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Tough Times For Light Mechs.


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#41 Pihb

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Posted 17 April 2013 - 11:14 AM

All those months of lights being op have spoiled you. Your tears are yummy. Keep it coming.

#42 Mystere

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Posted 17 April 2013 - 11:17 AM

As I always keep saying:

Adapt. Overcome. Prevail.



#43 Bagheera

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Posted 17 April 2013 - 11:20 AM

View PosttheDeimos, on 17 April 2013 - 01:07 AM, said:

No more anklebiting in cqb.


Which should never have been a valid option in the first place. The fact that we have never had proper calculations of charging damage (and the removal of knockdown) is the only reason that leg-humping became viable.

#44 LockeJaw

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Posted 17 April 2013 - 11:21 AM

Just wait until collisions are back in.

*cackling laughter*

#45 Tank

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Posted 17 April 2013 - 11:33 AM

Rules when I pilot a light mech:
1) Don't engage in direct combat
2) Evade enemy mech
3) Do scout/support/capture

If I do anything differently from this rules. I'm most likely get punished by game. :ph34r:

#46 DarkDevilDancer

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Posted 17 April 2013 - 11:46 AM

Yep lag shield is gone now guys so its all down to skill, good pilots will prosper bad pilots will swap weight classes.

#47 Thundercles

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Posted 17 April 2013 - 11:55 AM

Eh, lights in general haven't been OP in a while really. Doing anything that'll net you a decent return on XP/CBill bonuses has really become a pain though. Now that they're fixing the whole Host State Rewind thing, they're gonna have to give up the artificial speed limitations or provide lights something to reliably do. (Yeah, you occasionally get a good game with several kills in a light, but you usually have to work a lot harder for it, unless you're just vulturing.)

#48 ExplodedZombie

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Posted 17 April 2013 - 11:59 AM

I recently started reading the Battletech books and was immediately confused. Light mech pilots were scared when they saw Heavies on the field. What? But lights are invincible. I bet they are where they are supposed to be.

I still rip sh*t up with my Jenner. Dueled a fresh AC/20 Jagermech last night after already being hit by the other guys I had killed. He hit me once and I still killed him.

I think it's just forcing us to rely on skill rather than lag.

#49 Thundercles

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Posted 17 April 2013 - 12:15 PM

View PostExplodedZombie, on 17 April 2013 - 11:59 AM, said:

I recently started reading the Battletech books and was immediately confused. Light mech pilots were scared when they saw Heavies on the field. What? But lights are invincible. I bet they are where they are supposed to be.

I still rip sh*t up with my Jenner. Dueled a fresh AC/20 Jagermech last night after already being hit by the other guys I had killed. He hit me once and I still killed him.

I think it's just forcing us to rely on skill rather than lag.



Oh, if I can find someone with horrible aim I can obliterate them... but now that hitting a full-tilt light with an AC20 is at about the same level of difficulty as getting about 1/3 to 1/2 of a laser's worth of ticks, it pushes light utility down quite a bit, and completely blows the bottom out of the risk vs reward in driving them. I still enjoy it, don't get me wrong, but it's just going to push even more people into heavies and assaults, and that's worse for the long-term game.

#50 Taemien

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Posted 17 April 2013 - 12:16 PM

If anything, this is the time of the light mech. As more people use Stalkers and Highlanders, Light mechs will be the mech of choice to deal with them. You can back cap, you can backstab the heavier mechs, and you can scout them out for your team, whatever your cup of tea happens to be.

Can you run straight at a 6 PPC stalker? Not really. But you couldn't do it before if they had a low ping before. But you can come from the flank or back and gnaw on their back as they are helpless to get you off.

View PostMarcus Cvellus, on 17 April 2013 - 05:53 AM, said:

Light mechs are getting at the same place they were in every mechwarrior game to date: obsolete, forgotten and pilots that bring them in game looked like crazy people at corner.
Nothing new. Just switch to assaults and heavies, like everyone else is doing.


This one has NEVER played a previous MechWarrior game.

MW1 - Singleplayer only
MW2 - Light Mechs dominated due to lag shield
MW3 - Light Mechs dominated due to lag shield, Elementals (in the Expansion) counted as 10 ton mechs capable of speeds from 162-216kph and equipping 3 ER Medium Lasers or 3 Heavy Medium Lasers.
MW4 - Light Mechs were deadly in the right hands. Personally I could take on Daishi's in a Raven with high speed and unpredictable movements.
MWLL - Mechs such as the Raven, Owens, and Puma are useful as late game assets. The Puma especially is capable of holding its own against even Daishis, Madcat MKII's, and Blood Asps, as well as Atlases, Fafnirs (if you don't get too close), and Awesomes. The other two have different roles in the form of C3, Narc, and Tag support to call in Longtoms and Arrow IVs.

Just so you know, Marcus, this isn't related to Front Mission or whatever <insertanimemechahere> game or movie you got it mistaken with.

#51 Davers

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Posted 17 April 2013 - 12:32 PM

It's funny how the better hit detection gets the fewer 'elite' light pilots there are. Guess they weren't really 'elite' to begin with. :D Once we get state rewind for missiles I think that will kill off the last of the crappy 3L pilots who were skating by on the fact that only their missiles were hitting. Hope they enjoyed all those cheesy kills and inflated stats. It's gonna be a whole new ball game, and they are going to finally have to learn how to actually PLAY.

BTW- This is not a knock at actual good light pilots. I know there are guys out there I have played with and against who can make their mechs do amazing things. My hat is off for all of you. I'm sure that you love the new hit detection just as much as every one else.

#52 arghmace

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Posted 17 April 2013 - 12:41 PM

View PostThundercles, on 17 April 2013 - 11:55 AM, said:

Now that they're fixing the whole Host State Rewind thing, they're gonna have to give up the artificial speed limitations or provide lights something to reliably do.


Lights still have the speed to evade shots when piloted well. This on the other hand cannot be said about mediums. Hunchbacks seem to be extinct, I never see them in battle. It's all heavy and assault with maybe one light battle after battle. And everyone poptarting and using ppc's. Except me of course :D

#53 James Warren

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Posted 17 April 2013 - 01:02 PM

View Postarghmace, on 17 April 2013 - 12:41 PM, said:

Hunchbacks seem to be extinct, I never see them in battle. It's all heavy and assault with maybe one light battle after battle.

I dropped in a hunchback yesterday and had three other hunchbacks on my team. I thought, 'oh cool'. Until the enemy team had five highlanders and we got shredded.

I do notice myself getting hit more easily in the spider. Sometimes I'm surprised that the shots connect when I'm running between buildings. Using jump-jets can also be a death sentence because it makes your legs more likely to be hit... still enjoying it, or at least I would be if the matchmaker was taking weight into a little more consideration. :D

#54 Thundercles

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Posted 17 April 2013 - 01:02 PM

View Postarghmace, on 17 April 2013 - 12:41 PM, said:


Lights still have the speed to evade shots when piloted well. This on the other hand cannot be said about mediums. Hunchbacks seem to be extinct, I never see them in battle. It's all heavy and assault with maybe one light battle after battle. And everyone poptarting and using ppc's. Except me of course :D



To an extent, but the bar for nailing a light with some heavy dakka went from "good shot!" to being unremarkable. I guess I'm saying the skill required to kill an average light went way down, artificially pushing the skill required to not be a smoking heap of light mech bits UP higher than the other weight classes. All of this without really upping the reward for needing the skill.

Not saying it's a broken system, just saying its a lot harder to be an asset to your team in a light mech than it is even in a medium.

#55 aniviron

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Posted 17 April 2013 - 01:03 PM

View PostRyvucz, on 17 April 2013 - 01:10 AM, said:

Weave through the terrain, if you are going under 110 KPH, you should not be running between them.


So RVN-2X and 4X need not apply?

I'm surprised to see so many people saying, "Great, I hope there are no more lights," and "Yeah, lights were super easy god mode before, now they're in their place." You're right, they were so OP before, which is why they accounted for 11% of all mechs on the field. Everyone just saw how good they were, and that was why everyone was piloting them. :D And to the people who want there to be no more fights, do you really feel like it'd be more fun and more strategically interesting to play AtlasWarrior Online?

Edited by aniviron, 17 April 2013 - 01:04 PM.


#56 Broddi Grimrson

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Posted 17 April 2013 - 01:09 PM

Lights are definitely a lot easier to deal with now. As far as piloting them, you definitely have to change tactics. Probably why lights with ERPPCs are becoming more popular. Back when I first started several months ago, there were a few Jenners running ERPPCs and they were deadly. The big maps certainly help them in that regard.

#57 Eboli

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Posted 17 April 2013 - 01:15 PM

For the last 60 odd games I have been playing my Heavy Metal (and after getting use to the difference and enjoying it). Looks like I need to get out my Jenners, dust off the light coating of dust and have some fun with all those assaults out there. Will be interesting to see how things go.

Cheers!
Eboli.

#58 Davers

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Posted 17 April 2013 - 01:17 PM

View Postaniviron, on 17 April 2013 - 01:03 PM, said:


So RVN-2X and 4X need not apply?

I'm surprised to see so many people saying, "Great, I hope there are no more lights," and "Yeah, lights were super easy god mode before, now they're in their place." You're right, they were so OP before, which is why they accounted for 11% of all mechs on the field. Everyone just saw how good they were, and that was why everyone was piloting them. :P And to the people who want there to be no more fights, do you really feel like it'd be more fun and more strategically interesting to play AtlasWarrior Online?

Why is that surprising? The every time hit detection gets improved it highlights how broken it was previously. When a light mech can take down Assaults and Heavy mechs using no other tactic than running fast in a circle relying on the fact that the game wouldn't register hits on them, then bragging how using their 'elite piloting skills' they did all this damage and got all these kills, it's no wonder people are celebrating a bit now.

Besides, the game has ALWAYS been AssaultWarrior Online. :D

#59 von Pilsner

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Posted 17 April 2013 - 01:22 PM

Now that folks can hit light mechs regularly the bad light pilots will have to improve.

All we need now is collisions!

#60 Jonathan Paine

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Posted 17 April 2013 - 01:24 PM

For someone who prefers piloting heavier mechs, one of the greatest sources of irritation used to be landing that AC20 shot, and seeing the light mech continue onward with no damage. Enjoying the state rewind >D





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