KuruptU4Fun, on 12 March 2013 - 07:59 AM, said:
That would mean that a very few mechs would ever see playtime on certain maps, and the cheese build designs for those maps ever more prominent.
Once PGI gets a hold on MM, I think they should consider this. Make people ready up at least 2 mechs per mode to equal out weight balancing (preferably 4) and let the MM decide what mech you ride in. Then it gives you a higher percentage of GXP to use as you see fit. If you want t o stick with one mech only then you simply have to wait longer for MM to find you a slot.
The way to balance the various weight and chassis is not to force people to play a random map/mech combination.
To balance those differences it would take actually working on each individual chassis, correct.
Its not balance to just say "oh well, instead of tweaking these numbers so they're balanced, lets make em all random so that it wont matter."
Also, the biggest part of my OP, which has so far gone ignored, is that I own many many many many mechs. Boats, all arounders, flamer/MG griefers.
The point of my OP was that it gets
boring following the same equip formula for every mech in my mechbay.
At least if I could chose from my readied mechs AFTER map selection, I might actually have a reason to grab another Atlas DC - so i can have one always ready for brawling and one always ready for peekaboo sniping.
Edited by Treckin, 12 March 2013 - 08:09 AM.