Hud Bug And Map Bug Still Existing
#1
Posted 16 April 2013 - 11:37 AM
#2
Posted 16 April 2013 - 11:49 AM
also:
- when this bug occurs, the lance mates location is shown with "??" instead of grid location
- battle grid is not functional while this map bug is present
#3
Posted 16 April 2013 - 11:54 AM
#5
Posted 16 April 2013 - 12:41 PM
#6
Posted 16 April 2013 - 01:19 PM
Yellow throttle bar would actually go from top to bottom of my screen sometimes.
And third match...
No minimap and players not being shown in my lance.
Zoomed out mini map, I get this so much it seems intentional.
After about 15 matches, 2 major bugs and a lot of minimap zoom issues, no crashes.
Edited by Leguvan, 16 April 2013 - 02:50 PM.
#7
Posted 16 April 2013 - 02:07 PM
Every person who has mentioned a map bug who I have had a chance to ask them: "Do you have an Nvidia card" or "What card do you have?" Answers have been "Yes" and "Nvidia" every time.
Food for thought. Any Radeons suffering this?
Edit: Specified "Map" and "HUD" bugs.
Edited by Koniving, 16 April 2013 - 02:07 PM.
#8
Posted 16 April 2013 - 03:01 PM
#9
Posted 17 April 2013 - 04:36 AM
Koniving, on 16 April 2013 - 02:07 PM, said:
yes it does, have more hud bugs since last patch than ever.
Map being zoomed out like hell, making you feel that the targets are just around the corner, while being 200 m away.
Grid sizes, being different from map to map.
it's just damn hard to play.
#10
Posted 17 April 2013 - 06:44 AM
#11
Posted 17 April 2013 - 06:52 AM
I have had MANY HUD, Map and IFF bugs. Never saw this one till after the patch.
Look at the mini map.
#12
Posted 17 April 2013 - 08:06 AM
#13
Posted 17 April 2013 - 08:32 AM
[UIAction] HUD (0): Function invoked: SetNextChainFireWeapon (_root.mcMain.mcCurrentLayout.mcLayout.SetNextChainFireWeapon) - Args: 5|-1 - Res: UNDEFINED
***
[UIAction] HUD (0): Event onGridLoaded (onGridLoaded) sended (args: )
[UIAction] HUD (UI->System): Event sent "OnGridLoaded" (args: )
[UIAction] HUD (0): UIElement set flag 2 to 0
[UIAction] BattleGrid (System->UI): Event sent "ShowBattleGrid" (args: 0)
... bunch of [UIAction] HUD (0): Function invoked: UpdateBattleGridMarker ...
[UIAction] HUD (0): Function invoked: ShowBattleGrid (_root.mcMain.mcCurrentLayout.mcLayout.ShowBattleGrid) - Args: 0 - Res: UNDEFINED
***
======== forestcolony_snow is loaded in 26.3 sec ========
I guess onGridLoaded event and what follows should be triggered somewhere in LoadMiniMap function that is being always called with seemingly correct parameters in my logs. Like:
[UIAction] HUD (0): Function invoked: LoadMiniMap (_root.mcMain.mcCurrentLayout.mcLayout.LoadMiniMap) - Args: Levels\forestcolony_snow\forestcolony_snow.dds|2800.000000|2800.000000 - Res: UNDEFINED
Looking at the UI flow graph and Libs\UI\HUD\BattleGrid\BattleGrid.gfx disassembly I can see that LoadMiniMap() function calls a MovieClipLoader and returns right away, leaving the whole minimap initialization process to continue via one of the callbacks from the MovieClipLoader. The onMapLoaded() callback finishes the minimap init and triggers the onGridLoaded fscommand. Is that correct? There's also a separate code path - onMapLoadError() - that is supposed to retry up to 5 times, which may be a possible workaround for some common problem.
Don't know much about Flash apart from it being a horrible environtment to program in. But following are my random thoughts, so hope I'm not wasting your time. Would you be so kind to clarify, please:
1) Is there a way to see the output of trace() calls from the ActionScript code in the game logs? That would confirm whether a retry happens at all and in which case.
2) Although onMapLoaded() does not branch, can it still fail before fscommand?
3) Since RetryLoadMap() calls LoadMiniMap() again with only 1 paratemer (not 3), could this lead to m_fDistX and m_fDistY being overwritten with undef / garbage?
4) While MovieClipLoader is initialised once in Init(), LoadMiniMap() adds a listener on every call, but a listener is removed only on successful onMapLoaded(). What happens when RetryLoadMap() calls LoadMiniMap() in retry - does this lead to the same object listening multiple times and duplicate callbacks? Can MovieClipLoader handle retries without resetting its state somehow?
5) Since you mentioned that the problem is very hard to fix and may not be in the ActionScript code mentioned above, could updating to the latest cryengine 3.4.5 help? It is a very complex product and every point release brings dozens of bug fixes. Looks like you may still be at 3.4.1, potentially hundreds of fixes behind, if you're not compiling a custom version of the engine yourself. Not that following minor releases should be that complicated. Or does it involve some kind of licensing issues? I'm just curious.
Thank you for attention.
Edited by MadAndrew, 17 April 2013 - 08:44 AM.
#14
Posted 17 April 2013 - 08:33 AM
Wouldn't it be handy for the developers if all the logs were automatically harvested by the patch launcher each day instead of having lots of bug reports and no log files or other helpful info with them? Probably the wrong thread for such musings...
Edited by Xajorkith, 17 April 2013 - 08:38 AM.
#15
Posted 17 April 2013 - 12:41 PM
Dishevel, on 17 April 2013 - 06:52 AM, said:
I have had MANY HUD, Map and IFF bugs. Never saw this one till after the patch.
Look at the mini map.
I had similar bug, except the map get spinning around like 180 degrees when i turned torso a bit. It was totally useless.
#16
Posted 17 April 2013 - 01:10 PM
Muhvi, on 16 April 2013 - 11:37 AM, said:
Have that same bug after this latest patch, it happens about 50% of the time on various maps and mechs.
#17
Posted 18 April 2013 - 07:56 AM
I think this bug occurs about 30% of my sessions (I've played maybe 6 rounds since patch so sampling bias will figure into this)
Excuse the audio in the background; I was watching Twitch sessions
Edited by Diabolus Ipse Sum, 18 April 2013 - 07:57 AM.
#18
Posted 18 April 2013 - 10:25 AM
Koniving, on 16 April 2013 - 02:07 PM, said:
Every person who has mentioned a map bug who I have had a chance to ask them: "Do you have an Nvidia card" or "What card do you have?" Answers have been "Yes" and "Nvidia" every time.
Food for thought. Any Radeons suffering this?
Edit: Specified "Map" and "HUD" bugs.
I get hud bugs, and I run a Radeon 7850 with the latest drivers. I have tried rollbacks, beta, and stable release, same bugs with all of them.
#19
Posted 18 April 2013 - 10:27 AM
#20
Posted 18 April 2013 - 10:48 AM
Edited by Romansky, 18 April 2013 - 10:49 AM.
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