TOGSolid, on 14 April 2013 - 12:54 PM, said:
I don't personally think of Call of Duty, Battlefield, Mass Effect, or Halo: Reach as "slower, more tactical games." I don't think variable spread is necessarily bad for a game (it doesn't fit in a Mechwarrior game, but that's a different story) - but we can clearly see by looking at actual twitch shooters that spread doesn't make a game not a twitch shooter.
Edited by Royalewithcheese, 14 April 2013 - 01:03 PM.