Jump to content

Weapon's Accuracy And Recoil


21 replies to this topic

#21 Noob Weapons

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 433 posts
  • LocationUnited States

Posted 17 April 2013 - 01:54 AM

Stopped reading at "battlefield 3"

#22 Brilig

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 667 posts
  • LocationTexas

Posted 17 April 2013 - 02:04 AM

If your looking for ideas Ill throw this one out again.

View PostBrilig, on 29 March 2013 - 02:26 AM, said:

Alpha striking/boating is an issue because you can put a lot of damage on a single armor section in one shot. Increasing heat to counter alpha striking boats would harm cannon builds like the Hunchback 4p. Cone of fire adds a frustrating random number generator over player skill. Note there is nothing wrong with alpha striking, or boating. It's weapons having perfect convergence that makes alpha boats an issue.

My suggestion to "fix" that would be to change the cross hair system around. You can keep things skill based, and avoid pinpoint damage issues from convergence.

For instance here is what the Hunchback 4Ps cross hairs could look like.Posted Image

That would keep the weapons from having pinpoint convergence, without the random number generator frustration. Each torso based weapon or weapon grouping could have its own cross hair. Nothing too extreme, but enough to spread the damage around. People can keep alpha boats, but they aren't quite as devastating.

Edit: Format. Zyllos totally beat me to this idea. Not sure how I missed that post. Same idea with a bunch more detail. Check it out. http://mwomercs.com/...38#entry2115438






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users