- Weapon Recoil:
- I believe there is already weapon recoil effect, but found the effect negligible as weapons have a long-ish cycle time. Wonder how else can weapon recoil plays a bigger role in aiming.
- Imagine if Alpha Strike/chain fire takes recoil into account making it more difficult to aim at range (eg. 4x ERPPC hitting on the same spot from 800m range are no joking matter)...
- I believe there is already weapon recoil effect, but found the effect negligible as weapons have a long-ish cycle time. Wonder how else can weapon recoil plays a bigger role in aiming.
- Weapon Secondary Impact:
- Currently PPC can short circuit EMS. Imagine if laser can generate heat on target; AC20 provide a bit more of a knock and instantly screwing up target’s aim.
Currently getting hit by AC2 or AC20 feels about the same. Imagine if getting hit by AC20 knock my mech 10x more than AC2.
- Currently PPC can short circuit EMS. Imagine if laser can generate heat on target; AC20 provide a bit more of a knock and instantly screwing up target’s aim.
- Damage Spread:
- Currently within MWO, missiles and LB10 are the only weapons with spread. For the rest of the weapon, players are able to perform perfect snipe at the targeted location all the time (eg. 4x ERPPC hitting on the same spot from 800m range are no joking matter.. it was a really tramatic experience for me)...
- Imagine like the weapons within “Battlefield 3”, each weapon has its own spread making section targeted Alpha Strike at range more difficult.
- Currently within MWO, missiles and LB10 are the only weapons with spread. For the rest of the weapon, players are able to perform perfect snipe at the targeted location all the time (eg. 4x ERPPC hitting on the same spot from 800m range are no joking matter.. it was a really tramatic experience for me)...
- Delayed fire:
- Currently some missiles have delayed firing (opening bay door).. Imagine if energy weapons have a delayed fire effect too.
- Tweaking of Alpha strike:
- Currently Alpha Strike allows for combination of weapons to be used pretty much as a single combined heavier damage weapon hitting the same spot.
- Not sure how weapon recoil can be effectively work into the Alpha Strike feature such that mech with multiple weapons not just effective doing the combined damage.
- Currently Alpha Strike allows for combination of weapons to be used pretty much as a single combined heavier damage weapon hitting the same spot.
Thoughts?
Note that i made a copy of this discussion to the "Suggestion" section of the forum.
Edited by TwoUps, 16 April 2013 - 10:04 PM.