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Hgn-Hm Speed Tweak Buggy?


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#1 Budor

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Posted 16 April 2013 - 12:23 PM

The speed seems not to be calculated correctly, you are a tad bit slower than a cbill variant with the same engine 325 (couldnt verify yet because its locked in a match) and you only do 64.9 with the max 330 engine and the speed tweak instead off 65.3.

Why?

Edited by Budor, 16 April 2013 - 08:55 PM.


#2 xDeityx

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Posted 16 April 2013 - 12:24 PM

I may be misunderstanding you, but make sure you aren't looking to see the speed tweaked value in the mech lab because it only shows up in game when you have the throttle at max.

#3 Ranek Blackstone

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Posted 16 April 2013 - 12:26 PM

View PostxDeityx, on 16 April 2013 - 12:24 PM, said:

I may be misunderstanding you, but make sure you aren't looking to see the speed tweaked value in the mech lab because it only shows up in game when you have the throttle at max.


Stats in the MechLab don't reflect any skills you may have unlocked for the mech save the +1 module slot a mastered mech provides.

#4 xDeityx

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Posted 16 April 2013 - 12:28 PM

View PostRanek Blackstone, on 16 April 2013 - 12:26 PM, said:

Stats in the MechLab don't reflect any skills you may have unlocked for the mech save the +1 module slot a mastered mech provides.


Yeah =/. It'd be great if at least speed tweak and the heat-related ones could be shown...maybe with UI 2.0 that PGI keeps talking about.

Edited by xDeityx, 16 April 2013 - 12:29 PM.


#5 Budor

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Posted 16 April 2013 - 12:29 PM

Ingame the HM does 64.9km/h with max engine (330) and the speed tweak unlocked. It should go 65.3km/h.

The 733C does 63.9km/h with max engine (325) and the speed tweak unlocked. It should go 64.3Km/h.

Both seem to be bugged, do not own the other variants to verify them.

Edited by Budor, 16 April 2013 - 12:34 PM.


#6 xDeityx

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Posted 16 April 2013 - 12:34 PM

View PostBudor, on 16 April 2013 - 12:29 PM, said:

Ingame the HM does 64.9km/h with max engine (330) and the speed tweak unlocked. It should go 65.3km/h.


That sucks...I'm not surprised after last patch that it wasn't internally tested properly though. Best bet is probably to submit a ticket with screenshots proving that you have speed tweak on it and you only move 64.9 at max throttle.

On the bright side it's not that big of a difference (.4km).

#7 Budor

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Posted 16 April 2013 - 12:39 PM

While we are at bugs:

Lost map in one match. No IFF in another match. Some team-members still disappear from the map once you lose line of sight aso. So no HUD bugs fixed for me i guess...

#8 stjobe

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Posted 16 April 2013 - 12:54 PM

Speed Tweak seems borked, yes. My SDR-5D only gets up to 150.4 instead of the 151.5 it should.

#9 General Taskeen

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Posted 16 April 2013 - 12:58 PM

I think all speeds are borked from the cap. Technically an Atlas or Awesome should be going 54.0 km/h stock and a Jenner 118 stock.

#10 Davers

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Posted 16 April 2013 - 01:08 PM

View PostGeneral Taskeen, on 16 April 2013 - 12:58 PM, said:

I think all speeds are borked from the cap. Technically an Atlas or Awesome should be going 54.0 km/h stock and a Jenner 118 stock.

Atlas speed is correct- it is artificially inflated in TT because everything moves in 30m increments. Jenners used to be 118 stock, but then they lowered it- can't remember what exactly caused it, whether speed cap, or something else.

#11 TheGreatNoNo

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Posted 16 April 2013 - 01:41 PM

Wonder why they nerfed speed tweek so slightly. I may only lose 0.7 kph on my cent, but not happy that happend. Better be a bug.

#12 Escef

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Posted 16 April 2013 - 01:54 PM

View Poststjobe, on 16 April 2013 - 12:54 PM, said:

Speed Tweak seems borked, yes. My SDR-5D only gets up to 150.4 instead of the 151.5 it should.

My CN9-A seems bugged, too. I should be going 89.1 kph after speed tweak (250 engine, base speed 81 kph), but I'm only getting 88.5. It's not much, barely noticeable, but the problem is there. And likely more pronounced on lighter mechs.

#13 Kamelkaze

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Posted 16 April 2013 - 01:59 PM

My Spidey runs 101 before patch and after the patch 100.3 now ;)

Edited by Kamelkaze, 16 April 2013 - 01:59 PM.


#14 Grumbling Coot

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Posted 16 April 2013 - 02:17 PM

View PostBudor, on 16 April 2013 - 12:39 PM, said:

While we are at bugs:

Lost map in one match. No IFF in another match. Some team-members still disappear from the map once you lose line of sight aso. So no HUD bugs fixed for me i guess...



There's a new command chair post on this and other known bugs that didn't make this patch. Apparently they're going to work extra hard and try to get them fixed for the next patch.

#15 Deathlike

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Posted 16 April 2013 - 02:53 PM

Is it possible they rounded the #s before doing the calculations? (translation: truncation at every step)

#16 Team Leader

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Posted 16 April 2013 - 02:54 PM

If you're in training grounds your skills don't work. Just an FYI. It's a bug.





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