Bishop Steiner, on 17 April 2013 - 12:21 PM, said:
You either are very optimistic, or naive:
1: DirextX11 does not magically improve something, you have to make 3D model/textures/shader accordingly to make use of those feature.
2: The artistic choice is what make a game appealing, not the technology used for it. The game does not look like crap because it use DirectX9 (hint: Crysis 1 DirectX9 mode send MWO in the shame corner), the game look like crap because of the crappy 3D model/texture/shader/artistic choice.
Exemple: WHY using those ugly *** filter ????? They look crap in DirectX9, they will look crap in DirectX 11.