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Hmmm...did They Make The Change On The Weight Balancing Today?


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#1 Khan Reaper

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Posted 19 April 2013 - 12:38 AM

Just played a few games and getting better brawls now. Still seeing a few highlanders, but so? There appears to be a nice size balance for those that enjoy brawling. Are the mediums and lights grouped in larger groups having a grand time with only a few heavy's in the mix? The fights I've been in are a lot of heavy and medium, I guess what I'm asking is where are the lights? Is no on playing them? I'm not saying I'm not happy with the result, just wondering, are the light players getting good games since the balance change? But ehen again...there's the title of the topic...Did they rebalance like they were talking about?

Edited by Khan Reaper, 19 April 2013 - 12:38 AM.


#2 Svidro

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Posted 19 April 2013 - 01:07 AM

I don't think so. I just totalled up my last match and it was 620 Tons vs 520 Tons. The 520 ton team lost the Assault map.

If they think they put the weight balance in, they did it wrong.

#3 Cel

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Posted 19 April 2013 - 01:09 AM

It's just luck. They would have to patch the servers and they would've made an official announcement about it if they had.

#4 Tragos

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Posted 19 April 2013 - 01:10 AM

You did notice that they implemented an option to change it on the fly? Read the patchnotes ;)

#5 Cest7

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Posted 19 April 2013 - 01:11 AM

They're pushing the next phase of matchmaking weight balancing today, probably after they all get to work.

#6 Wizard Steve

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Posted 19 April 2013 - 01:16 AM

View PostOmid Kiarostami, on 18 April 2013 - 03:07 PM, said:

We're running our tests right now and crunching the numbers. We'll give you guys a proper update later.


#7 Robin Wolf

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Posted 19 April 2013 - 01:22 AM

View PostSvidro, on 19 April 2013 - 01:07 AM, said:

I don't think so. I just totalled up my last match and it was 620 Tons vs 520 Tons. The 520 ton team lost the Assault map.

If they think they put the weight balance in, they did it wrong.


100 tons don't seem a big deal to me.

#8 B E E L Z E B U B

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Posted 19 April 2013 - 01:43 AM

i have two light mechs, a spidy and a 3L. both are worthless now that state rewind is in. people are actually hitting their targets - ME!!

in the spidy - 3 ppc will kill you in 1 shot, 2 gauss will kill you in 1 shot. AC40 obviously will kill me in 1 shot.

im afraid these are not the times for light pilots.

get your U/AC-10/5/2s and PPCs ladies and germs!! now is the time!

for all you assaults, remember how you were told never to run after lights? well now you should, they are easy bate!!!

#9 CarpetShark

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Posted 19 April 2013 - 02:03 AM

I'm not playing my Jenners right now because the rubberbanding introduced in the Heavy Metal patch makes them unplayable. Couple that with the current extreme overabundance of one-shot-kill AC40s and there's really no point to bringing them out of their mechbays. Spectator mode can be amusing, but it gets very old.

Never thought I'd miss LRM storms, but at least I could dodge those.

#10 Keifomofutu

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Posted 19 April 2013 - 02:13 AM

View PostRobin Wolf, on 19 April 2013 - 01:22 AM, said:


100 tons don't seem a big deal to me.


You have 5 awesomes for assaults. They have 5 atlas. The last 3 on each side are lights or mediums. Good luck but you can guess how this matchup will probably go.

#11 Svidro

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Posted 19 April 2013 - 10:45 AM

My point wasn't even so much how big a deal the 100 tons was, it was that 100 tons was a lot more than 0 tons. If they had changed the weight tolerance to 0 like they were saying, it shoudn't have happened.

Hopefully they just pushed it back like some people posted.

#12 Hammerfinn

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Posted 19 April 2013 - 12:35 PM

View PostSvidro, on 19 April 2013 - 10:45 AM, said:

My point wasn't even so much how big a deal the 100 tons was, it was that 100 tons was a lot more than 0 tons. If they had changed the weight tolerance to 0 like they were saying, it shoudn't have happened.

Hopefully they just pushed it back like some people posted.


They didn't say WEIGHT balancing, they said weight CLASS balancing. Which is very different.

This means for every Assault you have, they have one--but it could be an Atlas, or an Awesome. For every Heavy you have, they have one--but it could be a Dragon or a Cataphract. For every Medium, etc., etc.

This means that the tolerance could be "0" and you could theoretically still be up or down about 160 tons.

#13 Screech

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Posted 19 April 2013 - 12:37 PM

View PostSvidro, on 19 April 2013 - 10:45 AM, said:

My point wasn't even so much how big a deal the 100 tons was, it was that 100 tons was a lot more than 0 tons. If they had changed the weight tolerance to 0 like they were saying, it shoudn't have happened.



Zero weight tolerance is a little absurd target. I think anything within 150 tons is acceptable. Tonnage is not the end all of balance.

#14 Asakara

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Posted 19 April 2013 - 12:40 PM

View PostHammerfinn, on 19 April 2013 - 12:35 PM, said:


They didn't say WEIGHT balancing, they said weight CLASS balancing. Which is very different.

This means for every Assault you have, they have one--but it could be an Atlas, or an Awesome. For every Heavy you have, they have one--but it could be a Dragon or a Cataphract. For every Medium, etc., etc.

This means that the tolerance could be "0" and you could theoretically still be up or down about 160 tons.


That seems like something easy to check:

http://mwomercs.com/...making-phase-4/


WEIGHT CLASS MATCHING

We're adding the ability for us, the developers, to adjust our weight matching tolerances on the fly. This is giving us a controlled way to tighten up the weight imbalance between teams that players are experiencing.
...

Also:

Here's the plan:
On Tuesday, April 16th, we'll patch as normal and will put in the adjusted Elo values.
On Thursday, April 18th (tentative date), we'll drop the weight matching tolerance to zero. This won't require a patch or an interruption of service.

Edited by Asakara, 19 April 2013 - 12:41 PM.


#15 Jonathan Paine

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Posted 19 April 2013 - 12:48 PM

Sure, but informing us of something that PGI doesn't feel we need to know is never a priority. Weight class balancing may or may not be put in, and we wont know until someone like hammerreborn decides to compile data gathered by us.

*sigh*

#16 Keifomofutu

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Posted 19 April 2013 - 12:49 PM

View PostScreech, on 19 April 2013 - 12:37 PM, said:


Zero weight tolerance is a little absurd target. I think anything within 150 tons is acceptable. Tonnage is not the end all of balance.


One hundred fifty tons will make a wild amount of difference in any match. About the only time it won't is if you've got stalkers vs atlas. And that is mostly because stalker has been overly gifted in many other ways. In almost every other case you definitely want the heaviest mech of it's class. Cataphracts over dragons and any assault at all over an awesome.

#17 Hammerfinn

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Posted 19 April 2013 - 01:14 PM

View PostKeifomofutu, on 19 April 2013 - 12:49 PM, said:


One hundred fifty tons will make a wild amount of difference in any match. About the only time it won't is if you've got stalkers vs atlas. And that is mostly because stalker has been overly gifted in many other ways. In almost every other case you definitely want the heaviest mech of it's class. Cataphracts over dragons and any assault at all over an awesome.


Pilot skill matters more than mech weight. I happen to do way more damage and have more kills in my dragons than in my cataphracts.

#18 Keifomofutu

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Posted 19 April 2013 - 01:17 PM

View PostHammerfinn, on 19 April 2013 - 01:14 PM, said:


Pilot skill matters more than mech weight. I happen to do way more damage and have more kills in my dragons than in my cataphracts.


Random pilots will randomly equal out skill wise. Or do you have a crystal ball that guarantees that the outweighed team won't get the noobs as well? Pilot skill is an irrelevant argument to matchmaker balance. The mechs don't have to even up one for one in a balanced weight system. They just have to add up to a very close weight total. IE If they get a bigger assault you get a bigger heavy to balance it out.

Edited by Keifomofutu, 19 April 2013 - 01:19 PM.


#19 Tennex

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Posted 19 April 2013 - 01:20 PM

View PostCel, on 19 April 2013 - 01:09 AM, said:

It's just luck. They would have to patch the servers and they would've made an official announcement about it if they had.


they said it was adjustable form the servers.

View PostScreech, on 19 April 2013 - 12:37 PM, said:


Zero weight tolerance is a little absurd target. I think anything within 150 tons is acceptable. Tonnage is not the end all of balance.


doubt its actually going to be zero. probably a 50 ton leeway or something. and after a while the system adds more space.

#20 Hedonism Robot

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Posted 19 April 2013 - 01:24 PM

Its called weight class matching because its not total tonnage but weight classes. For example in this case an Awesome would be brought in for a Atlas and a Commando to pair up to a Raven. They set the tolerance to zero so all matches should have the same number of mechs of each class.





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