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We Need Integrated Voip


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Poll: Integration of VOIP (189 member(s) have cast votes)

Do you think integrated VOIP would be a great addition to MW:O?

  1. Voted Yes. (154 votes [81.48%] - View)

    Percentage of vote: 81.48%

  2. No. (29 votes [15.34%] - View)

    Percentage of vote: 15.34%

  3. Undecided. (6 votes [3.17%] - View)

    Percentage of vote: 3.17%

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#21 Willie Sauerland

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Posted 17 April 2013 - 03:36 PM

View PostOloccorb, on 17 April 2013 - 02:27 PM, said:

Personally the whole argument that most groups are using there own voice programs is crap. Lets say they are(which I believe since I'm regularly on vent and TS3 myself), the issue here is not for the older mechwarrior player base(who are either older gamers, or have just played the older iterations of the franchise), its for the newer generation of gamers. Which have become used to an industry standard in FPS. Now as some of you will moan about the low maturity levels of the FPS junkies out there, the reality is, if you want a successful game, you need to have your play environment conducive to all players.

They never stated

it was never

going to make it

into the game.

They just stated

it was a

lower priority.



#22 AnubiteGroove

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Posted 17 April 2013 - 04:02 PM

Games as old as ut2004 had VoiP in game. It can be done for cheap.

Edit: Jesus Christ, Willie, do you just roam the forums to take a dump on people? I haven't seen you add constuction to an argument today.

Edited by AnubiteGroove, 17 April 2013 - 04:03 PM.


#23 Willie Sauerland

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Posted 17 April 2013 - 04:03 PM

View PostAnubiteGroove, on 17 April 2013 - 04:02 PM, said:

Games as old as ut2004 had VoiP in game. It can be done for cheap.

Edit: Jesus Christ, Willie, do you just roam the forums to take a dump on people?

Show me

where I took

a dump?

If you

find what

I have to say

so distasteful,

take a look

at my sig

and fix it

yourself.

My formatting

is allowed.

Deal with it.



#24 0I0

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Posted 17 April 2013 - 04:53 PM

View PostWillie Sauerland, on 17 April 2013 - 03:36 PM, said:

They never stated

it was never

going to make it

into the game.

They just stated

it was a

lower priority.






Mostly playing devils advocate, on the far end of the argument. As far as low priority goes, clan tech was supposed to have high priority, now were seeing it shift to post-launch. So IMO, low priority is as good as saying, maybe, but probably not since were dealing with so much content/bugs/mechanics that are perceived as higher priority. My central argument being, screw the fancy gadgets and mechs, and focus on the core mechanics that are necessary to make any FPS successful. Working group system, UI 2.0, CW, fixing bugs.

#25 INSEkT L0GIC

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Posted 17 April 2013 - 05:07 PM

A lobby system & regional servers need to be implemented first. An in-game VOIP is a horrible experience without it in place.

#26 Jace Lancer

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Posted 17 April 2013 - 05:11 PM

View PostKoniving, on 17 April 2013 - 01:26 PM, said:

C3. We have said integrated system. But getting people that can use it is another story.

It's not integrated if you have to install it.

#27 Koniving

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Posted 17 April 2013 - 05:17 PM

The current system is buggier than hell, you want them to try to integrate by that definition? Are you mad?

#28 jeffsw6

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Posted 17 April 2013 - 05:43 PM

View PostDakkaface, on 17 April 2013 - 01:30 PM, said:

On the other hand, I have no desire to hear a squeaky voiced teenager hurling inaccurate racial slurs at the team for 8 minutes because he ran off on his own and got killed without backup.

That is a really easy problem to fix, honestly.

First, make it easy to mute a teammate if you don't want to listen to him/her. Second, make it easy to "report" an abusive teammate. Third, log both of these things on the server-side and analyze the log data to determine what players are both reported for abuse AND being muted by teammates during a high percentage of the games they play.

Fourth, make it possible for the server to record the voice stream from a player, flag players who have often been reported for abuse to be recorded, and the next few times that player is reported by his teammates, kick those recording files up to a support person who will quickly review the transmissions from that player, and if needed, sanction them.

Fifth, if the player is a newbie account (one with few games played) and they quickly made it to step #4, completely skip the support review of stored audio, and ban that user from transmitting VOIP for 25 games, all by automation, with no personnel cost involved.

As someone with 16 years of experience in software development, I can tell you with absolute certainty, that abusive VOIP users exist only because the game companies do not care enough about the problem to do the very simple steps above to stream-line the process of dealing with them.


Before you know-it-alls start saying it's too expensive to record in-game VOIP transmissions: no, it isn't. Even uncompressed, telephone-quality audio is approximately 8KB/sec and this is not how VOIP clients typically transmit, anyway; they use lower-bit-rate codecs to conserve bandwidth. A G.729 stream can be as small as 2KB/sec and still have passable audio quality. But let's stay with 8KB/sec, worst case, for now.

Let's say the abusive user transmits continuously some terrible bagpipe music into every match he plays, all day long, for 26 hours, because he's taking really good drugs and can't find anything better to do but annoy people in MW:O. Even if no support person reviews the reports until the following day, that's a whopping 743MB of stored transmissions. You can easily store that (temporarily, while reports are queued) for tens of thousands of abusive users without spending any real money.

Now let's say you use your brain a little more, and you delete the stored files for any matches where there were no abuse reports. Also delete repeat reports by the same teammate (over some threshold.) Finally, just stop storing them once you've got that person being abusive dozens of times in a single day, with tons of people muting and reporting him. So now you'll cut his 26 hours of bagpipe crap down to maybe 2 hours, or 57MB.

Now get some "volunteer moderators" to screen the reports so the silly crap gets dropped, and build some automation to ignore reports by people who just push the "report" button because they think it's fun.


There you have it. No more VOIP abuse. Problem solved.

It's amazing what you can do if you use your brain. I've been doing it for decades!

#29 Team Leader

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Posted 17 April 2013 - 05:47 PM

View PostWillie Sauerland, on 17 April 2013 - 01:37 PM, said:

Found one:
So,
it is still planned,
but on the back burner...

This quote has always perplexed me. "Most players prefer their own VoIP solutions"... NO DUH BECAUSE THAT'S ALL WE HAVE

#30 Willie Sauerland

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Posted 17 April 2013 - 05:48 PM

View Postjeffsw6, on 17 April 2013 - 05:43 PM, said:

It's amazing what you can do if you use your brain. I've been doing it for decades!

Well written and accurate.

The problem is,

does PGIGP

have enough staff

to actually implement this?

Do they have

enough staff

to support it?

That could be a

part of the problem

as well...



#31 Team Leader

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Posted 17 April 2013 - 05:50 PM

View PostAnubiteGroove, on 17 April 2013 - 04:02 PM, said:

Edit: Jesus Christ, Willie, do you just roam the forums to take a dump on people? I haven't seen you add constuction to an argument today.

Yes, he does. He gets joy out of people commenting on his annoying formatting that belongs in kaetatoa. Don't feed the troll. That's why I have all his posts on block, they never have anything interesting in them and they take up too much space.

Edited by Team Leader, 17 April 2013 - 05:50 PM.


#32 Willie Sauerland

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Posted 17 April 2013 - 05:53 PM

View PostTeam Leader, on 17 April 2013 - 05:50 PM, said:

Yes, he does. He gets joy out of people commenting on his annoying formatting that belongs in kaetatoa. Don't feed the troll. That's why I have all his posts on block, they never have anything interesting in them and they take up too much space.

I see.

By "interesting"

and "construction"

it must mean

I don't agree with you.

I'm ok with that.

Most,

it seems,

can't handle it.

Posted Image



#33 Lukoi Banacek

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Posted 17 April 2013 - 05:55 PM

View PostBlack Templar, on 17 April 2013 - 01:16 PM, said:

With the new Lance features aswell as a potential rework of the commander's battlegrid, i think it is time for integrated VOIP. this would not only vastly improve teamplay but also work in favor of any social aspects within the game.

Battlefield 2 had it, Natural Selection 2 has it and we want it, too. Please vote!


FPS like the BF2 series never suffered from people NOT using integrated VOIP by any measure. Even though it existed, it wasn't heavily utilized in my experience (read "borderline" never) in either casual or competitive play. While I wouldn't mind seeing integrated voip to help PUGs, it's not going to make or break the game imo.

The learning curve on the game and the lack of IFF information on friendlies (backwards PGI, seriously) hamper the new player and PUG experience more than anything else thus far.

#34 Team Leader

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Posted 17 April 2013 - 05:58 PM

View PostSour Willyland, on 17 April 2013 - 05:53 PM, said:

I see.


Good. We need integrated VoIP and a tutorial ASAP.

#35 Willie Sauerland

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Posted 17 April 2013 - 06:01 PM

View PostTeam Leader, on 17 April 2013 - 05:58 PM, said:

Good. We need integrated VoIP and a tutorial ASAP.

I don't disagree.

At all.

But,

will we get it?

Not for a while.

This to me

is the very sad

truth.



By the way,

I am not going

to make the

judgement call

whether the decision

is right or wrong.

Somewhere,

I have to trust

PGI is making

the best decisions

for their strategy.

Either they will

make it

or

fail.

I have no control

over this at all.



#36 Escef

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Posted 17 April 2013 - 06:03 PM

View PostKoniving, on 17 April 2013 - 01:26 PM, said:

C3. We have said integrated system. But getting people that can use it is another story.

Last I heard it didn't actually integrate. I have the software installed, but have been meaning to uninstall because, well, why have it around when it doesn't work right?

#37 Team Leader

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Posted 17 April 2013 - 06:03 PM

All I hope is that they have it at launch. Otherwise this game will be shelved by many potential new players.

#38 Levi Porphyrogenitus

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Posted 17 April 2013 - 06:57 PM

TF2 has built-in comms (default is team-only, but server owners can set it to all). ME3 has built-in comms (multiplayer is co-op horde mode, so comms are inherently team-only). Both are robust push-to-talk solutions that are integrated fully into the game and both vastly improve game play.

It seems like one of the most obvious things in the world to put an integrated push-to-talk team voice chat function into your multiplayer team shooter. The key there is integrated, where you don't have to mess with signing up for anything, or downloading anything. If you install the game, you have the comm system.

#39 MentalPatient

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Posted 17 April 2013 - 06:58 PM

View PostWillie Sauerland, on 17 April 2013 - 01:21 PM, said:

It is a low priority

since people tend

to prefer their own

VOIP solutions.

See the link

in my signature

for publicly accessible

teamspeak servers.


We need voip

Cos pug matches

Involve casual players

Dropping in

Who don't have

Regular teammates

To voip with

So we need in game voip



#40 0I0

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Posted 17 April 2013 - 07:02 PM

View PostWillie Sauerland, on 17 April 2013 - 05:48 PM, said:

Well written and accurate.

The problem is,

does PGIGP

have enough staff

to actually implement this?

Do they have

enough staff

to support it?

That could be a

part of the problem

as well...





Atm, probably not. As they are actively hiring, and moving to double there current team size. With time maybe, thats if they devote everything to MWO. Which is more then likely not the case.

View PostLukoi, on 17 April 2013 - 05:55 PM, said:


FPS like the BF2 series never suffered from people NOT using integrated VOIP by any measure. Even though it existed, it wasn't heavily utilized in my experience (read "borderline" never) in either casual or competitive play. While I wouldn't mind seeing integrated voip to help PUGs, it's not going to make or break the game imo.

The learning curve on the game and the lack of IFF information on friendlies (backwards PGI, seriously) hamper the new player and PUG experience more than anything else thus far.


Agreed, I know I'm jumping the gun a bit on whats needed to help the pugers initial experience of the game. My only concern being if we have to wait as long as were expecting to get the big bugs/CW/UI 2.0 going, by the time it comes around to doing Voice it'll be time for launch.

View PostMentalPatient, on 17 April 2013 - 06:58 PM, said:

We need voip

Cos pug matches

Involve casual players

Dropping in

Who don't have

Regular teammates

To voip with

So we need in game voip





LOL!





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