carpemortis, on 01 November 2011 - 05:37 PM, said:
I've mentioned several times that it will create an unequal playing field of entrenched players who will make the game experience miserable for anyone not at their level. That's a game-breaking problem for MMOs, which need to have a long lifespan to profit.
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Um, it's impossible to control any economy without unintended consequences biting you on the rump. It's a bad idea from the word "go." Nobody can account for the way that all the players are making their choices (it's not humanly possible), so they cannot predict what their actions will result in. The best they can do is engage in uncoerced trading with the players ... speaking of which, this idea has microtransaction written all over it... I do not relish the idea of having to pay real money to refit a mech... that's heinous.
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The first is the explicitly stated:
That eventually a "prefect" mech config will be found. Your solution completely fails to address this problem. All it does is change the parameters of what "perfect" would be. The factors mentioned in above can be used to dynamically adjust the economy to counter trends, should that be deemed a problem.
I didn't state that the "perfect" mech would be found. If I meant to say that, I would have used the word perfect or some synonym for it, and I didn't. It's routine in games of the same type that certain setups become very common at the top end, because they're successful for some end or the other, and they become almost obligatory - and than the developers have the conundrum of patching the game to address any issues it might bring up... and again, they can't control the economy. It's not humanly possible; nobody can understand why the players do what they do in reaction to their tweaks. sometimes people don't even understand why they did something themselves!
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The disparity between New players and veterans. Ignoring the fact that this problem exists in ALL Persistent multiplayer games, from Call of Duty, to World of Warcraft. And ignoring the fact that it is a game design choice, between catering to the people who have invested in the game and garnering new players.
Yes, there will always be a "best" and "not best." I'm not interested in trying to get rid of that. I'm interested in an equal playing field of opportunity for everyone.
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Some people being better and than others at something is not a problem to be solved and is not something I'm going after in a stupid whack-a-mole fashion.
So, yes, of course the vet players will have certain advantages, and they ought to. They just shouldn't be advantages that are so great that they can't be overcome.
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No, not by themselves, for certain.
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Strat ops rules - potentially players with completely min-maxed builds fighting players who possibly cannot even afford a refit... and even those that can get a refit are still at a massive disadvantage to the players who can essentially do whatever they want with their mechs.
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And the "why" is the issue - with it. I'll strive to go lay eyes on strat-ops again so we can have a more meaningful discussion.
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1) Dynamic control of the customization process by the devs.
2) More personalized experience for the users.
3) Appeal to all levels of users
4) A more in-depth campaign experience
5) A greater range of objectives for conquest
6) More options in weakening your enemies
7) The ability to stretch the service life of old units.
I don't see that there's any benefit to the first one. The urge to tinker with a basic system after it's built has resulted, time and again, in patches that have broken gaming communities.
I can't see how the second would be more personalized - allowing the mechs to ultimately become whatever will most likely result in the same effect seen in other games with that level of customization (anarchy online, for example) - cookie cutter builds that everyone uses because they're effective.
4-6 aren't obvious to me in how it would have those advantages over what I've blurbed. Could you clarifiy?
7 - nah, not buying it. I've used the idea I've blurbed in the boardgame and it allows enough customization to keep older mechs going just fine.