Jump to content

Quote: "I almost shot my buddy there"


39 replies to this topic

#1 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 04 June 2012 - 12:51 PM

From the heavy mech video, when the CPLT is being shown, the dev piloting comments "I almost shot my buddy there" when firing his medium lasers at an engaged enemy.

Is everyone expecting there to be friendly fire? Should there be? How concerned are players about the possibility of griefers?

#2 Aldinvor

    Member

  • PipPipPipPipPipPip
  • 328 posts
  • LocationUK

Posted 04 June 2012 - 12:54 PM

http://mwomercs.com/...__fromsearch__1

[NEODYM] “Will there be friendly fire? Will there be a way to play on servers without FF?”

[GARTH] “There is friendly fire; though we have looked at options for non-friendlyfire matches, we have no concrete plans to do so at this time. We have found that having FF on encourages more thoughtful and planned play, resulting in everyone having more fun.

Plus, you get to leg Paul when the game starts.
Search functions work miracles.

Edited by Aldinvor, 04 June 2012 - 12:56 PM.


#3 Woodstock

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,166 posts
  • LocationKrakow

Posted 04 June 2012 - 12:54 PM

Friendly fire has been in all other iterations of the MW franchise ... I fully expect it to be in this one too

#4 oohawkoo

    Member

  • PipPipPipPipPipPipPip
  • 931 posts
  • LocationUK

Posted 04 June 2012 - 12:56 PM

itll happen ... it always does... probably when someone isnt paying attention and walks right infront of you when you fire =3 happend to me so manytimes i gave up calling ppl idiots =3 problem players will be dealt with i doubt there will be too many tho at least at first =X since most of the comunity seems fairly nice and such =X at least for the moment =X

#5 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 04 June 2012 - 12:58 PM

View PostKobold, on 04 June 2012 - 12:51 PM, said:

From the heavy mech video, when the CPLT is being shown, the dev piloting comments "I almost shot my buddy there" when firing his medium lasers at an engaged enemy.

Is everyone expecting there to be friendly fire? Should there be? How concerned are players about the possibility of griefers?

Poorly titled thread, but it seems this is another FF discussion.

Yes, it should be on. Target acquisition is part of warfare. Know what you're firing on before commuting to the act. You are responsible for all friendly fire incidents.

#6 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 04 June 2012 - 12:59 PM

View PostAldinvor, on 04 June 2012 - 12:54 PM, said:

http://mwomercs.com/...__fromsearch__1

[NEODYM] “Will there be friendly fire? Will there be a way to play on servers without FF?”

[GARTH] “There is friendly fire; though we have looked at options for non-friendlyfire matches, we have no concrete plans to do so at this time. We have found that having FF on encourages more thoughtful and planned play, resulting in everyone having more fun.

Plus, you get to leg Paul when the game starts.
Search functions work miracles.


Duh I'm an *****. I should have known this would have already come up. I assume there will be some sort of reporting system or automatic stat tracking where if someone is constantly shooting friendlies they can either get suspended, or just punished via c-bill penalty.

I just imagine that FF will be even more annoying when an errant friendly PPC rips into your custom mech and knocks out that very expensive gauss rifle that you saved all your c-bills for.

#7 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 04 June 2012 - 01:01 PM

I can't think of a punishment system that is worth its salt in a F2P game. Get banned, just start another free account.

As for how a person who hits friendlies too often, there's been little word on what metrics they'll use (if any), but if things like IFF jamming come along down the line, its purpose is to confuse players as to the side the player is on, and as such being fired on by a friendly is still an offense, but done so not by someone with malicious intent; just a poor ability to recognize friend/foe.

#8 Aldinvor

    Member

  • PipPipPipPipPipPip
  • 328 posts
  • LocationUK

Posted 04 June 2012 - 01:03 PM

I would hope that the MW:O community are simply not so inclined to be intentionally shooting their own team mates

#9 Funkmachine

    Member

  • PipPipPip
  • 59 posts

Posted 04 June 2012 - 01:04 PM

ff is a must have, the whole game is baised on tactics, having ff will make it more fun for def.

#10 Samson

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 190 posts
  • LocationLow Geosynchronous Orbit

Posted 04 June 2012 - 01:07 PM

I think that it will be more by accident and less thinking that your lance mate is an enemy with an IFF scrambler. Since you can custom color your mech I anticipate most units will have a set regalia they would use. Still there should always be FF on.

#11 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 04 June 2012 - 01:09 PM

The problem with a teammate who DOES shoot you is that it's aggravating on repeated instances, and you want to retaliate (but I'm 99.9% positive PGI's system in place would just penalize YOU for returning fire) You'll just have to sit there and take it.

It's one thing if PGI credits me the damages worth +25% and then charges the responsible party 200% of the cost of damages (take from game earnings and then pilot's bank, even take them into the red if need be) But there definitely needs to be a system that can accurately determine repeated friendly fire that seems malicious and address that person accordingly.

You'll NEVER rid yourself of children who play online games, so it's always something you have to deal with.

#12 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 04 June 2012 - 01:11 PM

View PostAldinvor, on 04 June 2012 - 01:03 PM, said:

I would hope that the MW:O community are simply not so inclined to be intentionally shooting their own team mates

You must be new to the internet. ;)

#13 warner2

    Member

  • PipPipPipPipPipPipPipPip
  • 1,101 posts

Posted 04 June 2012 - 01:11 PM

Yes. Yes. Not concerned.

#14 jlbdeath

    Member

  • PipPipPip
  • Knight Errant
  • 79 posts
  • Locationvermont

Posted 04 June 2012 - 01:19 PM

for me this is sim tanking. there has to be friendly fire thats what be a good mechwarrior is all about.

#15 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 04 June 2012 - 01:30 PM

yep, Friendly Fire and Splash Damage. You'll love it when your lancemate's 'mech suffers a core breach while standing next to your 'mech, but it's worth it for the realism.

Just had an evil thought. What if one core breach triggered another in the 'mech standing near it?

Edited by Lightfoot, 04 June 2012 - 01:34 PM.


#16 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 04 June 2012 - 01:34 PM

While I am not reconsidering my plan to rely on a Founder Jenner, I am strongly considering swapping out my SRMs and two of the MLs for a large laser so I can stand a little farther away from my targets when the "friendly" missiles come raining in.

#17 BulletChief

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 292 posts
  • LocationGermany

Posted 04 June 2012 - 01:43 PM

this will happen to me a lot when LRMing in my catapult^^
sorry in advance ;)

#18 Kobold

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,930 posts
  • LocationChicago, IL

Posted 04 June 2012 - 01:47 PM

View PostBulletChief, on 04 June 2012 - 01:43 PM, said:

this will happen to me a lot when LRMing in my catapult^^
sorry in advance ;)


Preemptive apology accepted.

#19 Lauranis

    Member

  • PipPipPip
  • 50 posts
  • LocationEngland

Posted 04 June 2012 - 01:58 PM

The Mechwarrior series has always had an interesting mechanics and game play due to the control schemes, multiple weapon management and most of all heat management. The level of tactical thought required for the most part excuses its relatively slow pace. Friendly Fire adds another aspect to weapon management and fire control by punishing the team for poor coordination and tactical movement, this can only be a good thing.

Whilst there is of course potential for griefing and other related issues from friendly fire, for the most part they are self regulating because griefing allies can simply be tagged (either by the game or in your own mind) as enemies and gunned down along with everything that is a standard target. Further to this in MWO's proposed meta game the griefer can be billed for the cost of repairs and or fined C-bills for repeated infractions.

Of course there are the chronically psychotic that will need policing from systems outside the game world, but for the most part the above will create a system that will rapidly teach people that Friendly fire is bad and will heavily discourage casual griefers.

#20 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 04 June 2012 - 02:02 PM

My Catapult's salvos will be so fierce, if I don't crouch first, I might just knock my Mech on his tuckis!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users