bentron, on 16 April 2013 - 10:25 PM, said:
I've been experiencing exactly this for the past couple patches at least. It feels like it's gotten worse over time, but it may just be that I notice it more now. I've also witnessed the bug while spectating others and have had other people spectating me confirm my own observations.
I've experienced it targeting a variety of mechs, light through assault, from a variety of angles, and using PPCs, ERPPCs, and Gauss (though I'd imagine it happens with all ballistics). It's rare that I go a match without noticing this bug at least once or twice. I can still get kills and deal respectable to very high damage, but it's extremely frustrating when you (or a teammate) die or miss a kill because of this bug.
I'm not sure if BSR is the cause, just an exacerbating factor, or completely unrelated (because I experienced the bug weeks ago), but for what it's worth, it feels noticeably worse after today's patch. Prior to today's patch, it could have easily been written off as lag or desync, but if BSR is actually funcational, then there is something seriously broken with ballistic hit detection. I'd argue there has been for a while now.
I also get this in maybe once in every ten shots I take. Considering 10 damage can be the difference between life and death (not to mention heat) this should be a priority.