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Lrms Can't Hit Moving Targets


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#1 Alilua

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Posted 16 April 2013 - 12:08 PM

I am currently having my lrms miss 80+% of each salvo. WIth the recent nerfs they are almost as useless as a machine gun.

#2 MasterErrant

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Posted 16 April 2013 - 02:17 PM

I agree my fav weapon and I'm not running either my C4 or my 8T

#3 Fabian Wrede

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Posted 16 April 2013 - 03:22 PM

in curent build lrm adn srm is the weekest weapon per ton andtotaly usless

#4 Troutmonkey

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Posted 16 April 2013 - 03:55 PM

It's been mentioned a dozen times before that Missiles currently use "Chase" missile guidance, where missiles point at their current target and just keep moving towards it. This means that missiles need to travel significantly faster to than their target to hit their target.

In real life missiles use "intercept" missile guidance where missile will calculate the targets current vector velocity and aim ahead of them with the intent to intercept them on their movement path. This method is much more accurate and is demonstrated in this video


#5 The Strange

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Posted 16 April 2013 - 05:09 PM

Use NARC and TAG, it's what they are there for. Trust me, with a TAG laser, the missiles hit the target.

#6 DeadlyNerd

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Posted 17 April 2013 - 11:46 AM

View PostThe Strange, on 16 April 2013 - 05:09 PM, said:

Use NARC and TAG, it's what they are there for. Trust me, with a TAG laser, the missiles hit the target.

Nice fat lie, with a topping of "trust me".
TAG only speeds up lock, NOTHING ELSE. So does NARC.

#7 Ralgas

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Posted 17 April 2013 - 11:51 AM

artemis and los on the target when you fire is your friend

#8 Fabian Wrede

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Posted 17 April 2013 - 01:07 PM

Lrm/srm in current state do to Little damage and has to slow speed when they can be outrun in straight line by lights

#9 Dirus Nigh

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Posted 17 April 2013 - 01:31 PM

View PostThe Strange, on 16 April 2013 - 05:09 PM, said:

Use NARC and TAG, it's what they are there for. Trust me, with a TAG laser, the missiles hit the target.


This is BS, The missiles are aiming low and hit the ground behind fast moving targets. I have watched this happen while using my catapult firing on jenners running in the open on caustic valley and alpine. The missiles strike the ground 15m away from the target at times. This happens when I keep weapons lock with direct LOS, while using TAG and or artemis.

#10 The Strange

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Posted 17 April 2013 - 01:33 PM

View PostDeadlyNerd, on 17 April 2013 - 11:46 AM, said:

Nice fat lie, with a topping of "trust me".
TAG only speeds up lock, NOTHING ELSE. So does NARC.


I don't see it as a lie man. From what I have seen it helps them track. Maybe I'm wrong, but when I get hit with tag the missiles seem to follow me better. Maybe they were using Artemis, don't know, can't spectate the enemy to see what his loadout was. All I am saying is that the missiles in the game can track pretty damn well if you use the equipment that is designed to bolster them.

I am willing to bet that the OP is using stock guidance, no tag, narc, etc, and firing close to the 1000m range limit. Yes, they can be dodged pretty easy then, mostly by getting behind terrain, which has nothing to do with how the missiles track.

I see missile boats being used to good effect all the time. I think some people have unreasonable expectations about how missiles should be used. Try picking a target that doesn't have a mountain between you and him, try maintaining LoS to the target instead of hiding behind terrain and relying completely on a teamate to provide sight to target. I have a Jag that I sometime load with 4 LRM 10 launchers. I have taken out Mechs ranging from Jenner to Atlas with it. Missiles might stand to have a little increase in damage, but they aren't "useless". People just need to learn how to use them more effectively.

I don't think people are going to be happy with them unless they can use them to deal 800 damage in a round, get 4 kills, and never have to stick their head out of a hole to do it.

#11 ohtochooseaname

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Posted 17 April 2013 - 01:36 PM

I am able to dodge non artemis LRM's going 80 kph in a Jagger, while staying in LOS of the target...this is ridiculous.

#12 Novakaine

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Posted 17 April 2013 - 01:58 PM

Hahaha I see the Apologists are at it again.
PGI just fix it plz.

#13 Alilua

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Posted 17 April 2013 - 02:43 PM

View PostThe Strange, on 17 April 2013 - 01:33 PM, said:


I don't see it as a lie man. From what I have seen it helps them track. Maybe I'm wrong, but when I get hit with tag the missiles seem to follow me better. Maybe they were using Artemis, don't know, can't spectate the enemy to see what his loadout was. All I am saying is that the missiles in the game can track pretty damn well if you use the equipment that is designed to bolster them.

I am willing to bet that the OP is using stock guidance, no tag, narc, etc, and firing close to the 1000m range limit. Yes, they can be dodged pretty easy then, mostly by getting behind terrain, which has nothing to do with how the missiles track.

I see missile boats being used to good effect all the time. I think some people have unreasonable expectations about how missiles should be used. Try picking a target that doesn't have a mountain between you and him, try maintaining LoS to the target instead of hiding behind terrain and relying completely on a teamate to provide sight to target. I have a Jag that I sometime load with 4 LRM 10 launchers. I have taken out Mechs ranging from Jenner to Atlas with it. Missiles might stand to have a little increase in damage, but they aren't "useless". People just need to learn how to use them more effectively.

I don't think people are going to be happy with them unless they can use them to deal 800 damage in a round, get 4 kills, and never have to stick their head out of a hole to do it.


I would love to collect that bet, I was firing from 400 m and aiming at larger mechs.

#14 The Strange

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Posted 17 April 2013 - 02:54 PM

Then it's just you, Alilua, because at that range, I really don't miss with them. I do use Artemis though. Don't know what to tell you.

#15 Vashramire

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Posted 17 April 2013 - 04:05 PM

I was in my Treb firing dual Artemis LRM15's at a Raven about 400m away that was in a circle of death with my teams commando and with LoS and TAG(just because it's bound to my missile group) I fired 13 volleys and he had mildly yellow legs by the end. 1 or 2 missiles per volley of 30 were lucky to hit him. Most hit dirt. 13 volleys for a Raven and he was barely touched. I had to walk up and use my lasers to actually damage him. It's not good when a light can see 30 LRMs coming his way (have no ECM) and not have to worry. Missile speed or trajectory needs a buff. Maybe both but that's just my opinion. But then again this is mostly in reference to their interactions with lights. They perform admirably against all other weight classes (minus cicada with performs like a light in most cases of speed and agility).

#16 Cest7

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Posted 17 April 2013 - 05:51 PM

Tag your target the moment the missile are going to hit. You only get an accuracy bonus on LRM if the target is tagged when they hit. It increased the turn speed of the missiles.

#17 The Strange

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Posted 18 April 2013 - 12:11 AM

View PostDeadlyNerd, on 17 April 2013 - 11:46 AM, said:

Nice fat lie, with a topping of "trust me".
TAG only speeds up lock, NOTHING ELSE. So does NARC.


And just for the record, upon reviewing the TAG and NARC again, they claim that the TAG does in fact help with grouping and accuracy, and the NARC gives a 50% bonus to target aquisition time and missile tracking accuracy.

#18 Darling_In_The_MeXX

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Posted 18 April 2013 - 06:22 AM

I run in a Jenner that goes 150 kph, it actually gets hit by a lot of missiles if I do not dodge them by perpendicularly running and then cutting in toward them. Trust me though, doing the maneuver forces me to run strait at you, where that allows lots of opportunity for Large Lasers and PPCs to nail me dead which happens often. LRMs are really an anti big mech weapon, just like SRMs and Ballistics. The lasers on the other hand are more for the little things. Considering in tabletop it was also very hard to hit a light, because they would move so much, you would move, then they could be in cover, and ect. The point is that if you are using LRMs to combat light mechs 1 v 1 ish, they can easily dodge the launch. What you need is another mech to be a diversion, mediums do best.

Basically, weapons are not made for all situations, the LRMs are for slower mechs.

Edited by Oblivion5000, 18 April 2013 - 06:22 AM.


#19 Nihtgenga

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Posted 18 April 2013 - 01:11 PM

View PostOblivion5000, on 18 April 2013 - 06:22 AM, said:

Basically, weapons are not made for all situations, the LRMs are for slower mechs.
Agree on the first, but disagree on the second. It should be more difficult to hit a faster target, but with the current mechanics, dodging LRM salvos is close to be a no-brainer, making it nearly impossible hitting something faster than ~110kph. Even if I find myself being in perfect situation, e.g. targeting a Commando on plain, open space and firing, only little more then keeping running full-throttle in any direction (except directly into the missiles, of course) is required to have the LRMs hit only the footsteps 10m behind the mech.

The big point why I do not like that is, that this can not be compensated by playing skill or in any other way, which creates an additional new build- and weight-class- specific disadvantage. Would SRMs not be totally dumbfire in MWO and thus replacing the LRMs automated "chase" logic by pilot-skill depended manual "intercept" aiming, they would be also rendered largely light-mech-ineffective.

#20 focuspark

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Posted 19 April 2013 - 02:21 PM

HSR isn't in place for missiles yet. They're quite inaccurate if your PING sucks.





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