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We Need Integrated Voip


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Poll: Integration of VOIP (189 member(s) have cast votes)

Do you think integrated VOIP would be a great addition to MW:O?

  1. Voted Yes. (154 votes [81.48%] - View)

    Percentage of vote: 81.48%

  2. No. (29 votes [15.34%] - View)

    Percentage of vote: 15.34%

  3. Undecided. (6 votes [3.17%] - View)

    Percentage of vote: 3.17%

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#61 jeffsw6

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Posted 18 April 2013 - 01:26 PM

View PostKing Arthur IV, on 18 April 2013 - 11:41 AM, said:

iv crashed 38 times out of 43 now. if new players still stick around, sure! bugs arnt priority.

btw i think people quit becuase its boring and they get stomped in trial mechs. viop does nothing to make the game playable for new players.
get stompped, have hud bugs and crash every few games = omg frustration. not to mention no info on how to play. (lil)

They will get stomped less often, trial mech or not, if they have VOIP to communicate with teammates. They will also learn how to play their mech more quickly, and the game will have an additional immersion factor that is crucial to player retention.

I'm sorry you've crashed 38 times out of 43. That doesn't happen to every player, or every noob. What does happen to every noob is they've got to play hundreds of games to gain experience, make any in-game friends, and have a decent chance of joining a group so they might actually win close to half of their matches or approach 1:1 Kill/Death ratio.

#62 Phoenix Gray

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Posted 18 April 2013 - 04:43 PM

View PostWillie Sauerland, on 18 April 2013 - 11:42 AM, said:

I like it.

In fact, I would play just to get to wear it.




I get the sense there are folks here who would take up a collection for you. *g*

#63 Sagamore

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Posted 18 April 2013 - 05:05 PM

It simply baffles me that some players would be against integrated VOIP. I guess the games might not be as stompy for them when they queue up with friends with voice chat if the other team can talk as well?

#64 KingDerp

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Posted 18 April 2013 - 05:15 PM

As long as there is an OFF button I don't care about voip.

If I'm playing in a pub the last thing I want is to hear screaming little punks.
If I'm playing in a team the team will have it's own voip.

#65 King Arthur IV

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Posted 18 April 2013 - 07:44 PM

View Postjeffsw6, on 18 April 2013 - 01:26 PM, said:

if they have VOIP to communicate with teammates. They will also learn how to play their mech more quickly.



hmmmm..... something i never looked at. this is a tough cookie to crack, i totally see your point but im still leaning towards other things as being top priority (for me).
the game doesnt have enough entertainment value since everything is just TDM packaged in two unseasoned forms. im worried that people will not stay because they might not find it fun. on the other hand viop, now that you mention can babysit noobs into the game. hmmmmm.......

well its not my game :P all we can do it throw different ideas and perspectives around and hope something makes an impact.

View PostKingDerp, on 18 April 2013 - 05:15 PM, said:

As long as there is an OFF button I don't care about voip.

If I'm playing in a pub the last thing I want is to hear screaming little punks.
If I'm playing in a team the team will have it's own voip.

+1 good to see another king in here and his steiner too!!!

Edited by King Arthur IV, 18 April 2013 - 07:44 PM.


#66 L4utaro

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Posted 18 April 2013 - 07:44 PM

VoIP is MANDATORY

#67 Major Derps

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Posted 18 April 2013 - 10:01 PM

I don't see why there are some against this. Sure, premades use their own, but you can't then alienate the pugging community. A built in VOIP is convenient when you are dropping with random people...it just seems backwards that we don't have one already...I can't think of a game that doesn't have one. But of course, like most other things, it needs to be optional; Just a chat volume slider, and an in game mute button would do.

View PostSagamore, on 18 April 2013 - 05:05 PM, said:

It simply baffles me that some players would be against integrated VOIP. I guess the games might not be as stompy for them when they queue up with friends with voice chat if the other team can talk as well?

Exactly

#68 kitazari

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Posted 18 April 2013 - 10:07 PM

View PostBlack Templar, on 17 April 2013 - 01:23 PM, said:

i don't care about premades. i thought it was obvious that integrated VOIP would be beneficial for PUGs.

This alone would make the non-forum-going pug player-base accessible. They might not be a silent majority as far as I see it, but there'll be much more interaction now than physically typing chat.

#69 Sagamore

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Posted 19 April 2013 - 08:25 AM

View Postkitazari, on 18 April 2013 - 10:07 PM, said:

This alone would make the non-forum-going pug player-base accessible. They might not be a silent majority as far as I see it, but there'll be much more interaction now than physically typing chat.


Type chatting is awful. You lose complete control of your mech while typing. Plus you can't even delete easily (one character at a time) so I always end up typing broken messages. Add in the fact that I'm typing as fast as I possibly can and you get garbled messages with a whole bunch of extra letters thrown in. It makes scouting tough since as a light you never want to run in a straight line, or stop, which is what you'd have to do in order to type a message. /rant

#70 Joseph Mallan

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Posted 19 April 2013 - 08:37 AM

View PostL4utaro, on 18 April 2013 - 07:44 PM, said:

VoIP is MANDATORY

Not quite. It is a game changer I do confess. It is also something most teams are already using, There are channels for using 3rd Party VOiP. I have been using them off and on. If these are running well the NEED for in game VOiP is seriously reduced.

#71 Willie Sauerland

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Posted 19 April 2013 - 08:45 AM

View PostJoseph Mallan, on 19 April 2013 - 08:37 AM, said:

Not quite. It is a game changer I do confess. It is also something most teams are already using, There are channels for using 3rd Party VOiP. I have been using them off and on. If these are running well the NEED for in game VOiP is seriously reduced.


This might actually reduce developer invest time as well.
I honestly think this is a better solution than getting C3 working.



#72 Joseph Mallan

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Posted 19 April 2013 - 08:50 AM

Getting C3 to work when there are multiple TS3 servers already up and running seems... silly. Fix the crashes, wonky HUDs and other game breakers. Then once the game is stable, integrate VOiP. I have been playing well in silence as my ALT. Win Loss equal to my primary account.

#73 Willie Sauerland

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Posted 19 April 2013 - 08:52 AM

View PostJoseph Mallan, on 19 April 2013 - 08:50 AM, said:

Getting C3 to work when there are multiple TS3 servers already up and running seems... silly. Fix the crashes, wonky HUDs and other game breakers. Then once the game is stable, integrate VOiP. I have been playing well in silence as my ALT. Win Loss equal to my primary account.


Yes but you have skillz and experience.
The average new player doesn't...
I do agree this is where VoIP would be beneficial.



#74 Major Scumbag

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Posted 19 April 2013 - 09:07 AM

View PostWillie Sauerland, on 17 April 2013 - 01:37 PM, said:

Found one:

So,

it is still planned,

but on the back burner...


Sweet thanks for info. Think its odd they state people prefer to use there own, but there isnt a VOIP in yet. So you dont have a choice to use it or not. Its not that hard to download TS and PGI has a page of servers listed to use with TS and Vent. I use TS everyday because there isnt an option to use ingame VOIP.

#75 IG 88

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Posted 19 April 2013 - 09:10 AM

http://mwo.downloadc3.com/
http://www.vivox.com...ownload-c3.html
http://www.vivox.com...tomer-list.html

lol MW:O not even listed

Anyway this mean that the "Base" is there. just not exploited.

the problem is vivox not updating there software.
But the forum is back http://www.downloadc...orums/forum.php spam free !
So we can send feedback again.

Main advantage : http://mwo.downloadc...ilds-and-clans/
A cash free unlimited slot channel with unlimited sub channel and password protection and much more
Main incontinent : no so good codec, lag

join Clan Gunn on C3
Search for "Clan Gunn" or "Dropship451" !

Edit: cheer !

Edited by IG 88, 19 April 2013 - 09:14 AM.


#76 Darwins Dog

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Posted 19 April 2013 - 09:36 AM

As long as it comes with a "mute player" function, I'm all for it. I know it's in the works, but probably a lower priority since Teamspeak, ventrillo, etc. are so widely used and easily available.

#77 Bendello Dossa

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Posted 19 April 2013 - 11:38 AM

Yes please. What was the point of implementing lances when we have no way to communicate. I cant tell you how many times ive been 10 feet behind a few team mates and Im being torn up by a couple light mechs. I cant exactly stop defending myself to type "hey turn around idiots." And yes I am always in a TS server but the problem is i sit in the waiting to drop channel for hours before getting a group.

#78 jeffsw6

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Posted 19 April 2013 - 12:48 PM

View PostDarwins Dog, on 19 April 2013 - 09:36 AM, said:

As long as it comes with a "mute player" function, I'm all for it. I know it's in the works, but probably a lower priority since Teamspeak, ventrillo, etc. are so widely used and easily available.

They are widely-used by people who have already made in-game friends or joined a clan. They are not used at all by PUGs (obviously) and newbies only PUG. Improving the PUG / newbie experience should be the #1 priority for the devs because if they don't, this game will never be financially viable. Without a larger customer-base they will not be able to continue operating it.

Did you even read the posts in this thread before posting your myopic response?

Edited by jeffsw6, 19 April 2013 - 12:49 PM.


#79 Helbrecht

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Posted 19 April 2013 - 02:03 PM

View PostBlack Templar, on 17 April 2013 - 01:16 PM, said:

With the new Lance features aswell as a potential rework of the commander's battlegrid, i think it is time for integrated VOIP. this would not only vastly improve teamplay but also work in favor of any social aspects within the game.

Battlefield 2 had it, Natural Selection 2 has it and we want it, too. Please vote!

they already said thier gonna have it but not till fall.

#80 Darwins Dog

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Posted 19 April 2013 - 02:22 PM

View Postjeffsw6, on 19 April 2013 - 12:48 PM, said:

They are widely-used by people who have already made in-game friends or joined a clan. They are not used at all by PUGs (obviously) and newbies only PUG. Improving the PUG / newbie experience should be the #1 priority for the devs because if they don't, this game will never be financially viable. Without a larger customer-base they will not be able to continue operating it.

Did you even read the posts in this thread before posting your myopic response?

Not only did I read the posts in this thread, but I also read posts in other threads.

Before I joined my clan, I usually used the public TS servers all the time. You don't need any in-game friends at all, just pop in and join the "looking for group" channel. Pretty soon you are in a group with comms. It really is that easy.

There was also a post from Garth (or maybe it was in a podcast) that said that most people are playing in groups at this time (thus presumably on VOIP).

It's also been said that the VOIP is being handled by another company (C3), so it's largely out of PGI's hands (it was on the old forum, so I can't find it now). That's why they are working on quick chat commands for players to use when they need help or something like that. They are actively working to make the new player experience better (testing grounds, training grounds, 3rd person view (for better or worse)).

I'm not saying that I agree with the prioritizing, but that's my perception of it. There is a very easy workaround for the lack of VOIP in the game, so it doesn't need to be a high priority. There are plenty of other issues that are worse for the new players and PUGs, in my opinion.





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