Do this.,.,.,.,they'l know!
Distress Signal To Teammates
#21
Posted 14 April 2013 - 11:43 PM
Do this.,.,.,.,they'l know!
#22
Posted 15 April 2013 - 12:21 AM
#23
Posted 15 April 2013 - 02:44 AM
#24
Posted 15 April 2013 - 04:00 AM
Otto Cannon, on 13 April 2013 - 10:04 PM, said:
hey baby steps- before we would all run off abandoning the assault mech BEFORE contact was made with the enemy.
edit- changed they to we since i pug all the time and may have done this in the past a time or three while admitting to nothing.
Edited by Tanar, 15 April 2013 - 04:01 AM.
#25
Posted 15 April 2013 - 05:06 AM
1. Tell my teammates (if any) on TS to come save my ***
2. Ran like a bat of hell through friendly lines and hope they shoot the bad guys.
3. Die
I feel this would broaden the pallet of options.
#26
Posted 15 April 2013 - 06:38 AM
#27
Posted 15 April 2013 - 06:40 AM
#28
Posted 15 April 2013 - 06:52 AM
"HAHAHAHAHAHAHAHAHA Newbs!"
And simply carry on as usual.
#29
Posted 15 April 2013 - 07:02 AM
#30
Posted 15 April 2013 - 07:06 AM
#31
Posted 15 April 2013 - 07:25 AM
Not in this game.
#32
Posted 15 April 2013 - 07:32 AM
#33
Posted 15 April 2013 - 07:36 AM
buttmonkey, on 15 April 2013 - 07:06 AM, said:
Oh, that could be useful too- the Atlas DDC turns it on at the start of the match, and everyone follows the beeping ball to combat. He reactivates every time someone looks like they're abandoning formation.
#34
Posted 15 April 2013 - 07:41 AM
The Downside? When you are in a totally disorganized PUG with 8 people hitting the distress button all calling for help but not helping each other... but it's still a decent enough idea, lol
#35
Posted 15 April 2013 - 07:41 AM
Maverick01, on 13 April 2013 - 05:51 PM, said:
Basically, when you send out the signal, your position is pinged on the Battlegrid to alert your teammates of your immediate danger along with a distinctive audible sound. Your BattleMech will display "SOS" for easy identification. Don't worry; the distress signal can be cancelled at any time. This might help newer players that like to run off by themselves. After all, MWO is a team-based game. Thoughts/Opinions?
Oh great another button to press and to miss use, when all you really need is to be on TS or similar and call for help.
#36
Posted 15 April 2013 - 07:45 AM
The fun thing about a mechanic like this is that you can reappropriate it. Use it as intended you'll get help some of the time which is better than now in PUS drops. however it adds some dimensions, like the trap idea and the following the blinky light idea. How about somethign like this as well.
Split your force up (this will be necessary in 12v12) and move to flanking positons... right now short of TS there is no quick way to signal a push, however a quick sos button would allow long range signalling for a flank on the fly. No typing no fiddling with the battle map.
#37
Posted 15 April 2013 - 07:49 AM
People already think when they see two mechs that "THE WHOLE TEAM" is after them. Or at point A when they are not. All the panicky people would be pinging help all the damn time.
#38
Posted 15 April 2013 - 07:49 AM
But if you MUST pug maybe have a codeword agreed upon beforehand that prefixes the grid.
A distress signal will become a panic button and surely be misused and lead to epic amounts of greifing/trolling by the lowest common denominator.
Edited by Phalanx100bc, 15 April 2013 - 07:57 AM.
#39
Posted 15 April 2013 - 08:03 AM
#40
Posted 15 April 2013 - 08:15 AM
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