Edited by Syllogy, 16 April 2013 - 06:59 PM.
Mech Speeds Nerfed?
#21
Posted 16 April 2013 - 06:58 PM
#23
Posted 16 April 2013 - 07:02 PM
Syllogy, on 16 April 2013 - 06:58 PM, said:
I submit that you don't know what you're talking about. Also, I submit that for some unknown reason my Hunchback saw a bump of 0.1 kph to it's top speed that is not reflected in the mechlab. Something very weird is going on with how they are computing speeds.
#24
Posted 16 April 2013 - 07:41 PM
Escef, on 16 April 2013 - 06:00 PM, said:
My CN9-A lost 0.6 kph. Not much, no. But I did notice it.
My CN9-A is down 0.7 from 98Kph to 97.3. Didn't realize people were getting different numbers. I had calculated it down to instead of Speed Tweak giving 10% like it's supposed to (89.1 + 10% is 98Kph on the CN9-A with 275 eng) it's only giving about 9.3% now instead of the full 10%. My friend who has 3 commandos said he was short by 1Kph on those. Also my CN9-AL is down by about the same amount from 94.4Kph with a 265 eng to 93.7Kph.
#25
Posted 16 April 2013 - 07:44 PM
fingers crossed for real physics first step/implementation
#26
Posted 16 April 2013 - 07:47 PM
Tie Ma, on 16 April 2013 - 07:44 PM, said:
fingers crossed for real physics first step/implementation
You know I didn't even think about this but that would be cool if it's the case. However when playing I didn't notice the speed fluctuation like it does in MW4 (just been playing MW4 recently since finally getting it to work on Win8) when you run up and down inclines.
#27
Posted 16 April 2013 - 07:51 PM
Normal Top speed of mech (as listed in the mechlab).
TRUNCATE. My 285XL Jenner runs at 131.9 kph, so ROUND DOWN to 131 kph
Then apply speed bonus. 131 * 1.1 = 144.1 kph, as listed in game (in actual play).
This applies to ALL mechs with the speed tweak.
That is all.
Edited by Deathlike, 16 April 2013 - 07:52 PM.
#28
Posted 16 April 2013 - 07:57 PM
Deathlike, on 16 April 2013 - 07:51 PM, said:
Normal Top speed of mech (as listed in the mechlab).
TRUNCATE. My 285XL Jenner runs at 131.9 kph, so ROUND DOWN to 131 kph
Then apply speed bonus. 131 * 1.1 = 144.1 kph, as listed in game (in actual play).
This applies to ALL mechs with the speed tweak.
That is all.
Unfortunately this is not the case:
CN9-A post patch with ST and 275 engine base speed 89.1 with ST 97.3 (was 98)
89.1 * 1.1 = 98.01
89 * 1.1 = 97.9
I'm getting 97.3 not 97.9
#29
Posted 16 April 2013 - 08:20 PM
mariomanz28, on 16 April 2013 - 07:57 PM, said:
Unfortunately this is not the case:
CN9-A post patch with ST and 275 engine base speed 89.1 with ST 97.3 (was 98)
89.1 * 1.1 = 98.01
89 * 1.1 = 97.9
I'm getting 97.3 not 97.9
Humor me, what is the formula to calculate top speed?
Edited by Deathlike, 16 April 2013 - 08:20 PM.
#30
Posted 16 April 2013 - 08:38 PM
1. The patch notes will be longer the any U.S.L.A.
Or
2. The patch note will read "We change something can you guess what it was?"
#31
Posted 16 April 2013 - 08:53 PM
#32
Posted 16 April 2013 - 08:58 PM
#33
Posted 16 April 2013 - 09:00 PM
ForestGnome, on 16 April 2013 - 05:32 PM, said:
This is easily the dumbest thing i've read all day.
Just because you can't see QA, doesn't mean it does not exist.
Just ask my friend Gravity.
Definitely true (well, not the dumbest thing I've read all day; not by a longshot), but the QA has not done a spectacular job, and PGIs communication is beyond appalling. They might not have to communicate EVERY detail, but there are small but significant (and sometimes not so small) changes that they are foolish to omit (c.f. Blizzard patch notes). I think this may earnestly be some of the worst developer-user dialogue I've ever seen.
wolf74, on 16 April 2013 - 08:38 PM, said:
1. The patch notes will be longer the any U.S.L.A.
Or
2. The patch note will read "We change something can you guess what it was?"
Speed changes should be included in the patch notes. It's ridiculous to suggest that they shouldn't be.
For ****'s sake, TREYARCH'S PATCH NOTES FOR BLACK OPS II ARE MORE COMPLETE THAN THIS.
#34
Posted 16 April 2013 - 09:00 PM
Deathlike, on 16 April 2013 - 07:51 PM, said:
Normal Top speed of mech (as listed in the mechlab).
TRUNCATE. My 285XL Jenner runs at 131.9 kph, so ROUND DOWN to 131 kph
Then apply speed bonus. 131 * 1.1 = 144.1 kph, as listed in game (in actual play).
This applies to ALL mechs with the speed tweak.
That is all.
My CN9-A with a 250 STD engine tops out at 81 kph, according to the mechlab.
With Speed Tweak it was going 89.1 kph, now it goes 88.5 kph.
My HBK-4G with a 250 STD engine tops out at 81 kph, according to the mechlab.
Without Speed Tweak it goes... 81.1 kph?
Seriously, something is just. not. right.
Edited by Escef, 16 April 2013 - 09:02 PM.
#35
Posted 16 April 2013 - 09:01 PM
Play patently, play smartly, and take the fact that sometimes....6 PPCs hit you....not due to the game being broken....but the enemy pilot having great gunnery skills enough to lead some 150 kph light and hit you with a massive burst of damage.
#36
Posted 16 April 2013 - 09:18 PM
THAT IS SIMPLE FAKKING MATH. Anything that does not MATH OUT to that is not balance, it is a bullshart narf.
#37
Posted 16 April 2013 - 09:59 PM
Mechlab top speed * .9925 * 1.1 = new top speed
Try the numbers now. Round up towards the end.
My current math suggests that factored in some "bonus" that they shouldn't to the speed tweak formula.
FYI, I ran the 285XL Jenner in battle before the speed tweak (got the upgrade recently) and the game registered it at 132 kph instead of the mechlab stated 131.9 kph.
Edited by Deathlike, 16 April 2013 - 10:04 PM.
#38
Posted 16 April 2013 - 10:35 PM
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