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Tough Times For Light Mechs.


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#81 Wispsy

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Posted 17 April 2013 - 03:32 PM

View PostRedSkotina, on 17 April 2013 - 03:32 PM, said:


Everyone knows that it is easier hit when the lightweight landing after a jump.


I do not think you understand the term.

#82 aniviron

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Posted 17 April 2013 - 03:35 PM

View PostThontor, on 17 April 2013 - 02:09 PM, said:

They can go well over 110 with the biggest engine and speed tweak. Around 125 IIRC


113 at the largest (245) engine rating, 126 with speed tweak. And yes, speed tweak helps, but I almost feel like it shouldn't be mandatory to have speed tweak if you don't want to just insta-die when you engage in combat. That's not fun to grind, and not everyone has the money/slots to own three ravens anyway. I can't think of any other mechs where having elite unlocked is necessary for you to be able to run it.

#83 Ph30nix

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Posted 17 April 2013 - 03:37 PM

View PostMarcus Cvellus, on 17 April 2013 - 05:53 AM, said:

Light mechs are getting at the same place they were in every mechwarrior game to date: obsolete, forgotten and pilots that bring them in game looked like crazy people at corner.
Nothing new. Just switch to assaults and heavies, like everyone else is doing.

yea and just like the crazy people at the corner no one wants to F with us, and if you turn your back on use YOUR DEAD!

#84 RedSkotina

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Posted 17 April 2013 - 03:41 PM

View PostWispsy, on 17 April 2013 - 03:32 PM, said:

I do not think you understand the term.

jump of less than 5 meters in height (approximately)?
it will not save you from the loss your leg

#85 Wispsy

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Posted 17 April 2013 - 03:41 PM

View PostRedSkotina, on 17 April 2013 - 03:41 PM, said:

jump of less than 5 meters in height (approximately)?
it will not save you from the loss your leg


Then you are doing it at the wrong time.

#86 RedSkotina

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Posted 17 April 2013 - 03:47 PM

when I see that you jumped once, I'll wait for your next jump.

#87 LordBraxton

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Posted 17 April 2013 - 03:55 PM

View PosttheDeimos, on 17 April 2013 - 01:07 AM, said:

I'm amazed how much of a difference HSR for PPCs and Ballistics makes.

Seems like the glorious days of the speedy harrassers are over, took my spider and my raven for a few spins last night to test their values with ppc loadouts...

I got GIBBED so fast its not even funny. Forget about running past the whole enemy team without getting barely any damage. The difference is HUGE.

Tough times to be in a light mech now. We gotta change tactics fellow light pilots. No more anklebiting in cqb.


Welcome to the way mediums have been suffering for a while now

#88 Wispsy

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Posted 17 April 2013 - 03:59 PM

View PostRedSkotina, on 17 April 2013 - 03:47 PM, said:

when I see that you jumped once, I'll wait for your next jump.


Ah well what a rare breed,k in that case if they do not fire twist legs in first hop and hit it again the moment you land, they will be thinking you are an easy target because you have just landed and they will miss every time. If they keep holding fire then just keep moving evasively as a mech that never fires waiting for the perfect shot is really no threat as it is impossible for them to hit you. If we were to go further in this you will need to start being more specific as to the details of the situation...but really it just comes down to skill and luck. By the time you start learning my habits I start learning yours.

#89 Biglead

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Posted 17 April 2013 - 04:32 PM

View PostTragos, on 17 April 2013 - 10:12 AM, said:

You STILL can be extremely strong in a light mech, had quite a few rounds in a X5 today with 600-800dmg (since most enemies are assaults...) What you CAN'T do any longer and should never have been able to do is run right into the middle of ~700 tons of enemy mechs and SURVIVE.

Just because the 3L had 2 shields (hitboxes and anti ballistic/ppc lagshield) doesn't mean it was ever intended to behave that way. Now you have to play it again as a light mech and not as an unstoppable force of nature :) .

Well done PGI, loving it.


My reading comprehension may be off, but isn't an X5 a Hero medium? What does that have to do with lights?



Also, on topic of life becoming difficult for light mechs...





AHHHHHHHHHHHHAHAHAHAHAHA!

#90 SilverMalachite

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Posted 17 April 2013 - 04:43 PM

i am happy i can shoot a ppc or ballistics without any delay, and that was your loop hole

#91 Thundercles

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Posted 17 April 2013 - 04:55 PM

View PostJadedhawke, on 17 April 2013 - 04:43 PM, said:

i am happy i can shoot a ppc or ballistics without any delay, and that was your loop hole


Sadly, any fix to the netcode to allow full-speed lights will probably either be a long way off, or "impractical" and thus leave us as easy marks. Relatively.

#92 Y2kHippy

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Posted 17 April 2013 - 04:58 PM

I'm not a great pilot, but I am a dedicated fast mech pilot. The change of this patch has only made things harder for players like myself. Its not just another Assault to deal with on the battlefield (and they are full of Highlanders right now), but the ballistics HSR for those players in Australia and other locations (NOT in AMERICA) has made a massive and instant impact. All the players in my Corp were bringing back ballistics last night because they are now viable. I was seeing matches with people in my drop get consistently 700 to 1000 damage because of the ballistics now hitting the actual target. The light mech pilots like myself were getting almost instant killed left right and center by Gauss Rifles and the favourite Duel AC20 mechs. This is even at full 140+ speeds and ducking between cover. As I said I am not a great pilot but great pilots are getting obliterated due to this patch. I don't see the Flea patch having as much affect as this one. Not even bringing back an ECM Jenner would make a difference again. Oh and as for bringing something heavier into the battle. Grow up and try a light mech with all your L33t skills and see how long you last. I'm a scout, harassment, flanker, capture, clean up and many more roles... without the fast mech pilots you are nothing but a slowly moving building with weapons.

#93 Koniving

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Posted 17 April 2013 - 05:02 PM

To compensate, spider pilots have been given new equipment to encourage their ankle biting ways.

Posted Image

Those assaults won't know what hit them.

#94 Thundercles

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Posted 17 April 2013 - 05:07 PM

View PostKoniving, on 17 April 2013 - 05:02 PM, said:

To compensate, spider pilots have been given new equipment to encourage their ankle biting ways.

Those assaults won't know what hit them.


ACHILLES!

Posted Image

EDIT: (Youtube link to the clip: )

Edited by Thundercles, 17 April 2013 - 05:32 PM.


#95 Kiiyor

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Posted 17 April 2013 - 05:09 PM

View PosttheDeimos, on 17 April 2013 - 01:07 AM, said:

I'm amazed how much of a difference HSR for PPCs and Ballistics makes.

Seems like the glorious days of the speedy harrassers are over, took my spider and my raven for a few spins last night to test their values with ppc loadouts...

I got GIBBED so fast its not even funny. Forget about running past the whole enemy team without getting barely any damage. The difference is HUGE.

Tough times to be in a light mech now. We gotta change tactics fellow light pilots. No more anklebiting in cqb.


No more studly strutting across the battlefield for you light pilots! No more running in a straight line... ever!

In days of yore you may have been uncaring about the state of haters, but no more! It's all about furtive dashes between cover, with that itching feeling between your shoulder blades compelling you to lean forward in your chair in a futile but totally understandable bid to eke more speed out of your machine, while chanting "oh please oh please oh please" under your breath as a mantra.

I believe this will weed out the weekend warrior light drivers, and create a new breed of tenacious and fiercely skilled destroyers.

#96 Koniving

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Posted 17 April 2013 - 05:15 PM

In all seriousness, however, these shots from last night show some of the things people have been doing to compensate for the inability to ankle biting.

It is true that the typical streak still works.
Posted Image

Fairly well.
Posted Image

However it's been noted that lasers just work better.
Posted Image

Still you will see ankle biting.
Posted Image

But the real ankle biters bring UAC-5s or Gauss Rifles in their spiders.
Posted Image

This Raven 2x had twin PPCs that he used like a two-round-burst AN-94 assault rifle, pot-shotting enemies at range.
Posted Image

It's really true. Mediums are still laughed at by their smaller brothers. We should adopt some unloved mediums.
Posted Image

This super smart Raven 4x has picked up an AC-20 and a great perch on the shoulders of an Atlas.
Posted Image

Great pilots leave the enemy dead or limping home.
Posted Image

Just, be careful. Those Mediums are looking for a way to get revenge.
Posted Image

Good luck, lights! Time to swap speed for something more competitive!

(Oh and for once, the shots were taken by myself.)

Edited by Koniving, 17 April 2013 - 05:18 PM.


#97 Koniving

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Posted 17 April 2013 - 05:32 PM

View PostThontor, on 17 April 2013 - 05:29 PM, said:

wow, those are some awesome screenshots, nice job!


Thank you.

If you want even better ones of myself and others, check out Lordred's Perfect Screenshot thread. There's dozens of shots of my mechs there that I spread about. They look better, too.

#98 Caleb Lee

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Posted 17 April 2013 - 05:43 PM

View PosttheDeimos, on 17 April 2013 - 01:07 AM, said:

Tough times to be in a light mech now. We gotta change tactics fellow light pilots. No more anklebiting in cqb.


Yes and no. People still have to shoot and to be frank only about 20% of players are probably good enough to hit lights unless you are being stupid.

I just patched tonight and have been playing my Founder Jenner-D all night. So far I've been at the top damage wise or in the top 4 on my worst games. Regularly averaging 500+ and my K/D is somewhere around 3 with it.

You DO need to adapt. Do not stay still, do not face the entire team. Take on other lights, or solo's (especially assaults) and work with another light or two on comms to even greater effect.

You will still kill stuff, yes you will take more damage but rotate torso's, use JJ and keep speed up. Use terrain. Try to wait in furballs for players to be engaged already, don't be the first one in.

#99 aniviron

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Posted 17 April 2013 - 06:40 PM

View PostKiiyor, on 17 April 2013 - 05:09 PM, said:

I believe this will weed out the weekend warrior light drivers, and create a new breed of tenacious and fiercely skilled destroyers.


Or, more likely, it will just mean nobody plays light anymore. When the cata got a slight torso twist nerf it was "BAWWWW WHY YOU NERF MY HEAVY" for weeks; you didn't hear anybody going, "lol, will show who is truly good and who is bad."

The reality is that people use the mechs and weapons that are good. That is why you see almost nothing but heavies and assaults, and almost nothing but cataphracts, jaegers, stalkers, and atlases, all running PPCs. gaus, and llas. What you're going to see with lights is even more people abandoning a weight class that isn't competitive, and isn't fun to drive anymore because you have no chance against everyone else.

#100 Kiiyor

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Posted 17 April 2013 - 06:59 PM

View Postaniviron, on 17 April 2013 - 06:40 PM, said:


Or, more likely, it will just mean nobody plays light anymore. When the cata got a slight torso twist nerf it was "BAWWWW WHY YOU NERF MY HEAVY" for weeks; you didn't hear anybody going, "lol, will show who is truly good and who is bad."

The reality is that people use the mechs and weapons that are good. That is why you see almost nothing but heavies and assaults, and almost nothing but cataphracts, jaegers, stalkers, and atlases, all running PPCs. gaus, and llas. What you're going to see with lights is even more people abandoning a weight class that isn't competitive, and isn't fun to drive anymore because you have no chance against everyone else.


I can see the logic, but i'm not on board with it yet.

I think that the weapon changes and new chassis are more responsible for it at the moment, mainly due to the fact that AC weapons are best carried on a heavier chassis because of their weight. More people wanting to test a new assault mech and more-viable heavy weapons = more assaults and heavy weapon carriers.

Lights still have their place, for sure. I'm actually seeing some much needed diversity in lights now, especially with energy Jenners. Now that Ravens aren't the utterly dominant platform they were, people seem to be branching out.

Plus, if PGI start seeing metrics predicting a slow and choking death for light mechs, they will likely do something about it. The fact that lights are a viable choice in this game is one of the bigger selling points for it, IMHO.





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