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Highlanders Fatal Flaw
Started by lordlazarus, Apr 13 2013 09:17 PM
67 replies to this topic
#1
Posted 13 April 2013 - 09:17 PM
it has a massive blind spot right below the cockpit . you canno see any light that is standing close to you .
EVERY mech should have the ability to see its own feet for gawds sake .
EVERY mech should have the ability to see its own feet for gawds sake .
#2
Posted 13 April 2013 - 09:19 PM
Is this not a feature of the other assaults as well? I've never driven them but it seems they have limited fields of view.
#3
Posted 13 April 2013 - 09:20 PM
Jump up.
Land on light mech.
Now they can't shoot at you either.
Land on light mech.
Now they can't shoot at you either.
#5
Posted 13 April 2013 - 09:23 PM
Problem answered. Close & lock thread
#8
Posted 13 April 2013 - 09:32 PM
lordlazarus, on 13 April 2013 - 09:17 PM, said:
it has a massive blind spot right below the cockpit . you canno see any light that is standing close to you .
EVERY mech should have the ability to see its own feet for gawds sake .
EVERY mech should have the ability to see its own feet for gawds sake .
Won't be a problem when knock downs come back in.
#10
Posted 13 April 2013 - 09:42 PM
ok im wrong about being able to see the feet of your mech but i can see lights close up in my atlas i can ussuaally see the top of the heads but in the highlander i couldent see anything close up . yeah bring back colisions!
#11
Posted 13 April 2013 - 09:46 PM
Merky Merc, on 13 April 2013 - 09:19 PM, said:
Is this not a feature of the other assaults as well? I've never driven them but it seems they have limited fields of view.
Yes, this problem is old.
You can't see a commando that stands right in front of your atlas.
It's like when an ECM-cloaked atlas stands 10 feet behind you. You just should notice it.
In the books, it's made obvious that every mech has 360° vision... which we don't have in MWO in any form.
They should really compensate for that.
And I can't count the times in PUG-games that I tried to walk backwards into safety and be blocked by a team-member that sneaked up right behind me and didn't think of moving... same problem. :-/
#13
Posted 13 April 2013 - 09:57 PM
isn't this on all assaults?
#14
Posted 13 April 2013 - 10:05 PM
The fatal flaw of the highlander is that they dont all have pink camo. And they dont all blast metal when someone dies. The fatal flaw of the one that does have both these issues solved is that the metal is not loud enough, and doesnt play for long enough.
#16
Posted 14 April 2013 - 12:25 AM
I somehow get by anyway :-)
#17
Posted 14 April 2013 - 12:33 AM
Step 1) put your JJs back on
Step 2) WFO
Step 3) Jump
Step 4) twist in the air
Step 5) blast lights in face
Step 6) rinse and repeat.
Step 2) WFO
Step 3) Jump
Step 4) twist in the air
Step 5) blast lights in face
Step 6) rinse and repeat.
#18
Posted 14 April 2013 - 12:48 AM
I was going to guess the neck... maybe the neck hitbox?
#20
Posted 14 April 2013 - 02:41 AM
lordlazarus, on 13 April 2013 - 09:17 PM, said:
it has a massive blind spot right below the cockpit . you canno see any light that is standing close to you .
EVERY mech should have the ability to see its own feet for gawds sake .
EVERY mech should have the ability to see its own feet for gawds sake .
Such chassis characteristics are made worse by the fact that the knock down mechanic is absent; lights will hug your legs and there is nothing you can do about it.
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