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Drop Kdr; Replace W/ Wlr


82 replies to this topic

Poll: KDR or WLR (121 member(s) have cast votes)

Which stat layout do you prefer?

  1. Keep KDR we don't need WLR (8 votes [6.61%] - View)

    Percentage of vote: 6.61%

  2. Drop KDR and replace with WLR (16 votes [13.22%] - View)

    Percentage of vote: 13.22%

  3. Keep KDR and add WLR (54 votes [44.63%] - View)

    Percentage of vote: 44.63%

  4. We do not need either (43 votes [35.54%] - View)

    Percentage of vote: 35.54%

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#81 Spiff

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Posted 18 April 2013 - 01:51 PM

KDR and WLR are both useful measures, but it would be nice to see assists tracked as well as average damage done per match. Those are both, IMO at least, better measures of performance. Average assists in particular as it gets to team participation more than any other measure we have currently.

#82 Reitrix

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Posted 19 April 2013 - 01:11 AM

I think Kills // Deaths // Assists would be better than just Kills/Deaths. Assists are just as important as the killshot itself. or just change the 'Killshot' mechanic to award the death of the target to the player who did the most damage to it ;)
Can't count the number of times in my Spider I've torn away all the armor and most of the HP off a Lights Legs only to have some random guy with a LL sweep a single shot and take out both legs. He Assisted me in killing the target, not the other way around.

#83 Slanski

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Posted 19 April 2013 - 01:15 AM

My answer: We keep both!

You would like to eliminate tracking a statistic which gives me information about my gameplay, because you can't stand the spin on it. The spin is more important to you than the numbers, which tells you a lot about the perception of reality you live in.

To hell with spin, just give me the numbers. I win if my team wins, I lose if my team loses, but I damn well want the telemetry to track what I have done.





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