


Was The "cry"engine The Best Platform For Mwo
#1
Posted 17 April 2013 - 11:27 AM

#2
Posted 17 April 2013 - 11:28 AM

#3
Posted 17 April 2013 - 11:32 AM
#5
Posted 17 April 2013 - 11:33 AM

Achieved... with CryEngine 3.
#6
Posted 17 April 2013 - 11:34 AM
#7
Posted 17 April 2013 - 11:37 AM

Consensus by those in the industry is that the Unreal engine3 would have been the better choice, cost notwithstanding.
#8
Posted 17 April 2013 - 11:40 AM
#9
Posted 17 April 2013 - 11:46 AM
But was it the best bang for buck a small low budget studio could muster for what they needed? That is a better question. After all, I am sure if price was not an issue, they would have simply come up with their own Engine optimized specifically for this game. (cause game engines arent magically handed down by God.. people make em too)
#10
Posted 17 April 2013 - 11:49 AM
Bishop Steiner, on 17 April 2013 - 11:46 AM, said:
But was it the best bang for buck a small low budget studio could muster for what they needed? That is a better question. After all, I am sure if price was not an issue, they would have simply come up with their own Engine optimized specifically for this game. (cause game engines arent magically handed down by God.. people make em too)
This is generally close to my view. And we'll never know. That would require PGI being way more open to talking than they are.
#11
Posted 17 April 2013 - 11:55 AM
#14
Posted 17 April 2013 - 12:09 PM
I don't know why they choose this engine:
There is cheaper engine (Unreal Engine anyone ?)
There is less gpu/cpu intensive engine (Unreal Engine anyone ? Or Source Engine for a change)
I would like to said: "At least they took full advantage of CryEngine graphic capability", but, honestly, look at MWO, not only the game look bad overall, but it doesn't even use the advanced features that made the CryEngine famous !
#15
Posted 17 April 2013 - 12:19 PM
Thorn Hallis, on 17 April 2013 - 11:32 AM, said:
Rumors are that Cryengine 3 costs 1.2-1.5 million to fully license, and since far fewer developers are using it there are fewer potential hires that know how to use the engine/editors.
It's pretty well known that the max that Epic Games charges for the latest version of Unreal 4.0 is 700k (they have different tiers with different kinds of code access and support from the makers of the engine, some as low as 300k). Since Unreal is used by so many developers compared to Cryengine it would have made far more sense to go with Unreal simply because the knowledge base is much larger and you don't have to spend weeks and months training new people to use your tech.
#16
Posted 17 April 2013 - 12:21 PM
Elepole, on 17 April 2013 - 12:09 PM, said:
I don't know why they choose this engine:
There is cheaper engine (Unreal Engine anyone ?)
There is less gpu/cpu intensive engine (Unreal Engine anyone ? Or Source Engine for a change)
I would like to said: "At least they took full advantage of CryEngine graphic capability", but, honestly, look at MWO, not only the game look bad overall, but it doesn't even use the advanced features that made the CryEngine famous !
Yet. Some of the visuals I am pretty sure will improve with Direct X !! (someday), and things like destructible terrain are in it, just turned off right now.
#17
Posted 17 April 2013 - 12:21 PM
#18
Posted 17 April 2013 - 12:22 PM
Green Mamba, on 17 April 2013 - 11:27 AM, said:

I asked this same question many months ago. They chose a difficult engine to work with for the potential of extremely good quality game. The quality part is still many moons into the future.
Edited by Teralitha, 17 April 2013 - 12:23 PM.
#19
Posted 17 April 2013 - 12:33 PM
It is very hardware intensive for a game that does not look that great.
However we are in it for the long haul. The engine is very technologically advanced, and once the game and peoples hardware progresses the engine will start to reach its full potential to look absolutely amazing.
Direct X 11 is one of the upcoming features I am most looking forward to.
In the long term I feel it will be the best choice.
Edited by Jabilo, 17 April 2013 - 12:34 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users