After jumping into the Testing Grounds quickly, and from what I've seen in matches so far, I can safely say that the SSRM damage bug which has been present since the missile fix (originally brought up HERE) is still very much alive and well in MWO.
To re-iterate, this video shows what is being described, namely that-
When fired from within a roughly 90 degree wedge (45 to a side) in front of a target - more for 'flat' mechs like the Atlas and less for 'nosey' mechs - Streak missiles are doing their MAIN damage ONLY to the CT of the target, and the other components receive only splash damage (if any). The only time direct damage is applied to any other components is if they are in the way of a straight line between the launch and the target's CT.
Any response as to whether or not this is a known issue or if it is 'working as intended' would be most appreciated. While the problem primarily affects lights, any and all SSRM carrying mechs seem to be affected by this and it certainly feels like a return to the old days of SSRMs only ever locking on to a single component.
I will work on getting more video logs of this effect up as soon as I can.
In the meantime, thanks for the new patch, the new Mech, and all the hard work! Looking forward to seeing just how much of a difference the Lance system makes.
Edited by Felix Reynolds, 23 April 2013 - 11:20 AM.