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Chances To Ppc What Can I Say..


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#21 Davers

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Posted 16 April 2013 - 03:18 PM

View PostHauser, on 16 April 2013 - 03:17 PM, said:

A good number of patches ago the speed of ballistics was increased to the current values. Perhaps it's time to slow them down again?

NO! Let's make all weapons BETTER, not nerf ones that are good.

#22 Psikez

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Posted 16 April 2013 - 03:22 PM

View PostCharles Benedict, on 16 April 2013 - 03:15 PM, said:

Seems allot of people misunderstand me.

I always thought the delay with ppc was intentional because, its the only weapon that had a solid ~500ms delay for me.
Other weapons i never had this problem with. They all shoot instant.

So it required allot more skill for me to fire and hit with ppc's then it does now.
Now, since the delay is gone it made the game allot more "easy" for me. And i assumed for others to as i was under the impression this delay was intentional. I might add that if this was a lag issue PPC seem to be heavily affected far more then others weapons. ALLOT more. Especially because the delays was always exactly the same. So it required more skill but was very doable after getting used to.

If you guys are saying you never had this delay then i can understand why some misunderstood me, if not all.
However, i actually liked it more with the delay because it's such a powerfull weapon. Now it's really easy mode.



Learn to read please before commenting please.
The aiming got allot more EASY for me where in the past i had to account for the delay hence lead allot more.



Thats just it. Although i have 90 ms all weapons basicly fired instantly where the ppc took atleast 500ms to fire. Always..


A lot. its A lot.

#23 Charles Benedict

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Posted 16 April 2013 - 03:23 PM

Im glad some people at least understood what i meant and offered explanations.
On a side note. This is not a QQ post. I'm merely asking what others think and have experienced while providing my own findings and opinion.

And as for the ppc firing being to easy now. Im mostly referring to the thrill i got when shooting enemy mech from large distances and having to account (for what i thought, intentional) delay. Now it's just allot more easy, which off course can be considered a good thing. I for one had more fun/thrills with the delay ;)

No bragging intended. But ive been playing fps games for over 15 years. My aim is very good and with this change it's just super easy to kill lights in my ppc boats. So ye, i kinda felt sad for the lights :D

#24 KinsonRavenlock

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Posted 16 April 2013 - 03:24 PM

View PostCharles Benedict, on 16 April 2013 - 02:53 PM, said:

So..

Ive always played a raven with ERPPC + PPC. I always enjoyed it because it actually requires skill to hit moving targets while you yourself are moving at 130+kph. Took me a long time to get good at it to. I often do 600-700 dmg in a match with my 2xppc raven.


After reading the first two lines of your post I realized you're either a terrible player in the trial mech Elo bracket or lieing out your *** ;)...

#25 The Cheese

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Posted 16 April 2013 - 03:25 PM

This thread caused my first facepalm of the day.

#26 Charles Benedict

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Posted 16 April 2013 - 03:29 PM

View PostPsikez, on 16 April 2013 - 03:22 PM, said:


A lot. its A lot.


Even native speakers make that mistake often. Seeing English is not my native language (and even if it was) you may expect more mistakes from me in posts. However, if instead of actually contributing to a post you like to spend your time correcting people. Be my guest. I don't mind much. Anyway, thanks for pointing out my error.

#27 Davers

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Posted 16 April 2013 - 03:31 PM

View PostCharles Benedict, on 16 April 2013 - 03:23 PM, said:

Im glad some people at least understood what i meant and offered explanations.
On a side note. This is not a QQ post. I'm merely asking what others think and have experienced while providing my own findings and opinion.

And as for the ppc firing being to easy now. Im mostly referring to the thrill i got when shooting enemy mech from large distances and having to account (for what i thought, intentional) delay. Now it's just allot more easy, which off course can be considered a good thing. I for one had more fun/thrills with the delay ;)

No bragging intended. But ive been playing fps games for over 15 years. My aim is very good and with this change it's just super easy to kill lights in my ppc boats. So ye, i kinda felt sad for the lights :huh:

Don't feel bad for the lights. They would all love to get in your 90m minimum range and leg you while laughing. :D

#28 XSerjo

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Posted 16 April 2013 - 03:31 PM

This game's going to be [Jumping] PPC WarriorOnline. PPC everywhere, PPC raven proves it.
Fights are boring: you have MOAR PPC snipers - you win, you have [some other config] - your team is going to loose.

#29 Psikez

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Posted 16 April 2013 - 03:33 PM

View PostCharles Benedict, on 16 April 2013 - 03:29 PM, said:


Even native speakers make that mistake often. Seeing English is not my native language (and even if it was) you may expect more mistakes from me in posts. However, if instead of actually contributing to a post you like to spend your time correcting people. Be my guest. I don't mind much. Anyway, thanks for pointing out my error.


I dunno what you want to happen in your op. Turn back ballistic state rewind so we can all have a miserable time shooting ballistics again?

#30 Kyros von Richthofen

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Posted 16 April 2013 - 03:36 PM

View PostBertyBargo, on 16 April 2013 - 03:06 PM, said:

So.. I don't want to sound too smarmy or Golden but...

People are mad when the game is broken.

People are mad when the game gets fixed.

QQing is the last option, I guess.


Welcome to the MWO forums, where QQing isn't the last option, it's the only option!

#31 Roland

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Posted 16 April 2013 - 03:43 PM

Compensating for network delay when you pulled the trigger wasn't "skill", it was an annoyance that made the weapons fluctuate from game to game, which was not particularly cool.

Removing it has made this game infinitely better.

#32 Charles Benedict

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Posted 16 April 2013 - 03:43 PM

View PostPsikez, on 16 April 2013 - 03:33 PM, said:


I dunno what you want to happen in your op. Turn back ballistic state rewind so we can all have a miserable time shooting ballistics again?


Seeing as i thought the delay was intentional on ppc's i was just curious if other people found it being to easy now.
But since most of the people with good ping times never experienced this and actually had a huge advantage over me all this time i'm all for it.

You have to understand my viewpoint though. I took me a very long time to get good with the 500ms delay. It made for a very exiting weapon because it required allot of effort from me to play good with it. I always thought this was cool because i believe it's a very powerfull weapon and required the delay to not be OP. Suddenly after the patch it's instant shooting with no delay and i was like oO

I there for also concluded we would see a huge increase in ppc boats. Im happy to say this probably wont be the case as it seems not many expirienced the delay im talking about. Which i still find odd.

#33 Davers

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Posted 16 April 2013 - 03:45 PM

Now you can enjoy your PPCs killing stuff at 600m, rather than just hitting them. ;)

#34 Charles Benedict

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Posted 16 April 2013 - 03:49 PM

View PostRoland, on 16 April 2013 - 03:43 PM, said:

Compensating for network delay when you pulled the trigger wasn't "skill", it was an annoyance that made the weapons fluctuate from game to game, which was not particularly cool.

Removing it has made this game infinitely better.


I for one feel it takes skill to be able to compensate for such a extreme delay. Now that i know it was not intentional design i also see how it is just a annoyance. But it requires skill to still be on par with other ppc users who did not have this cumbersome delay.

But yeah, im all for it now that i know others were having a huge advantage over me.

View PostKinsonRavenlock, on 16 April 2013 - 03:24 PM, said:

After reading the first two lines of your post I realized you're either a terrible player in the trial mech Elo bracket or lieing out your *** :D...


Seeing i said im using a raven with 2x ppc it's obvious im not in a trial mech. So i must be a liar then. Care to elaborate what you think im lying about ? ;)

#35 Kiiyor

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Posted 16 April 2013 - 03:52 PM

View PostHauser, on 16 April 2013 - 03:17 PM, said:

A good number of patches ago the speed of ballistics was increased to the current values. Perhaps it's time to slow them down again?


I think the speed is fine. Really.

I've been unloading torrents of dakka in the name of testing. They FEEL right to me now. I'm not saying this because I feel godly with 2 UAC5's, but because they seem to be performing on a par with lasers now for damage consistency.

For quite some time, my favourite mech was my 5 LL stalker, because I could apply damage with it consistenly. I'm starting to get the feeling that I can actually mix weapons now and still be viable.

They still require skill to get the hits off. It's just more intuitive to aim with them now, instead of having to walk your fire onto a target. Before today, I spent more time watching the crosshair, waiting for it to turn red, than I did looking at enemy mechs. Really, it was like calling in indirect fire from 6 KM away with a spotter. "Too far left. Right 300, send splash over"

Also please bear in mind that 97.64% of players will be rolling with dakka now to test it's viability. It stands to reason that people will be dying more to it.

#36 Charles Benedict

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Posted 16 April 2013 - 03:52 PM

View PostDavers, on 16 April 2013 - 03:31 PM, said:

Don't feel bad for the lights. They would all love to get in your 90m minimum range and leg you while laughing. ;)


And crying when they found out im using erppc's in there to.:D

#37 Roland

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Posted 16 April 2013 - 03:56 PM

View PostCharles Benedict, on 16 April 2013 - 03:49 PM, said:


I for one feel it takes skill to be able to compensate for such a extreme delay.

The reason it's not skill is because it's not constant. The delay wasn't something you could predict. It was something which was always slightly different, and simply injected randomness into your shots.

#38 sj mausgmr

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Posted 16 April 2013 - 03:59 PM

I agree with this statement, PPC's could do with a re-examine.

#39 Charles Benedict

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Posted 16 April 2013 - 04:01 PM

View PostRoland, on 16 April 2013 - 03:56 PM, said:

The reason it's not skill is because it's not constant. The delay wasn't something you could predict. It was something which was always slightly different, and simply injected randomness into your shots.


I understand what your saying. But as i mentioned before i have a solid 90-100ms. All weapons fire instant. But the ppc always took about 500ms. So it was pretty predictable in terms of the delay and doable after practice.

I remember cs clans i used to play in where we sometimes played matches on ****** servers and suffered huge ms.
Good players adjust to this and can still be successful. This requires skill.

And if you have a solid constant 100ms lag. The delay is also a solid constant 100ms. Which makes your delay very predictable and has nothing to do with luck. Unless your suffering for spikes and pl. But that is not the case.

#40 Charles Benedict

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Posted 16 April 2013 - 04:13 PM

View PostCYBRN4CR, on 16 April 2013 - 04:07 PM, said:

You got so good that now the game is easy for you and thus it's not fun anymore?

I dunno, find something crazy to do in the game just for the heck of it? Start collecting mechs? Drive mechs drunk?

You can always move on to a new game to play while you wait for more content.

Any number of these things will work.


lol, dont take it to seriously. ;) Hitting stuff with the ppcs just got less exiting.
I for one loved the excitement pulling off shots that are damn near impossible.

I absolutely adore the game. I just thought the delay on ppc's was there for a good reason and was afraid they made it a easy op weapon and feared a huge increase in ppc boats. It's now apparent this is not the case and im just in the same boat as most players already were!





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