Lrms Can't Hit Moving Targets
#1
Posted 16 April 2013 - 12:08 PM
#2
Posted 16 April 2013 - 02:17 PM
#3
Posted 16 April 2013 - 03:22 PM
#4
Posted 16 April 2013 - 03:55 PM
In real life missiles use "intercept" missile guidance where missile will calculate the targets current vector velocity and aim ahead of them with the intent to intercept them on their movement path. This method is much more accurate and is demonstrated in this video
#5
Posted 16 April 2013 - 05:09 PM
#7
Posted 17 April 2013 - 11:51 AM
#8
Posted 17 April 2013 - 01:07 PM
#9
Posted 17 April 2013 - 01:31 PM
The Strange, on 16 April 2013 - 05:09 PM, said:
This is BS, The missiles are aiming low and hit the ground behind fast moving targets. I have watched this happen while using my catapult firing on jenners running in the open on caustic valley and alpine. The missiles strike the ground 15m away from the target at times. This happens when I keep weapons lock with direct LOS, while using TAG and or artemis.
#10
Posted 17 April 2013 - 01:33 PM
DeadlyNerd, on 17 April 2013 - 11:46 AM, said:
TAG only speeds up lock, NOTHING ELSE. So does NARC.
I don't see it as a lie man. From what I have seen it helps them track. Maybe I'm wrong, but when I get hit with tag the missiles seem to follow me better. Maybe they were using Artemis, don't know, can't spectate the enemy to see what his loadout was. All I am saying is that the missiles in the game can track pretty damn well if you use the equipment that is designed to bolster them.
I am willing to bet that the OP is using stock guidance, no tag, narc, etc, and firing close to the 1000m range limit. Yes, they can be dodged pretty easy then, mostly by getting behind terrain, which has nothing to do with how the missiles track.
I see missile boats being used to good effect all the time. I think some people have unreasonable expectations about how missiles should be used. Try picking a target that doesn't have a mountain between you and him, try maintaining LoS to the target instead of hiding behind terrain and relying completely on a teamate to provide sight to target. I have a Jag that I sometime load with 4 LRM 10 launchers. I have taken out Mechs ranging from Jenner to Atlas with it. Missiles might stand to have a little increase in damage, but they aren't "useless". People just need to learn how to use them more effectively.
I don't think people are going to be happy with them unless they can use them to deal 800 damage in a round, get 4 kills, and never have to stick their head out of a hole to do it.
#11
Posted 17 April 2013 - 01:36 PM
#12
Posted 17 April 2013 - 01:58 PM
PGI just fix it plz.
#13
Posted 17 April 2013 - 02:43 PM
The Strange, on 17 April 2013 - 01:33 PM, said:
I don't see it as a lie man. From what I have seen it helps them track. Maybe I'm wrong, but when I get hit with tag the missiles seem to follow me better. Maybe they were using Artemis, don't know, can't spectate the enemy to see what his loadout was. All I am saying is that the missiles in the game can track pretty damn well if you use the equipment that is designed to bolster them.
I am willing to bet that the OP is using stock guidance, no tag, narc, etc, and firing close to the 1000m range limit. Yes, they can be dodged pretty easy then, mostly by getting behind terrain, which has nothing to do with how the missiles track.
I see missile boats being used to good effect all the time. I think some people have unreasonable expectations about how missiles should be used. Try picking a target that doesn't have a mountain between you and him, try maintaining LoS to the target instead of hiding behind terrain and relying completely on a teamate to provide sight to target. I have a Jag that I sometime load with 4 LRM 10 launchers. I have taken out Mechs ranging from Jenner to Atlas with it. Missiles might stand to have a little increase in damage, but they aren't "useless". People just need to learn how to use them more effectively.
I don't think people are going to be happy with them unless they can use them to deal 800 damage in a round, get 4 kills, and never have to stick their head out of a hole to do it.
I would love to collect that bet, I was firing from 400 m and aiming at larger mechs.
#14
Posted 17 April 2013 - 02:54 PM
#15
Posted 17 April 2013 - 04:05 PM
#16
Posted 17 April 2013 - 05:51 PM
#17
Posted 18 April 2013 - 12:11 AM
DeadlyNerd, on 17 April 2013 - 11:46 AM, said:
TAG only speeds up lock, NOTHING ELSE. So does NARC.
And just for the record, upon reviewing the TAG and NARC again, they claim that the TAG does in fact help with grouping and accuracy, and the NARC gives a 50% bonus to target aquisition time and missile tracking accuracy.
#18
Posted 18 April 2013 - 06:22 AM
Basically, weapons are not made for all situations, the LRMs are for slower mechs.
Edited by Oblivion5000, 18 April 2013 - 06:22 AM.
#19
Posted 18 April 2013 - 01:11 PM
Oblivion5000, on 18 April 2013 - 06:22 AM, said:
The big point why I do not like that is, that this can not be compensated by playing skill or in any other way, which creates an additional new build- and weight-class- specific disadvantage. Would SRMs not be totally dumbfire in MWO and thus replacing the LRMs automated "chase" logic by pilot-skill depended manual "intercept" aiming, they would be also rendered largely light-mech-ineffective.
#20
Posted 19 April 2013 - 02:21 PM
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