aniviron, on 18 April 2013 - 02:55 PM, said:
Translation: Lights aren't meant to do damage.
Okay then, what is the function of a light in the game?
Don't you dare tell me it is "scouting." Scouting is not a valid role. You need a scout very briefly at the beginning of the game to determine where the main enemy push is. After that, you know more or less where they are, and can monitor their positions from afar with an assault. And honestly, the maps are not large or complex enough (even alp and tourm) that you need scouting even for an eight-assault team. Didn't find the enemy the way you went? Then they went to the other side of the map as you.
Pretty much this. There really is no scouting in this game.
On the smaller maps you can get a visual on the enemy within the first 45 seconds. The larger maps (Tourmaline, Apline, maybe Caustic) where there is an opportunity for a scout to be useful, they aren't. The maps and general way the game plays mean that the fight happens at the same place. Every. Time. Fight at the caldera. Fight at that ridge line in Alpine. Near the broken dropship in Tourmaline. It really invalidates scouting as a thing.
"I'll get kappa then come back for fight at Theta." is a line I see in team chat very frequently in Tourmaline. It completely encapsulates the specialist role of the light/fast mech right now.