

By all accounts a Swayback should be better than a 4G.

POST YOUR BUILDS, NAO!

#18 Wizard Steve

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Posted 13 April 2013 - 03:18 AM

Back when we only had eight different chassis, no DHS, no Endo-Steel, no Ferro-Fibrous, no ECM, and collisions, I piloted the 4G almost exclusively. It's a good mech and played carefully was capable of racking up the kills. It hasn't faired as well as other chassis in the time since then.

I still thinks it's a viable mech and don't feel it should be changed. Instead, it should be held up as an example of what's wrong with the direction MWO is headed.

#19 Kyynele

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Posted 13 April 2013 - 04:57 AM

I recommended a friend of mine to try out the 4P, he did, and commented that it felt the cheesiest mech he had played so far, currently going at KDR 6+ with it.

He's played at least streakcats, splatcats, gausscats, LRM boats (pre-nerf) and 3L before that, so he should have some idea about cheese. :)

If you manage to guard the hunch and manage the heat (which can be like a sauna in Sahara depending on your build), you will be tearing enemies apart.

I had the 4G too. It wasn't nearly as bad as many seem to claim. 4P and 4SP were obviously better, though.

#20 jper4

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Posted 13 April 2013 - 05:29 AM

i still play the 4SP on a fairly regular basis- pretty much have a 4 mech rotation these days, 4SP, Jager S(may end up buying the other two just to unlock everything though), and trebbies 3C and 7K- for whatever reason i could never make the 7M work- basically drags my k/d down by about .15 for me. used my founders hunchy during founders weekend and did as horrible as i used to. have a 4P but only a handful of games couple kills and 1 death in about 6 matches.

4SP goes w/ 5ML and i swap out the missiles between streaks and SRMs depending on my mood. 92kph- good for hit and run, not so good when i end up on my own. enough punch and speed to make lights respectful at least. k/d is a bit under 1 (had a bad run during one of the event days where i started off in a 0/10k/D hole up to about .8 now). but i yo-yo betwen 100 dmg and 400dmg depending on how soon i'm noticed by the other side w/ 0-2 kills.





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