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Pgi: Stop Screwing This Up


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#81 kalami

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Posted 16 April 2013 - 06:56 AM

View Postjakucha, on 16 April 2013 - 06:47 AM, said:



http://mwomercs.com/...-issues-update/

Since they recently changed some of their testing processes, we'll see with the patch today if it's helping.


Good link, thanks for that. Hopefully that does help. I always get a little nervous when I hear "automated" tests.

#82 Loler skates

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Posted 16 April 2013 - 06:56 AM

View Postjakucha, on 16 April 2013 - 06:53 AM, said:



It doesn't matter in the slightest what the title is. They're still adding core elements, content, and fixing bugs. They call it a beta because it's not release state. If they want to charge money for it, they can do that. You don't have to spend money on anything. What's the problem?


No you pretty much said it all for me. I don't need to add more to that, well i suppose there is the fact that they leave broken code in the game instead of performing a CVS roll back of the graphics code to a previous stable build that didn't have problems.

but thats just incompetent build management in general.

#83 KuruptU4Fun

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Posted 16 April 2013 - 06:57 AM

View Postkalami, on 16 April 2013 - 06:52 AM, said:

And I said that when? My point was to offer some feedback based on what I know of QA; I in no way bashed them or even called anyone out; simply offering my insight based on what I see.


That's just it, we signed on as testers, our job is to report bugs as we see them, if the issues continue to persist after a patch then we continue to report them. Not demand that they be fixed on a timeframe or an understanding we (as a mass audience) have no knowledge of, that's why QQ threads get bashed the way they do, and rightfully so. If you have a better insight because you are a QA professional for somone else then wonderful. See if PGI will contract with you to assist them, then that helps us all out.

Edited by KuruptU4Fun, 16 April 2013 - 06:59 AM.


#84 jakucha

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Posted 16 April 2013 - 06:58 AM

View PostLoler skates, on 16 April 2013 - 06:56 AM, said:


No you pretty much said it all for me. I don't need to add more to that, well i suppose there is the fact that they leave broken code in the game instead of performing a CVS roll back of the graphics code to a previous stable build that didn't have problems.

but thats just incompetent build management in general.



I don't know man, seeing as how you joined 3 days ago I can't expect you to have a great grasp of the timeline of the game. It's okay though. I was in the closed beta and it's come a long way since then. Half a year more should be a good boost.

#85 Loler skates

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Posted 16 April 2013 - 06:58 AM

View PostKuruptU4Fun, on 16 April 2013 - 06:57 AM, said:


That's just it, we signed on as testers, our job is to report bugs as we see them, if the issues continue to persist after a patch then we continue to report them. Not demand that they be fixed on a timeframe or an understanding we (as a mass audience) have no knowledge of, that's why QQ threads get bashed the way they do, and rightfully so.


You know that are dev blogs where the PGI devs state this game is released RIGHT NOW, and this is a live environment and that they don't want to introduce game breaking **** right?

this is far from being treated as a typical beta.

What ever though man wkdf gunna wk amirite?

#86 kalami

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Posted 16 April 2013 - 07:01 AM

View PostKuruptU4Fun, on 16 April 2013 - 06:57 AM, said:


That's just it, we signed on as testers, our job is to report bugs as we see them, if the issues continue to persist after a patch then we continue to report them. Not demand that they be fixed on a timeframe or an understanding we (as a mass audience) have no knowledge of, that's why QQ threads get bashed the way they do, and rightfully so. If you have a better insight because you are a QA professional for somone else then wonderful. See if PGI will contract with you to assist them, then that helps us all out.


I'm bashing now? Ive submitted tickets already and am merely stating my opinion and feedback. I think your overly sensitive here as my post was constructive and wasn't even close to QQ.

Also they don't need to "contract" me; i'm already signed on as a beta tester for them and am therefore providing my feedback; thats what your supposed to do. You don't have to agree.

Edited by kalami, 16 April 2013 - 07:02 AM.


#87 Roadbeer

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Posted 16 April 2013 - 07:01 AM

View PostLoler skates, on 16 April 2013 - 06:58 AM, said:


You know that are dev blogs where the PGI devs state this game is released RIGHT NOW, and this is a live environment and that they don't want to introduce game breaking **** right?

this is far from being treated as a typical beta.

What ever though man wkdf gunna wk amirite?


Link or it didn't happen.

Oh, and you might want to read this... http://mwomercs.com/...about%E2%80%A6/

#88 TheSteelRhino

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Posted 16 April 2013 - 07:01 AM

View PostMoridan, on 15 April 2013 - 04:38 PM, said:

Yes everyone wants new mechs and new maps, and I understand that you guys have to make a buck. But you are seriously losing a lot of hard core players because of the stupid bugs. 1 step forward and 2 steps back. After all of this development and after crunch some numbers from several nights of gaming in a 4 man group, about 75% of the time, one of us had some sort of bug whether it be no HUD, no IFF, technicolor, or just the plain old disconnects (that I just experienced after only my second match).

I love the game, play it every night, but you are really screwing this up. Dont.



Again..lets think about this. A LOT of the bugs are graphical right?

So..can you tell me, what your video card is, vram, which driver version, which versions of directx are installed, oh..lets not forget Flash since it's Cry3Engine...What processor, how much ram, WHICH windows patches....what version of windows and bit level....

Now..there is what...i dunno..lets make up a number..250,000 players? B/C while newer version of software and drivers are USUALLY backwards compatible, sometimes the drivers and patches supplied by the manufacturer are to blame. Not the game maker. But yet the guy writing the software gets all the blame.

Does it still sound easy? Yes, they have bugs. But it's BETA. They are trying to build the game. And are still trying to fix your problem as well.....

Seriously, if you cannot handle Beta, maybe you shouldn't be participating.

And by the way. It's "release" when PGI says it is. Therefore..it's still Beta...F2P or otherwise.

Now go check the forums to see if some of your issues have been addressed or have a work around. If you don't want to do that, wait for the next patch.

Edited by Rhinehardt Ritter, 16 April 2013 - 07:03 AM.


#89 Loler skates

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Posted 16 April 2013 - 07:03 AM

View Postjakucha, on 16 April 2013 - 06:58 AM, said:



I don't know man, seeing as how you joined 3 days ago I can't expect you to have a great grasp of the timeline of the game. It's okay though. I was in the closed beta and it's come a long way since then. Half a year more should be a good boost.


Do you honestly believe a competent team would allow the current fractals bug to persist in a live environment? We don't have tools to give PGI proper logs of whats occuring and any data they could gather from the public already has been.

If pgi had competent CVS managment they could rollback the problematic code in the graphics engine (probably actually a HUD/actionscript related bug) and move us back to the last stable graphics code, with out rolling back on the content added in the patch.

That they haven't done this as a hotfix is laughable.

View PostRhinehardt Ritter, on 16 April 2013 - 07:01 AM, said:

And by the way. It's "release" when PGI says it is. Therefore..it's still Beta...F2P or otherwise.


It's released when it's in the market, anything else is just a foolish label.

#90 KuruptU4Fun

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Posted 16 April 2013 - 07:03 AM

View PostLoler skates, on 16 April 2013 - 06:58 AM, said:

You know that are dev blogs where the PGI devs state this game is released RIGHT NOW, and this is a live environment and that they don't want to introduce game breaking **** right? this is far from being treated as a typical beta. What ever though man wkdf gunna wk amirite?


As a related concept you know what saftey recalls are right? When a company builds something that they released and thought was a viable product but the public states that it's harmful in one way or another and the company has to inform customers that the product is bad and they need to fix or replace it.

We are here to help PGI build a product that works the day they say it's a full release. That way the new people don't have to kick and scream that their HUD doesn't have rainbow colors or that they are getting a crash to desktop every other game.

#91 jakucha

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Posted 16 April 2013 - 07:04 AM

View PostLoler skates, on 16 April 2013 - 07:02 AM, said:

Do you honestly believe a competent team would allow the current fractals bug to persist in a live environment? We don't have tools to give PGI proper logs of whats occuring and any data they could gather from the public already has been.

If pgi had competent CVS managment they could rollback the problematic code in the graphics engine (probably actually a HUD/actionscript related bug) and move us back to the last stable graphics code, with out rolling back on the content added in the patch.

That they haven't done this as a hotfix is laughable.



Yes? It's a bug I've never gotten. I don't see many complain about game breaking fractal hud bugs in-game, only on the forums because obviously only the people getting the bug will be posting about it. From what I can see it's not affecting a majority of people.

Edited by jakucha, 16 April 2013 - 07:07 AM.


#92 KuruptU4Fun

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Posted 16 April 2013 - 07:07 AM

View Postkalami, on 16 April 2013 - 07:01 AM, said:

I'm bashing now? Ive submitted tickets already and am merely stating my opinion and feedback. I think your overly sensitive here as my post was constructive and wasn't even close to QQ. Also they don't need to "contract" me; i'm already signed on as a beta tester for them and am therefore providing my feedback; thats what your supposed to do. You don't have to agree.


No kalami I'm not bashing you, just the OP, and I apologize for not clarifying that. As to the "contracting" portion, you have an inside knowledge, anything that can benefit from a pair of professional eyes is helpful. Currently you and I stand at the same point, we do not see the coding the devs are using. If you could get "contracted" with them then you can see that coding and offer a better opinion, then mores the better!

#93 Loler skates

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Posted 16 April 2013 - 07:08 AM

View Postjakucha, on 16 April 2013 - 07:04 AM, said:



Yes? It's a bug I've never gotten. I don't see anyone complain about fractal hud bugs in-game, only on the forums because obviously only the people getting the bug will be posting about it. From what I can see it's not affecting a majority of people.


Irrelevant it's a non trivial portion of the game and if you ASK if people have suffered it you get a few affirmatives every match.

It's also very easy to fix the problem for those people by performing said CVS code revision.

Your attempts at dodging this fact show just how little you care for any one that isn't your self.

#94 jakucha

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Posted 16 April 2013 - 07:09 AM

View PostLoler skates, on 16 April 2013 - 07:08 AM, said:


Irrelevant it's a non trivial portion of the game and if you ASK if people have suffered it you get a few affirmatives every match.

It's also very easy to fix the problem for those people by performing said CVS code revision.

Your attempts at dodging this fact show just how little you care for any one that isn't your self.



Nah, just pointing out how we don't have swathes of complaints. There are enough, but not as many as there would be if it were a huge problem.

#95 KingCobra

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Posted 16 April 2013 - 07:10 AM

View Postjakucha, on 16 April 2013 - 07:04 AM, said:



Yes? It's a bug I've never gotten. I don't see many complain about game breaking fractal hud bugs in-game, only on the forums because obviously only the people getting the bug will be posting about it. From what I can see it's not affecting a majority of people.


Or they just uninstalled the game and said to helll with MechWarrior it has to many bugs it wont play on my base $200-300 walmart computer or it was just unfun grindy and has no depth tactics or endgame.Or that it has no social outlet like chat lobbys.Or the fact you cant hook up with your friends and play private matchs. Shall I go on? Its just lack of judgment at top manigment levels.-----> And now this?----------------> The reason I think it is a dam joke is PGI is not representing Battletech or MechWarrior. Champion mechs were special not some cobbled together Dragon 5n.---------> [color="#b27204"]http://www.dacardwor...action-pack-box[/color] [color="#b27204"]http://www.dacardwor...action-pack-box[/color] They were a 4-6 pack set of mechs and they played specific roles in the games. PGI is just trying to money grab this whole released game and I wont even assume its a beta anymore because they never listen to there beta testers. Posted Image

#96 Roadbeer

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Posted 16 April 2013 - 07:11 AM

View Postjakucha, on 16 April 2013 - 07:09 AM, said:



Nah, just pointing out how we don't have swathes of complaints. There are enough, but not as many as there would be if it were a huge problem.

Now will come the response that "nobody is complaining because they have left in disgust"
Impossible to prove but it sounds good in their ears.


See...

Edited by Roadbeer, 16 April 2013 - 07:12 AM.


#97 jakucha

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Posted 16 April 2013 - 07:12 AM

View PostKingCobra, on 16 April 2013 - 07:10 AM, said:


Or they just uninstalled the game and said to helll with MechWarrior it has to many bugs it wont play on my base $200-300 walmart computer or it was just unfun grindy and has no depth tactics or endgame.Or that it has no social outlet like chat lobbys.Or the fact you cant hook up with your friends and play private matchs.



Some of that stuff they've mentioned down the line already. You can't make a final judgement on this game until about half a year from now.

Edited by jakucha, 16 April 2013 - 07:15 AM.


#98 Hood

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Posted 16 April 2013 - 07:13 AM

You guys are funny... I used to work for a company that was heavy in the credit business. They would send out updates to the software that they used to determine if someone was approved. Every now and then it would break, not everything just enough to slow things down. But when this happened it was all hands on deck because they did not want to lose money.

I think PGI needs to take a similar approach on this. And no I am not saying everyone should drop what they are doing until its fixed but more of a lets not add more until we have attempted a fix attitude.

Beta or not people are paying for this game... and with that comes expatiation. I know your gonna say then dont pay.. but thats what OP is trying to say I think. I'm paying and would like to keep paying so dont mess it up. Which to me is a valid request from someone that is paying money.

If PGI did not want its people that pay to have expatiation then they should have gotten investors to fund beta.

#99 kalami

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Posted 16 April 2013 - 07:15 AM

View PostKuruptU4Fun, on 16 April 2013 - 07:07 AM, said:


No kalami I'm not bashing you, just the OP, and I apologize for not clarifying that. As to the "contracting" portion, you have an inside knowledge, anything that can benefit from a pair of professional eyes is helpful. Currently you and I stand at the same point, we do not see the coding the devs are using. If you could get "contracted" with them then you can see that coding and offer a better opinion, then mores the better!


Cool man; I understand your position better and respect that. In the end I just want them to be successful as I love the genre and they are as of right now the only game in town. I see a lot of issues that ive seen happen to newer QAteams and it's hard to watch sometimes. They will need to evolve into a more proactive team as opposed to reactive, but that skillset doesn't happen overnight.

#100 AdamBaines

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Posted 16 April 2013 - 07:15 AM

Don't you all just love the OP, a cute little attention seeking Troll? Awwww....he so cute.





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