Roland, on 18 April 2013 - 11:33 AM, said:
So, I think it'd be most useful to work with real configurations if we're gonna discuss balance theory.
More mechs will be added and the spectrum of impossible configs will dwindle. Still, we can do that.
Ok, then take a similar example on the AWS-8Q. Mount 3xPPC, 300Std, and enough armor so that you have 3 tons left. Now, you have the choice of adding 3xML or 3 more DHS. If the 3xML produced only 3 heat, then you could conceivably switch to 2xPPC/3xML at close range for an increase in damage potential with almost no increase in heat. With MLs at 4 heat, 3xML/2xPPC make you run hotter and 2xML/2xPPC make you run just as hot, but with no increase in damage potential. You'd be better off just adding more DHS to use your PPCs more frequently.
Lower damage/heat on the MLs/SLs/etc. let energy-heavy configs fight at multiple ranges. Right now, energy heavy configs don't really have much to offer versus mixed energy/ballistic or energy/missile configs.
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They are certainly much worse than before... but I absolutely disagree with the assertion that they are not worth taking.
Now, on an Atlas, that could certainly be the case. But that doesn't translate to lighter mechs. SRM's are still absolutely viable weapons on medium and light weight chassis. Cents and Hunchbacks still make effective use of them. Light mechs still use them effectively. They just aren't the "best weapon ever" that they were previously.
They were too powerful before due to the splash bug, but they went too far. The atlas lost alot of versatility and Cents/HBKs have been neutered. I haven't seen SRMs on a light for a long time now.
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Given that most fights usually end in a melee, the fight tends to come to the Atlas, not the other way around. Thats why I usually pack SRMs on my GR/PPC atlases.
Traditionally speaking, the Atlas has always packed LRMs and SRMs in stock configs.
As for the viability of SRMs, I'd say that pure brawlers were hurt more than mixed range configs. At least with a PPC/GR config, you can do lots of damage at range. For the brawler, you only barely outperform the GR/PPC sniper at close range ... and then you have to get there to begin with. The one saving grace of the SRM at this point is their high Alpha/tonnage ratio. Remember all that talk above about PPCs, MLs and switching groups? You can't do that now with MLs for reasons I explained, but you CAN do that with SRMs.
SRMs really need their damage back to 2.5 (or at least 2) per missile just like MLs, SLs, and their pulse counterparts need their heat dropped.
Edited by zorak ramone, 18 April 2013 - 01:37 PM.