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I'm aware there are a large number of very loud... *ahem* misguided souls... that will attempt to maintain the status quo. Frankly, maintaining such a position is detrimental to MW:O and as such, the entire future of the MW franchise. I'm sure I don't have to point out that the last gasp of the franchise is right here. I'm asking you to not put your foot on the back of it's neck, just because it doesn't look like you remember it.
How it should work:
Like a modern shooter. As you move faster, your crosshair gets larger. This signifies and simulates inaccuracy due to movement. Any rounds/shots fired are randomly placed within the crosshair, the larger the crosshair, the more inaccurate the shot can be. The proposed system would place each fired weapon within the crosshair. **Example** (Purely hypothetical situation for descriptive value only) An AWS-9M; one ERPPC on the right arm, three large lasers, one on each torso. Mech standing still on solid ground with no heat aiming at enemy mech 500m away. Alpha Strike; all weapons fired at once, all strike the dead centre of the near pixel perfect crosshair aimed at the enemy CT. Heat jumps to 34%, crosshair enlarges to match. Alpha Strike again; ERPPC hits enemy left arm, LL 1 and 2 hit the right torso and the 3rd LL hits the head. Heat jumps to 62% (mech has cooled some heat while weaps recharged).
Now, should the next move be to chain fire, to allow more accurate fire due to cooling, gamble and alpha again? Take cover and cool down in order to better target the enemy?
Things that should enlarge the crosshair:
- Heat. Higher heat, larger crosshair.
- Velocity. Higher velocity, larger crosshair.
- Use of jump jets. While burning fuel, crosshair gets larger.
- Falling or sliding down a slope. In either scenario, the crosshair enlarges quickly, not instant, but very quickly.
- Taking kinetically inflicted damage, ie. an AC shell to the dome will ring your mech's bell a little. This would "pulse" the crosshair so rapid, regular hits would make accurate fire difficult at best.
- Extreme Range Boating, to some extent, boating in general.
- Mechs dying faster than intended. Some explanation here; PGI doubled armour values to attempt to make fights last longer than 20 seconds. As we players are way more accurate than canon mechwarriors, we're drilling through sections of mechs without much wasted damage, lag/hitbox/bug issues aside.
- LRMs being unable to find their "support" niche. With the proper LRM fix in the works, this would add to their "fear factor" without them requiring "death from the sky" damage numbers.
- Poptarting. Would actually require a lot of skill with such a system. For example; one would have to time the shot to be right at the peak of the jump to have any accuracy. Indiscriminate, hyper accurate fire from in the air would be near impossible.
I want an honest, sensible discussion about this and how it could help move MW:O on from where it is, to where it should be. Please?
