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Chances To Ppc What Can I Say..


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#41 Psikez

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Posted 16 April 2013 - 04:19 PM

Try out an srm cat without opening your doors prior to a fight

#42 jay35

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Posted 16 April 2013 - 04:34 PM

PPCs now connect where they're aimed, which is nice. My gauss on the other hand seems to no longer register as well.

#43 Aim64C

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Posted 16 April 2013 - 04:47 PM

View PostCharles Benedict, on 16 April 2013 - 03:49 PM, said:


I for one feel it takes skill to be able to compensate for such a extreme delay. Now that i know it was not intentional design i also see how it is just a annoyance. But it requires skill to still be on par with other ppc users who did not have this cumbersome delay.


While you may be addressed as "Sir" - you are not a Knight. You did not train for years on end to learn how to defend yourself against multiple attackers using a piece of metal the size of a yardstick. That's skill.

The "gun" (and all systems derived from it) was the quintessential noob tube of the day. Any peasant could point at a highly trained Knight and ignite the powder. As time went on, various sighting systems have came into play to make it more obvious to you where the barrel of the gun was pointed so that it further reduced the learning curve.

Enter modern avionics and the radar gunsights used to develop Heads Up Display systems - and the sighting mechanism has been reduced to a picture that you place over the target and the systems handle all of the sweep and elevation of the barrel to put the bullet on the target.

At this point - properly leading your target is a sign that you're not a vegetable. You should never be rejoicing when your shot goes as you had intended in this game. That implies you expected yourself to fail even though the system is designed around "put picture over target and push button." There is no reason anyone should miss in this game spare for weapons that have random scattering effects. Even then - one should be versed in the relative connical distribution and know when their target cross-section is substantially smaller than the cross section of the round(s) possible trajectory.

#44 Davers

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Posted 16 April 2013 - 04:50 PM

View PostAim64C, on 16 April 2013 - 04:47 PM, said:


While you may be addressed as "Sir" - you are not a Knight. You did not train for years on end to learn how to defend yourself against multiple attackers using a piece of metal the size of a yardstick. That's skill.

The "gun" (and all systems derived from it) was the quintessential noob tube of the day. Any peasant could point at a highly trained Knight and ignite the powder. As time went on, various sighting systems have came into play to make it more obvious to you where the barrel of the gun was pointed so that it further reduced the learning curve.

Enter modern avionics and the radar gunsights used to develop Heads Up Display systems - and the sighting mechanism has been reduced to a picture that you place over the target and the systems handle all of the sweep and elevation of the barrel to put the bullet on the target.

At this point - properly leading your target is a sign that you're not a vegetable. You should never be rejoicing when your shot goes as you had intended in this game. That implies you expected yourself to fail even though the system is designed around "put picture over target and push button." There is no reason anyone should miss in this game spare for weapons that have random scattering effects. Even then - one should be versed in the relative connical distribution and know when their target cross-section is substantially smaller than the cross section of the round(s) possible trajectory.

Now the circle is complete. A post about aiming from a guy named Aim.

/thread

#45 Blackfire1

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Posted 16 April 2013 - 05:14 PM

I personally believe the PPC should never have been speed up to the point of the AC2. I likes its original Beta variable pre fixed atlas head patch.

#46 shabowie

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Posted 16 April 2013 - 05:16 PM

View PostKiiyor, on 16 April 2013 - 03:09 PM, said:

...hooking up with a hot Finnish chick before realizing she was crazy once I learned the language, returning home and having the shot fire.


Wait a minute, what do you mean "before realizing she was crazy?" Hot and crazy is the best combination!

Edited by shabowie, 16 April 2013 - 05:17 PM.


#47 Quxudica

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Posted 16 April 2013 - 05:18 PM

View PostDavers, on 16 April 2013 - 03:04 PM, said:

I don't think it was intentional. I usually have about 50 ping and I never had a delay.


It was intentional, it was a result of the server 'checking' the firing command, it was just not apparent unless you had high ping.

#48 GetinmyBellah

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Posted 16 April 2013 - 05:21 PM

View PostKobold, on 16 April 2013 - 02:54 PM, said:

I play with between 20-40ms ping. I have never, ever, ever had firing delays on any of my weapons (besides those dang missile doors that they finally fixed).

Welcome to my world. I've been playing this whole time with a huge advantage over you.


Amen, 30-40 latency here as well and the aforementioned is so true. +1 @Kobold

#49 Kiiyor

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Posted 16 April 2013 - 05:22 PM

View Postshabowie, on 16 April 2013 - 05:16 PM, said:

Wait a minute, what do you mean "before realizing she was crazy?" Hot and crazy is the best combination!


It depends on the crazy.

There's the awesome type: "Upside down in a pool while eating icecream? HA, YOU'RE CRAZY!"

And there's the bad type: "You've.... you've cut holes in the soles of all my shoes, why? Oh. Oh, i understand, it's to let the smell out. Good thinking.... No, no, I totally agree." <-- True story!

#50 Davers

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Posted 16 April 2013 - 05:23 PM

View PostQuxudica, on 16 April 2013 - 05:18 PM, said:


It was intentional, it was a result of the server 'checking' the firing command, it was just not apparent unless you had high ping.

So the Devs said "Lets make it so high ping players have a firing delay."? Server authorized hit detection was intentional; firing delay was not.

#51 Charles Benedict

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Posted 16 April 2013 - 05:32 PM

View PostAim64C, on 16 April 2013 - 04:47 PM, said:

There is no reason anyone should miss in this game spare for weapons that have random scattering effects.


Personally i feel it's pretty damn hard hitting a moving light mech from 600-700m while you yourself are also moving at 130kph with a ppc that for me has 500ms delay pre-patch. And that was what i was mostly referring to. Moving targets at large ranges.

Anyway, It's obvious our definition of skill differs allot. I will just leave it at that :D

#52 Charles Benedict

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Posted 16 April 2013 - 06:04 PM

View PostKinsonRavenlock, on 16 April 2013 - 03:24 PM, said:

After reading the first two lines of your post I realized you're either a terrible player in the trial mech Elo bracket or lieing out your *** ;)...


Am i still a liar or a terrible player? :D
We just met in game and i did 605 dmg with my raven 2xppc. Actually frapsed it to :D

I believe you owe me an apology mate :(

#53 Davers

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Posted 16 April 2013 - 06:05 PM

View PostCharles Benedict, on 16 April 2013 - 06:04 PM, said:


Am i still a liar or a terrible player? :D
We just met in game and i did 605 dmg with my raven 2xppc. Actually frapsed it to :D

I believe you owe me an apology mate :(

Hey KinsonRavenlock, need some ointment for that BURN? ;)

#54 Ghogiel

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Posted 16 April 2013 - 06:08 PM

View Postjay35, on 16 April 2013 - 04:34 PM, said:

PPCs now connect where they're aimed, which is nice. My gauss on the other hand seems to no longer register as well.

Mines the opposite. Gauss is good PPCs are bad. Well I say bad, it's just not really any better than before for me.

#55 Charles Benedict

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Posted 16 April 2013 - 06:16 PM

View PostDavers, on 16 April 2013 - 06:05 PM, said:

Hey KinsonRavenlock, need some ointment for that BURN? ;)

lol :D Whats even more funny is he noticed me at start and said "You better do 700dmg, Charles"
Truth be told i only did 605 and the other team was pretty noob, but he never replied back :(

Oh well, i just think it's funny that i would meet the only person who called me a liar in this thread in game an hour later and prove him wrong. What are the odds! Almost makes you second guess about the player population!

#56 Gravaar

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Posted 16 April 2013 - 06:19 PM

To the OP
I think this patch was designed for people like me with at least a 330ms Ping
Now using a PPC might not just be a waste of tonnage for me
If it made your aiming easier then lucky you
If it makes mine possible I will be happy

P.s. I run Brawlers not by choice but because sniping is to unreliable with my Ping that can change while playing

#57 Shismar

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Posted 16 April 2013 - 06:25 PM

View PostCharles Benedict, on 16 April 2013 - 03:23 PM, said:

And as for the ppc firing being to easy now. Im mostly referring to the thrill i got when shooting enemy mech from large distances and having to account (for what i thought, intentional) delay. Now it's just allot more easy, which off course can be considered a good thing. I for one had more fun/thrills with the delay :D

It wasn't skill, it was a lottery. Now, I can understand you felt happy when you got lucky and your shot actually hit something. Players with very low pings always did.

The change makes it skill to hit something and not a random event with worsening odds depending on distance from the servers. Since I am currently playing from Africa (geographically) I can't wait to see how this change worked out for my AC20 Hunchy.

#58 Gravaar

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Posted 16 April 2013 - 06:32 PM

View PostAim64C, on 16 April 2013 - 04:47 PM, said:



While you may be addressed as &quot;Sir&quot; - you are not a Knight. You did not train for years on end to learn how to defend yourself against multiple attackers using a piece of metal the size of a yardstick. That's skill.

The &quot;gun&quot; (and all systems derived from it) was the quintessential noob tube of the day. Any peasant could point at a highly trained Knight and ignite the powder. As time went on, various sighting systems have came into play to make it more obvious to you where the barrel of the gun was pointed so that it further reduced the learning curve.

Enter modern avionics and the radar gunsights used to develop Heads Up Display systems - and the sighting mechanism has been reduced to a picture that you place over the target and the systems handle all of the sweep and elevation of the barrel to put the bullet on the target.

At this point - properly leading your target is a sign that you're not a vegetable. You should never be rejoicing when your shot goes as you had intended in this game. That implies you expected yourself to fail even though the system is designed around &quot;put picture over target and push button.&quot; There is no reason anyone should miss in this game spare for weapons that have random scattering effects. Even then - one should be versed in the relative connical distribution and know when their target cross-section is substantially smaller than the cross section of the round(s) possible trajectory.


I like this post its is true
But you missed the bit about the manufacturing of said weapon
To bang out a lump of steel 3 to 6 feet long and put and edge on it requires some skill and training
To manufacture a projectile weapon that uses gunpowder (or some other propellant) to fire it requires
far more skill and training than making a sword

Both weapon choices require skills just who needs the skill has shifted to before the battle begins
Tactics Vs Strategy anyone? :D

#59 Goldhawk

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Posted 16 April 2013 - 06:32 PM

I'm not one of those "It's not canon" people, but I would love to see a bit of a power surge when either Gauss or PPC fires thus giving the firing and the impact of the projectile a delay. It might be interesting.

#60 Elizander

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Posted 16 April 2013 - 06:51 PM

There never was a delay for low pings. If you tried it in Testing Grounds and in an actual game, the difference is night and day.





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