Pgi: Stop Screwing This Up
#1
Posted 15 April 2013 - 04:38 PM
I love the game, play it every night, but you are really screwing this up. Dont.
#2
Posted 15 April 2013 - 04:39 PM
#3
Posted 15 April 2013 - 04:42 PM
OP you might have good intentions but you are going about it in the worst possible way
#4
Posted 15 April 2013 - 04:46 PM
OP: STOP SCREWING THIS UP
#5
Posted 15 April 2013 - 04:47 PM
#6
Posted 15 April 2013 - 04:48 PM
Stop screwing up game-design in your head.
New content guys have NOTHING TO DO WITH DEBUGGING.
Nor do you WANT them to be debugging, trust you me.
#7
Posted 15 April 2013 - 04:50 PM
and
#8
Posted 15 April 2013 - 04:50 PM
...wait, how much experience do you have in Game Development again? I just want to be sure....
#10
Posted 15 April 2013 - 04:52 PM
Moridan, on 15 April 2013 - 04:38 PM, said:
I love the game, play it every night, but you are really screwing this up. Dont.
If they are "Hardcore" players then they should understand the difficulty in squashing bugs. If they don't, then they are not "Hardcore". I have found that most people that describe themselves as "hardcore" are typically among the most irritating, whiny and obnoxious members of any on-line community.
Edited by Tickdoff Tank, 15 April 2013 - 04:52 PM.
#11
Posted 15 April 2013 - 04:55 PM
Yes the bugs suck and get on all of our nerves. But fixing it is no simple task. Everyone that keeps saying that they need to fix it "RIGHT NOW" I would like to see how long it would take to debug a game like this. Most of you would never be able to because you don't know the first thing about making a game, debugging, or code in general. So stop acting like this is as easy as turning on a light switch because it is not.
#12
Posted 15 April 2013 - 04:55 PM
#13
Posted 15 April 2013 - 04:56 PM
jay35, on 15 April 2013 - 04:55 PM, said:
Oh so you have intimate knowledge of the PGI staff? Do share!
#14
Posted 15 April 2013 - 04:57 PM
#15
Posted 15 April 2013 - 04:58 PM
People who cannot handle bugs will not be let into the 24 hour test for each new patch.
The end.
#18
Posted 15 April 2013 - 04:59 PM
jay35, on 15 April 2013 - 04:55 PM, said:
Their priorities are certainly not about player retention right now.
As someone with 16 years of experience in software development on live systems, if I had pushed changes to users that caused my customer-base to begin leaving in droves, I would roll that change back while working to figure it out. They have not done so and, by the low number of friends I see online most of the time, that appears to have been a large mistake.
#19
Posted 15 April 2013 - 05:00 PM
Jonathan Paine, on 15 April 2013 - 04:58 PM, said:
People who cannot handle bugs will not be let into the 24 hour test for each new patch.
The end.
Works for me. In fact, I have no problem being a beta tester in that sort of scenario. What sucks is a released product that regresses with every patch and has glaring, game inhibiting bugs that have apparently been present and known about since longer than I've been playing the game.
Again, this isn't about occasional bugs. That's to be expected, especially with a beta product.
This product exhibits some pretty fundamental issues.
Edited by jay35, 15 April 2013 - 05:01 PM.
#20
Posted 15 April 2013 - 05:01 PM
jay35, on 15 April 2013 - 05:00 PM, said:
Oh so the game has been polished and released, and is no longer in beta? Better let PGI know, they seem to think it still is.
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