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High Heat Should Always Cause Damage


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#21 Relic1701

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Posted 17 April 2013 - 06:28 AM

I remember reading something like this in another thread, it suggested...
  • Heat > 75% = Movement & twist speed reduced/sluggish
  • Heat > 85% = HUD starts acting up
  • Heat > 95% = all of the above, just worse
  • Heat > 110% = similar effect to overriding shutdown i.e. damage
Or something along those lines...means heat management comes back as a skill, rather than just something that just happens.



;)

Edited by Relic1701, 17 April 2013 - 06:35 AM.


#22 Gregore

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Posted 17 April 2013 - 06:30 AM

View PostSheraf, on 17 April 2013 - 06:18 AM, said:

Gauss rifle should do minimal damage according to the title cause it generate little heat ;)

You're an *****, please stop posting.

There should be drawbacks from high heat. Iran a 6ppc awesome for lolz yesterday and man did that suck. But I was still killing people left right and centre. I just spent most of my time shut down, especially since I only had single heat sinks.

But as soon as I got to 98% and powered back up I would look for my next target, fire, kill, shut down, rinse repeat. The only risk I had was being shut down, but since I stayed near my group I was not in a lot of danger. Pissed off a lot of lights though, getting pretty good at leading those little buggers.

#23 Para B

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Posted 17 April 2013 - 06:34 AM

Easy fix:

105% heat: 5 seconds shutdown
125% heat: 20 seconds shutdown

etc...

That would get us rid off the PPC boats firing Alphas at 98% heat every 7 seconds.

But hey, don't let me ruin your FOTM build.

#24 Viper69

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Posted 17 April 2013 - 06:34 AM

I think high heat should cause the screen to get heat blur and slow your mechs speed and movement as coolant is diverted from cooling actuators to cooling the mechs core.

#25 GODzillaGSPB

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Posted 17 April 2013 - 06:38 AM

View PostSheraf, on 17 April 2013 - 06:18 AM, said:

Gauss rifle should do minimal damage according to the title cause it generate little heat :)


Please lend me your head, will ya?

http://z0r.de/376

:D

Edited by GODzillaGSPB, 17 April 2013 - 06:58 AM.


#26 Roland

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Posted 17 April 2013 - 06:46 AM

I tend to agree with the OP.. when I'm running my PPC boats, I tend to have very little incentive to not just keep cranking out as much fire as possible, since it's not really about dodging in those mechs... the potential shut down isn't enough of a penalty to make me not want to dump another 40-50 damage on my target and most likely kill it.

Alternatively, you could make it so that if you shut down from overheating, it doesn't allow you to start up until your heat reaches ZERO (not including ambient heat, of course).

This would actually make it far more useful to override the shut down, and then shut down manually, as it would risk doing damage to your mech, but prevent you from being shut down for a long time.

#27 Fut

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Posted 17 April 2013 - 06:48 AM

View PostGODzillaGSPB, on 17 April 2013 - 06:38 AM, said:


Please lend me your head, will ya?



:)


Oh man. The drumbeat audio in your gif was driving me nuts!
Couldn't figure out where the sound was coming from!

#28 GODzillaGSPB

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Posted 17 April 2013 - 06:52 AM

View PostFut, on 17 April 2013 - 06:48 AM, said:


Oh man. The drumbeat audio in your gif was driving me nuts!
Couldn't figure out where the sound was coming from!


Sorry. That's how I saved the links years ago. I just recently found my z0r favorites. :) I dunno why the forum plays them. A bit silly...but funny. :D

#29 Doctor King Schultz

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Posted 17 April 2013 - 06:56 AM

Can't believe an official game forum lets that **** play. ******* hell, my volume was maxed.

#30 GODzillaGSPB

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Posted 17 April 2013 - 06:59 AM

View PostDoctor King Schultz, on 17 April 2013 - 06:56 AM, said:

Can't believe an official game forum lets that **** play. ******* hell, my volume was maxed.


Found it. The normal links from z0r don't include the *.swf. Edited my original post. Only problem are...the quotes. :)

#31 buttmonkey

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Posted 17 April 2013 - 07:02 AM

heat system is fine as it is. manage your heat right or shut down, shut down for a just a few seconds and you could be dead.

#32 SinnerX

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Posted 17 April 2013 - 07:02 AM

View PostGODzillaGSPB, on 17 April 2013 - 05:52 AM, said:

I wouldn't even consider this any kind of nerf to high-alpha-builds like some people demanded. Just a fix to the heat system that is long overdue! And everyone will be affected, even those who are not running an all ppc- or large-laser-Stalker, a dual ac/20 jagermech or a splatcat.

But, let's be honest, those are the ones being affected the most. But instead of becoming just bad and people starting to look for the next big thing, they just would have to play a bit more careful or otherwise go splat by heat. :)


I'm not particularly for or against this idea, but I just want to point out that a major demographic this would affect is new/inexperienced pilots, especially ones running trial mechs. And I don't think this will help the new user experience when they're still trying to figure things out.

But perhaps this could be added to the "cool run" or "heat containment" perks?

Edited by SinnerX, 17 April 2013 - 07:03 AM.


#33 jay35

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Posted 17 April 2013 - 07:09 AM

This isn't TT, this is a MW FPS. All of the heat range below the shutdown level must remain viable for playability and UX purposes. Yes, if someone's at 95% of max heat capacity and they alpha 6 PPCs, it probably should hurt them a bit since they'd be going way over their shutdown range. That's understandable. But all the QQ nonsense we tend to get in threads like this where some tryhards want to ruin a mech's ability to move or shoot or take damage just because the heat is above 0% is absurd and would kill playability, frustrate the hell out of players, and kill this game pretty quickly. I don't care about TT heat scales. This isn't TT and shouldn't be stuck to TT mechanics that aren't good for an FPS game.

View PostDoctor King Schultz, on 17 April 2013 - 06:56 AM, said:

Can't believe an official game forum lets that **** play. ******* hell, my volume was maxed.
Yeah, that's seriously unsafe to allow swf and similar content.

Edited by jay35, 17 April 2013 - 07:09 AM.


#34 Erasus Magnus

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Posted 17 April 2013 - 07:11 AM

View PostJoseph Mallan, on 17 April 2013 - 06:08 AM, said:

High Heat on TT was not to bad if you were an Energy boat... and damaging the pilot is kinda tricky here I would think...

This is outside of slowing down and targeting troubles...


i think previous mw titles did it alot better. fired 4 er ppcs at once? you were on the verge of shutdown, just like the battletech books described. add a single medium laser in it and your engine core melts down.

ever shot all 6 ER large lasers on a supernova in mw3 at once? while this was a bit drastic, it countered those high heat builds.

even energy builds can get a decent damage penalty out of overheating. melting electronics for one, or bursting coolant storages, or a passing out pilot.

#35 ManDaisy

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Posted 17 April 2013 - 07:12 AM

Wait? You mean to tell me that forcing new players to learn how to manage heat and not spam the shutdown button will hurt them? Coddle me somemore.

The candy has been out there long enough and are now starting to rot the teeth. People are making all kinds of excuses to keep a broken thing broken.

#36 FrDrake

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Posted 17 April 2013 - 07:12 AM

There's already a mechanic for taking damage while you're shut down, being that you are a free motionless target for any enemy to fix on. If you override it then you take internals damage. Why do you think being motionless is not a drawback? If you were already losing to the 4 PPC stalker then you're still going to lose, if you were winning against him then his overheated form makes it so you can finish him.

#37 ManDaisy

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Posted 17 April 2013 - 07:17 AM

That not the issue, nor the point. IN ADDITION to being motionless from being shut down, INSANELY HIGH HEAT levels should still do internal damage, not magically DO NOTHING cause of a shutdown button. Current;y its being abused the hell out of by poptarts and ppcs stalkers all around.

POPTART ---> jump, alpha, shutdown -<-- behind a hill. ALL the damn game.
PPC stalker ---> Alpha, kill, shutdown, <--- all the damn game.

Keep in mind I have no problem with this, but its the fact that they get up to 99 heat and do a alpha strike putting em at 200% with no penalty.

Edited by ManDaisy, 17 April 2013 - 07:19 AM.


#38 topgun505

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Posted 17 April 2013 - 07:24 AM

I agree that there is really no downside to completely disregarding heat buildup and thus is a reason you see such boatage currently in the form of 6-ppc stalkers and the like.

In TT if you fired off 6 PPCs that would be 60 heat. If you were lucky you had maybe 18 or so double heat sinks and so you could vent off about 36 (in this example) or so heat which means you would not be shut down but you would be only a few heat points shy of an auto-shutdown.

Here's the rub. In TT, the hotter you get the worse your machine performs. You massively slow down and get huge penalties to hit targets when you are that high up on the heat scale.

There is ZERO such penalty in MWO. If you are at 99% heat your mech as far as I can tell performs the same as if it were at 2% heat.

Not really sure how to mimic these effects. Blur the screen (heat blur) when at high heat? You definitely can mimic the slowdown effects. Your max speed and turn speed and torso twist speed should be jumpy and/or VERY slow when that hot. It wouldn't be hard to implement this.

And if you are at high heat in TT you had a high likely hood of cooking off whatever ammo you had on board. (No ... Gauss Rifles would not 'coof off'). This includes AMS ammo. This should be reflected as well ... although this wouldn't impact PPC stalkers since they usually dont carry ammo (unless they have AMS ... in which case you would probably see most PPC Stalkers just remove their AMS from now on).

Definitely would like to see some heat effects added though.

#39 Viperion

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Posted 17 April 2013 - 07:35 AM

I agreed with the OP.

There must be some sort of consequences if you keep abusing the heat threshold so it keep shut downing.

i can get some idea like

- lesser accuracy (more random)

- walking speed reduced

- torso speed reduced

- UI get somewhat electrical unstable for about 30 sec or longer (depending how often you break the heat threshold)

etc etc

#40 GODzillaGSPB

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Posted 17 April 2013 - 12:54 PM

The rounds of this evening...24h later...were much better. Damn! Next time I made a topic 5min after patch kick me in the nuts please. :D





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