Boydsan, on 16 April 2013 - 01:40 PM, said:
...you had to play STOCK 3025 variants. None of this customizable MWO, Mech 4, BS we have here?
I personally think the ability to customize their mechs has turned this game from great to ... @*#& (crap). Why? Its an ARMS race, literally. I buy a new 'mech. I will not play it until I earn an extra 1.5 million c-bills for Double Heat sinks. Most 'mechs also require Endo Steel as well... another 500K to a million down the drain.
If i was a noob, I would be too poor and new to understand that Double Heat Sinks are worth every c-bill and a "MUST HAVE" item...
I'm looking at my Battletech Third Edition rule book, and the rules for mech design are featured prominently.
Back in the days of tabletop (or dormroom floor) Battletech, I didn't know anyone that
ever used a stock design. We took the published designs as
starting points. They all had some bothersome quirk that was well worthwhile to fix.
I also remember seeing experienced players fumble through the rulebook in the middle of a game. I remember our games kept getting interrupted at 6 or 7 turns because they took so long. I remember thinking it had the
potential to be fun, if someone made it into a computer game.
I remember MW2, and I remember loading up on double heat sinks. That still applies in MWO. I learned it the hard way 14 years ago, and I'm not going to unlearn it. As soon as Battletech turned into a realtime game, things were destined to change. Now that those things have changed, I see a lot of the same principles in MWO that I remember from MW2.
If this were tabletop Battletech, my Catapult would have the same size CT as a Commando, and wouldn't get cored out so easily. I also wouldn't be bound by hardpoints. I could have a higher ratio of guns to heat sinks, because the guns would each fire once per turn. ...And the minimum range of PPCs wouldn't be such a bother. However long each turn took (up to 15 f-ing minutes) we had that long to figure out how to manuever to keep the target out of minimum range.
One thing I'm glad changed some time between MW2 and MWO: PPCs. My friends and I all thought the ball lightning visual effect was ridiculous, and couldn't hit a moving target for anything. Now, PPCs look more like the lightning arc I imagined all those years ago.