No idea why they chose cryengine.
Maybe because its one of the most advanced ones with licencing.
(Unreal is pretty much just as advanced so they could have used that based on that assumption)
Maybe because the tools that come with the engine were better than others they looked at.
Only they know.
LordBraxton, on 18 April 2013 - 09:26 AM, said:
I feel like the devs aren't experienced enough to get anything out of cryengine in the graphical department, seems like a big waste. (just look at the terrain models\textures, they look ancient)
I have no idea what the cost is like for other engines though, so perhaps it was the cheapest they could get
Are you running on the highest settings ?
Granted, most of the textures are not much to look at there are some decent ones imo. Alpine is the worst offender
(It looks like a distant cliff texture was used for the cliffs instead of one made for stuff you get close to, hence the low res look when up close)
For looking at textures at long range, they change to just the colour information at long range, hence a plain white and black look on alpine at range.
(this can be changed with a few lines in a cfg however it can drop your framerate a fair bit)
The lighting etc can be tweaked
(and the lighting can make a huge difference to the look of a map) and the trees can be improved also imo.
Im sure it will improve over time.
BTW for some of the others......most of the fps problems are directly related to the 3dHUD, or more specifically, scaleform.
Press Shift+F11 in game and watch your framerate rise by a fair margin. I find on my old Pentium D EE doing this gets around 30fps, and with it on I get 10-15 fps.......
Even the low fps bugs that crop up can probably be traced back to the HUD as well somewhere.
Edited by Fooooo, 18 April 2013 - 09:55 AM.