

Some Thoughts On Heat.
Started by HC Harlequin, Apr 15 2013 08:55 PM
9 replies to this topic
#1
Posted 15 April 2013 - 08:55 PM
In TT, any heat not dissipated per turn was carried to the next turn. As heat built up on each successive turn the mech's capabilities were reduced. Movement speed, accuracy, piloting skill were all reduced as the heat continued to rise.
The curren implementation in MWO does not exemplify this concept. There is no further consequence for high heat build up besides the shut down and possible ammo explosion.
I think implementing a concept that reduces engine capabilities as heat builds up either on the single gauge we have now or adding a second short term gauge that represents the heat sink dissipation and the long term heat gauge that is current that represents the long term heat build up.
The curren implementation in MWO does not exemplify this concept. There is no further consequence for high heat build up besides the shut down and possible ammo explosion.
I think implementing a concept that reduces engine capabilities as heat builds up either on the single gauge we have now or adding a second short term gauge that represents the heat sink dissipation and the long term heat gauge that is current that represents the long term heat build up.
#2
Posted 15 April 2013 - 09:06 PM
I agree to a certain extent but that part does not transfer to a FPS/Realtime game so well. Thing is they double buffed PPCs when they upped the travel time and also reduced the heat. If I was on the balancing team I would pick one or the other to nerf. HonestlyI would put the Heat back to what it was. When I was leveling jagers I forgo ballistics on some of the builds and just used ERPPCS. Yeah, the ac20 punch is nice but the erppc makes up for that short range smack by using range and is able to put out more dps at range on some of the larger maps than the ammo limited ac20 builds.
#4
Posted 15 April 2013 - 09:34 PM
FunkyFritter, on 15 April 2013 - 09:28 PM, said:
You're supposed to explain why this makes the game worse before you start rattling off ways to change it.
Because we see 6ppc stalker that can alpha with their heat at 80% and have for only punishment a shutdown for a few second when it should flat out destroy them.
#5
Posted 15 April 2013 - 09:44 PM
Yep ppl who take advantage don't want to see any changes LOL
#6
Posted 15 April 2013 - 09:51 PM
I agree, heat inaccuraccy should be represented. And I pilot a 4PPC Stalker from time to time. I should not be able to place a 4PPC alpha on one panel firing from 80% heat barring insane luck at close range.
That isn't to say doing it from a dead cold condition should be near impossible too.
Dead cold, no damage, stable firing position, moderate (not long, maybe 400m or so)... Kablam, you're eating a PPC alpha- sammich. Otherwise there should be a scaling inaccuracy based on heat, damage, movement, etc.
That isn't to say doing it from a dead cold condition should be near impossible too.
Dead cold, no damage, stable firing position, moderate (not long, maybe 400m or so)... Kablam, you're eating a PPC alpha- sammich. Otherwise there should be a scaling inaccuracy based on heat, damage, movement, etc.
#7
Posted 15 April 2013 - 09:53 PM
I think the shut down time is highly dependant on the fact that how high above you do go. So you can alpha 6 PPC's at 80% heat, but there should be quite a long shut down period following that.
I've seen some really short shut downs and some really long ones depending on this. Anyone else see the difference?
Making the Mech less capable with piled up heat, will most likely make this "pea shooter online" as heat sinks take over most of the space on the mech... And to be honest, none of the Mech computer games have implemented this in the history of these games and as such I wouldn't hold my breath on this.
I've seen some really short shut downs and some really long ones depending on this. Anyone else see the difference?
Making the Mech less capable with piled up heat, will most likely make this "pea shooter online" as heat sinks take over most of the space on the mech... And to be honest, none of the Mech computer games have implemented this in the history of these games and as such I wouldn't hold my breath on this.
#8
Posted 15 April 2013 - 10:09 PM
If this game had TT heat rules you'd be able to build 4PPC mechs that could alpha indefinitely. Easily too.
#9
Posted 15 April 2013 - 10:41 PM
Lefty Lucy, on 15 April 2013 - 10:09 PM, said:
If this game had TT heat rules you'd be able to build 4PPC mechs that could alpha indefinitely. Easily too.
Also would have had your ammo explode at 50% of the heat scale.
MWO can implement heat effects that simulate many if not all of the consequences of heat from TT. Effects like target updates taking longer, lock on times increasing, sensor range being reduced (at very high levels), top end speed being reduced, as well as acceleration/deceleration, torso twist speeds, weapon cycle times increasing. A whole host of things that can effect a mech can be implemented with out creating new ridged penalties.
The risk of ammo explosions should be only when a mech is forced to shut down due to extreme heat levels. Or when shut down is over ridden to prevent an emergency shut down. I do like how internals take damage when heat levels are off the charts.
As another poster mentioned, the lowered heat on the large energy weapons are apart of the balance issue with large energy boats. After all medium lasers had there heat to discourage boating. So is it any wonder that when the large lasers and PPCs had their heat lowered people started using six of them?
Edited by Dirus Nigh, 15 April 2013 - 10:41 PM.
#10
Posted 15 April 2013 - 11:25 PM
Lefty Lucy, on 15 April 2013 - 10:09 PM, said:
If this game had TT heat rules you'd be able to build 4PPC mechs that could alpha indefinitely. Easily too.
That doesn't really make a point. It's only 40 damage. You can build an LRM 20, AC/10, PPC mech for the same 40 points of damage at about the same range for less heat than 4 PPC. In fact you could do a significantly higher DPS per heat at the same range using ballistics/missiles.
Edited by HC Harlequin, 15 April 2013 - 11:26 PM.
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