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Game Form Lacks Imagination


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#1 FarEYE

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Posted 13 April 2013 - 09:36 AM

Conquest or Assault. It is a functional way to make the game a game. To give it a ending but it lacks imagination and immersion. Instead of an exciting feeling of being immersed in Mech Piloting it leaves your reminded that you are playing a simple game.

I have read posts and I have written suggestions to there being a base you destroy etc. First most of the previous games had scenarios like this. It rewards victory with carnage. But most of all it makes you feel immersed in that your goal was to destroy this base. The current base with glowing lines reminds me more of soccer than war. Not saying it is not effective for ending games, it just leaves you going bleh I won, Not YEAH I'm blowing up fuel tanks!

My recent rants on the forum were criticized and I was banned for redundant threads. The fact is there is a large picture that this Company is missing. I may have been somewhat redundant but I am trying to awaken the makers and players of this game to a big picture they are missing. Mechwarrior could take a large market share of gamers like it did in the 90's but it has to be different and provide some new experience you cannot get with other games. But before we can work on that, it just has to work.

#2 DCLXVI

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Posted 13 April 2013 - 09:38 AM

they did an amazing job on the mech joints. they are so life like, especially when they fall limp

#3 Chavette

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Posted 13 April 2013 - 09:41 AM

You are right, the game modes are far too simple and more creative ones could make the game 10x more fun with minimal changes.

But this is what we get when designers have the follower and not the leader mentality.

#4 FarEYE

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Posted 13 April 2013 - 09:43 AM

imagine. a whole city filled with destructible buildings. You sell people massively expensive packages for their city. They have to keep renewing contracts and hiring mercs to guard their map. People can form units and attack maps to pirate resources. The more the city is destroyed the less it produces for the owner. This creates a 2 tier game, there are pilots, battling for quick rewards. And people who own economic producing territory, these people play the game on smart phones and tablets. Trading contracts like a stock market to maintain their empires.

I know this is not the game being made. I understand that the game engine cannot handle this type of an MMO. Still they took our money and put it into tactics right. I say they start developing something more like planetside for Mechs.

The current game as I see it works for the gladiator scenarios where people fight to fight. quick drops we fight for a goal post. But for a greater experience our fighting needs to be for a bigger thing. And nothing would be bigger than if our battles actually were deciding an economic fate of a 2nd game essentially.

I pray CW does something like this, or just something awesome in its own right. If it ends up just being a multiplyer for pay and experience then it will be the death of this game.

#5 Bitbiit

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Posted 13 April 2013 - 03:54 PM

- Convoy escort
- City/Factory/Base defense/attack
- VIP protection (NPC)
- HQ (with turrets and other defenses) one side attacks and the other defends

#6 Lukoi Banacek

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Posted 13 April 2013 - 04:04 PM

View PostFarEYE, on 13 April 2013 - 09:36 AM, said:

Conquest or Assault. It is a functional way to make the game a game. To give it a ending but it lacks imagination and immersion. Instead of an exciting feeling of being immersed in Mech Piloting it leaves your reminded that you are playing a simple game.

I have read posts and I have written suggestions to there being a base you destroy etc. First most of the previous games had scenarios like this. It rewards victory with carnage. But most of all it makes you feel immersed in that your goal was to destroy this base. The current base with glowing lines reminds me more of soccer than war. Not saying it is not effective for ending games, it just leaves you going bleh I won, Not YEAH I'm blowing up fuel tanks!

My recent rants on the forum were criticized and I was banned for redundant threads. The fact is there is a large picture that this Company is missing. I may have been somewhat redundant but I am trying to awaken the makers and players of this game to a big picture they are missing. Mechwarrior could take a large market share of gamers like it did in the 90's but it has to be different and provide some new experience you cannot get with other games. But before we can work on that, it just has to work.


You're forgeting that these game modes are supposed to feed into their vision of a bigger picture...called community warfare. Now I'm not apologizing for PGI's pace of release here, but I feel that they are reluctant to worry about match modes because they're end game is the focus.

That's certainly my hope at any rate. KotH, asymetric modes, a drop-ship mode (limited respawn essentially) and others probably wouldn't be that challenging for them to introduce in the long haul, but focusing on said items is taking a back seat to their goals for release in Sept-ish.

Let's hope at any rate.

#7 zolop

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Posted 13 April 2013 - 04:19 PM

Having a end game focus for the developement and a roadmap to it is a good idea, but have different missions, more complex and dynamic ones will also feed into community warfare. Fighting for bases instead of just capture the points or team deathmatch, makes the fight over a base having more of a purposeful objective to the supposed batttleifeld between the warring factions. In my sig I made a suggestion with a dynamic base environment, as this game could increase its gameplay with a warring enironment.

I would also like to see more dynamic missions and different mission types. A example of it works well in other F2P games is warfame. Even though the instances are similar, because of the dynamic and varied missions it can have much more depth compared to MWO missions. I would like to see MWO succeed well and am excited for the coming content. including the CW content, but just hope that the developers know missions that will just always be capture the points or team deathmatch make the depth of the missions in MWO shallow.

Edited by zolop, 13 April 2013 - 04:29 PM.


#8 Tie Ma

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Posted 13 April 2013 - 04:27 PM

FFA would be so easy to add. along with a small arena map.

#9 Lokust Davion

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Posted 13 April 2013 - 04:43 PM

i agree with OP. im sick and tired of capping things... the two game modes we already have are all about capping.. capping.. and capping. ive even started to just base cap assault modes every match to make a point how boring the game can really be.

i can accept that Conquest mode has bases but base capping in Assault mode is unacceptable. assault mode is supposed to be about "A S S A U L T", its supposed to be filled with action packed destruction and explosion. there should be a large base that we can destroy in order to meet victory condition. the base is also defended by a large force of NPC tanks, soldiers, aerospace units etc).

i just dont get how every game mode is about capturing a mining rig or whatever that thing is. i mean... why MINING RIG??? B)WHY WHY?? why not a nuclear launch pod?? like if you manage to capture the nuclear launch pod, itll launch a nuke on the enemy's base. i wanna see more michael bay like explosions in this game (i face palmed at seeing how awful the current airstrike and artillery works :blink:).


TLDR: Assault mode needs a proper base, not a capturable mining rig that looks exactly the same on every map and every game mode. Stop copy pasting those mining rigs ffs.

#10 Werewolf486 ScorpS

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Posted 13 April 2013 - 04:56 PM

I tried to suggest one for them that was EPIC in the past, and with some tweaks should be awesome for MWO!

http://mwomercs.com/...-mwo-onslaught/

Check it our!

#11 I am

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Posted 13 April 2013 - 05:27 PM

Give us an arena, and let us fight for pink slips. I wanna get my hands on a founders atlas! Also, can we have an alternative to "Betty". I'd like one that sounds like Mr. T.

#12 Grand Ayatollah Kerensky

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Posted 13 April 2013 - 05:45 PM

They should make a "patrol" game mode where you have to walk a set of nav points. There's a 50% chance you will drop against another team and a 50% chance that you'll run into no opposition at all. Let the ambushing team place themselves in the same manner as you can in left 4 dead multiplayer (can deploy anywhere out of sight and at a certain distance).

It would make for some pretty suspenseful matches, imho.

#13 FrOdO

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Posted 13 April 2013 - 06:00 PM

These complaints will be lost like, tears....in rain.

#14 Tezcatli

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Posted 13 April 2013 - 06:04 PM

In the Ask Dev thing. They made mention in response to a question about adding a game mode with destroyable target replacing assault. They said they were working on something similar to that concept. I also recall someone saying Assault was said to be a place holder. So I'm sure in time we will see new more interesting game modes.

#15 Noobzorz

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Posted 13 April 2013 - 06:11 PM

View PostChavette, on 13 April 2013 - 09:41 AM, said:

You are right, the game modes are far too simple and more creative ones could make the game 10x more fun with minimal changes.

But this is what we get when designers have the follower and not the leader mentality.


loool?

Minimal changes?

And what would those be?

My question, of course, was rhetorical, because they do not exist. There are lots of cool things you could do to improve assault and conquest, but they all take a lot of work. I will grant you, this is the kind of work that was traditionally done in pre-Alpha, but in the software-as-a-service age of nomenclature, this is still an open beta, and there is a lot of work that needs to be done still.

#16 General Taskeen

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Posted 13 April 2013 - 06:16 PM

Paid 120 bucks and all I got was WoT and Call of Dooty game modes.

#17 Noobzorz

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Posted 13 April 2013 - 06:19 PM

Ok, so I read through this topic, and the posts are all based on the same ridiculous premise that PGI isn't doing these things because "ASSAULT SHOULD BE GOOD ENOUGH FOR YOU."

Effectively, what you are saying is "ROLL OUT EXPENSIVE AND COMPLEX FEATURES NOWWWWWWWWWWWW. NOWWWWWWWWWW MOMMMMMMMMM."

You want a base with lots of NPCs? That's hard. It takes a lot of work. Moreover, it's probably already where they're trying to go in CW. Your complaints about this are pointless. I bet PGI reads them and says, "Well, yeah guy, us too." They aren't doing that (yet) because they simply cannot right now. They're working on it or something similar.

You want MGs to be a viable weapon? That's easy. One possible solution literally involves a single keypress into a text file. Complain about that instead.

Edited by Noobzorz, 13 April 2013 - 06:22 PM.


#18 bigdaddynash

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Posted 13 April 2013 - 06:21 PM

game lacks enough devs to build all the goodies fast enough to stem the impatient appitites of many players, so therfore we don't have enough players and so we won't have enough in the que to fill out another 5 game modes. let alone all the mistakes the current devs make which holds them up as they need to fix them, bugs, ecm, matchmaker, the staterewinds, missle splash damage etc etc.

sucks doesn't it?

#19 Treckin

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Posted 13 April 2013 - 06:30 PM

FFS the game is terrible.

The whole game is a freakin placeholder for something supposedly much better coming SOON.

Yeah whatever, all I see is passionless, amateur programming in their game client and PR junk in their forums.

Dont forget the paying apologists. My favorite.

#20 PappySmurf

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Posted 13 April 2013 - 06:30 PM

FarEYE first off I must comment that I really don't think PGI knew what MechWarrior was as far as the old pc games are concerned or how they worked or why they drew in new players and retained them. I or you or many I have seen make wonderful topics and posts on varied subjects to help PGI learn and understand the MechWarrior/BattleTech IP but in the actual game I don't see any that have been implemented. So after understanding PGI does not want what its fans and players want what else can you do? you either play it there way or just don't play the game at all. If CW turns out to be a shallow unfun experience I personally will say goodbye so long because there really are so many more interesting games out there in the market to play that have tactics depth and content that is not rinse and repeat for 1000+ games.





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