

What Part of MMO confuses people? - Or I missed something
#1
Posted 07 November 2011 - 07:45 PM
#2
Posted 07 November 2011 - 07:49 PM
Not all MMOs are persistant (ie like WoW and TOR) some MMOs are made out of 'hubs' where you can see other people but when you enter the 'battle area' all you can see are your allies and opponents (ie like Guild Wars 1 and Hellgate).
You could conceivable have a 'single player' campaign with some co-op elements in the latter type of MMO.
I would think that MWO would go that direction since the MechWarrior universe lends itself to heavy PvP instead of PvE.
#3
Posted 07 November 2011 - 07:49 PM
#4
Posted 07 November 2011 - 08:14 PM
#5
Posted 07 November 2011 - 09:33 PM
PS I have seen no mention of this being an MMO either, I have no idea where people keep getting this, it is Mech Warrior Online, no where does that same Mech Warrior MMO/MMORPG.
Edited by Starkiller, 07 November 2011 - 09:34 PM.
#6
Posted 07 November 2011 - 09:40 PM
I think people are getting confused with the silent RPG part of it.
#7
Posted 07 November 2011 - 09:56 PM

Accordingly there is a reason to put forth a PvE side to even a game like this. Indeed doing solo content is very lore appropriate. It shouldn't be ruled out just because the game is online and is about huge awesome mechanical death machines. A smart developer should cater for both options to expand the client base and revenue stream. The idea is to take the market share of single player offline games by appealing to that audience as well.
Edited by Dozer, 07 November 2011 - 09:57 PM.
#8
Posted 07 November 2011 - 10:00 PM
Amro_One, on 07 November 2011 - 09:40 PM, said:
I think people are getting confused with the silent RPG part of it.
Actually when you get down to basics MWO is both and MMO and MMORPG. There is not commonly agreed definition on the number of players needed to be 'Massively' and whether they need to be concurrent or independant, it is definately multiplayer i.e. more than one, it is online and you are playing a role. There is progression and customisation, and it has a theme. So, when you look at the actual antecedents it is both of those terms.
I don't think people are really getting confused. I just think it's a legacy of the acronyms beginnings clouding the modern day realities.
Edited by Dozer, 07 November 2011 - 10:53 PM.
#9
Posted 07 November 2011 - 10:01 PM
#10
Posted 07 November 2011 - 11:06 PM
I wonder if they will have infantry in this game, and how long it would take to buy an Atlas on an enlisted man salary.
It sure would be nice if was some single player options to rebuild yourself from the disposessed.
Edited by Agent.0.Fortune, 07 November 2011 - 11:07 PM.
#11
Posted 07 November 2011 - 11:16 PM
Dozer, on 07 November 2011 - 10:00 PM, said:
I don't think people are really getting confused. I just think it's a legacy of the acronyms beginnings clouding the modern day realities.
There is no commonly agreed upon definition. This means that when the developers say it's not an MMO, which they have, then it's not.
On a purely subjective definition though multiplayer games with instanced matches or instanced lobbies aren't really MMOs. You kind of need a living persistent world. For instance, you wouldn't called BF3 an MMOFPS just because it has persistent character (RPG) mechanics. You'd look at say Planetside for that which has persistent maps and battles where player leave and join with no defined start and stop. Again extremely subjective. If they had multiple planet/territory maps where you just joined whenever and fought with a relatively large (64+) amount of people with no fixed start or end then I'd say it fits into the definition of an MMO mech game. (See signature).
Regarding the OP, the devs said no single player was planned or PVE. They seem to be focusing solely on match making games with 4 person lances. Along with that a persistent instance match territory takeover system was vaguely alluded to.
#12
Posted 07 November 2011 - 11:22 PM
Sirisian, on 07 November 2011 - 11:16 PM, said:
On a purely subjective definition though multiplayer games with instanced matches or instanced lobbies aren't really MMOs. You kind of need a living persistent world. For instance, you wouldn't called BF3 an MMOFPS just because it has persistent character (RPG) mechanics. You'd look at say Planetside for that which has persistent maps and battles where player leave and join with no defined start and stop. Again extremely subjective. If they had multiple planet/territory maps where you just joined whenever and fought with a relatively large (64+) amount of people with no fixed start or end then I'd say it fits into the definition of an MMO mech game. (See signature).
Regarding the OP, the devs said no single player was planned or PVE. They seem to be focusing solely on match making games with 4 person lances. Along with that a persistent instance match territory takeover system was vaguely alluded to.
Fair point. They did say it's not a MMO so I'll happily take that as the end of discussion.
As for the PVE side of things while it may not be planned I think it's worthwhile to gauge the potential now (and continuously). Remaining 'open the the possibilities' should always be a strategic priority.
Edited by Dozer, 07 November 2011 - 11:24 PM.
#13
Posted 08 November 2011 - 04:07 AM
I get online in games to play with other people but if i cant play with them in PvE and not against them in PvP,
as it is more focused on PvE....
I hope im wrong here, so please tell me otherwise.
#14
Posted 08 November 2011 - 04:15 AM
lololololololololol....
#15
Posted 08 November 2011 - 04:20 AM
Atheenah Lightheart, on 08 November 2011 - 04:07 AM, said:
It's not. It's a pure PvP game. PvE content has been alluded to, but MWO WILL NOT LAUNCH WITH PvE CONTENT.
#16
Posted 08 November 2011 - 05:03 AM
#17
Posted 08 November 2011 - 05:26 AM
You can say without any problem that MWO will be an MMO too. Multyplayer means its small scale with no persistant aspects, like battlefield or MW. You might level up but theres no persistant aspect of the game world.
For MWO we allready know that there will be an permanent aspect with the galaxy conquering mode. This permanent aspect makes it in my eyes qualify as a MMO
Also i think the battles will be a bit bigger then just 4 vs 4.. more like 12 vs 12 or 16 vs 16... atleast i hope thats the size of the matches.
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