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Was The "cry"engine The Best Platform For Mwo


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#1 Green Mamba

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Posted 17 April 2013 - 11:27 AM

Did PGI choose the Right Game Engine for this game? Personally, I do believe so :ph34r: .Discuss.

#2 Bagheera

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Posted 17 April 2013 - 11:28 AM

Well, it has the most appropriate name if nothing else.

:ph34r:

#3 Thorn Hallis

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Posted 17 April 2013 - 11:32 AM

Probably the best they could get in terms of money, support and workload.

#4 stjobe

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Posted 17 April 2013 - 11:33 AM

View PostThorn Hallis, on 17 April 2013 - 11:32 AM, said:

Probably the best they could get in terms of money, support and workload.

Exactly this. Probably factored in if anyone of them had worked with CryEngine before as well (as I seem to remember reading).

#5 Royalewithcheese

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Posted 17 April 2013 - 11:33 AM

Posted Image
Achieved... with CryEngine 3.

#6 Mechteric

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Posted 17 April 2013 - 11:34 AM

Sure why not. Pretty irrelevant at this point to us anyway, the developers probably chose it for financial reasons and perhaps some technical reasons as well (for example Cryengine was made for large open environments)

#7 DaZur

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Posted 17 April 2013 - 11:37 AM

All things known... I bet they have already second-guessed using Cryengine. :ph34r:

Consensus by those in the industry is that the Unreal engine3 would have been the better choice, cost notwithstanding.

#8 DarkDevilDancer

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Posted 17 April 2013 - 11:40 AM

Im sure if they were a massive developer they'd of made their own engine to run it but they arnt so it probably offered enough pro's to cancel out the cons.

#9 Bishop Steiner

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Posted 17 April 2013 - 11:46 AM

Probably not. I believe some Devs have even commented that in retrospect it is not ideal as the engine has trouble with high speed stuff (hence the speed caps) and multi-perspective, (hence no rear look feature) and a few other things. I recall reading they almost had to rewrite a lot of it from ground up to get where we are now.

But was it the best bang for buck a small low budget studio could muster for what they needed? That is a better question. After all, I am sure if price was not an issue, they would have simply come up with their own Engine optimized specifically for this game. (cause game engines arent magically handed down by God.. people make em too)

#10 Nicholas Carlyle

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Posted 17 April 2013 - 11:49 AM

View PostBishop Steiner, on 17 April 2013 - 11:46 AM, said:

Probably not. I believe some Devs have even commented that in retrospect it is not ideal as the engine has trouble with high speed stuff (hence the speed caps) and multi-perspective, (hence no rear look feature) and a few other things. I recall reading they almost had to rewrite a lot of it from ground up to get where we are now.

But was it the best bang for buck a small low budget studio could muster for what they needed? That is a better question. After all, I am sure if price was not an issue, they would have simply come up with their own Engine optimized specifically for this game. (cause game engines arent magically handed down by God.. people make em too)



This is generally close to my view. And we'll never know. That would require PGI being way more open to talking than they are.

#11 Werewolf486 ScorpS

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Posted 17 April 2013 - 11:55 AM

MWLL use Cryengine and spent countless hours in tears because of it, they could have learned from it, but instead wanted to use the knowledge base built from MWLL to fuel this effort.

#12 Ransack

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Posted 17 April 2013 - 12:03 PM

View PostRoyalewithcheese, on 17 April 2013 - 11:33 AM, said:

Posted Image
Achieved... with CryEngine 3.


Nice pic. I Lol'ed

#13 Royalewithcheese

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Posted 17 April 2013 - 12:06 PM

View PostRansack, on 17 April 2013 - 12:03 PM, said:


Nice pic. I Lol'ed


Meme thread - MWO's #1 source of Your Content. I forget who put this one together but it summed up the reaction to coolant flush pretty perfectly :D

#14 Elepole

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Posted 17 April 2013 - 12:09 PM

Considering the amount of trouble cryengine give them (4x zoom still broken ?) the obvious answer is no.

I don't know why they choose this engine:

There is cheaper engine (Unreal Engine anyone ?)
There is less gpu/cpu intensive engine (Unreal Engine anyone ? Or Source Engine for a change)

I would like to said: "At least they took full advantage of CryEngine graphic capability", but, honestly, look at MWO, not only the game look bad overall, but it doesn't even use the advanced features that made the CryEngine famous !

#15 xRaeder

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Posted 17 April 2013 - 12:19 PM

View PostThorn Hallis, on 17 April 2013 - 11:32 AM, said:

Probably the best they could get in terms of money, support and workload.


Rumors are that Cryengine 3 costs 1.2-1.5 million to fully license, and since far fewer developers are using it there are fewer potential hires that know how to use the engine/editors.

It's pretty well known that the max that Epic Games charges for the latest version of Unreal 4.0 is 700k (they have different tiers with different kinds of code access and support from the makers of the engine, some as low as 300k). Since Unreal is used by so many developers compared to Cryengine it would have made far more sense to go with Unreal simply because the knowledge base is much larger and you don't have to spend weeks and months training new people to use your tech.

#16 Bishop Steiner

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Posted 17 April 2013 - 12:21 PM

View PostElepole, on 17 April 2013 - 12:09 PM, said:

Considering the amount of trouble cryengine give them (4x zoom still broken ?) the obvious answer is no.

I don't know why they choose this engine:

There is cheaper engine (Unreal Engine anyone ?)
There is less gpu/cpu intensive engine (Unreal Engine anyone ? Or Source Engine for a change)

I would like to said: "At least they took full advantage of CryEngine graphic capability", but, honestly, look at MWO, not only the game look bad overall, but it doesn't even use the advanced features that made the CryEngine famous !

Yet. Some of the visuals I am pretty sure will improve with Direct X !! (someday), and things like destructible terrain are in it, just turned off right now.

#17 Belorion

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Posted 17 April 2013 - 12:21 PM

Cryengine has a license that works with the F2P model I believe.

#18 Teralitha

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Posted 17 April 2013 - 12:22 PM

View PostGreen Mamba, on 17 April 2013 - 11:27 AM, said:

Did PGI choose the Right Game Engine for this game? Personally, I do believe so :D .Discuss.


I asked this same question many months ago. They chose a difficult engine to work with for the potential of extremely good quality game. The quality part is still many moons into the future.

Edited by Teralitha, 17 April 2013 - 12:23 PM.


#19 Jabilo

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Posted 17 April 2013 - 12:33 PM

Right now it seems to me Cry Engine is not a great choice.

It is very hardware intensive for a game that does not look that great.

However we are in it for the long haul. The engine is very technologically advanced, and once the game and peoples hardware progresses the engine will start to reach its full potential to look absolutely amazing.

Direct X 11 is one of the upcoming features I am most looking forward to.

In the long term I feel it will be the best choice.

Edited by Jabilo, 17 April 2013 - 12:34 PM.


#20 Ghogiel

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Posted 17 April 2013 - 12:35 PM

View PostElepole, on 17 April 2013 - 12:09 PM, said:


There is cheaper engine (Unreal Engine anyone ?)

What? Licenses of UE3 can run over a million.





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