Either do it right, or don`t do it at all, R+R is a halfassed solution that needs to stay away or be taken to it's logical conclusion, the "immersion" that so many of the R+R fans harp on.
You want "immersion" and "realism"? Ok. Wipe EVERYONE`s cbills and loose equipment depots clean at the start of CW to level the field. Out of money? Your problem, Sell your mech like so many f2p peolple had to while the system was still here. What, nothing left to pilot? oooh, poor baby... maybe you should become a tech
"realistic" R+R implementation for "optimized immersion".
Mech survives conflict:
Normal R+R, all destroyed components must be replaced at cost. Meck locked for repairs for 24h
Destruction of mech in battle:
Round won? R+R, every lost component must be opurchased back at full price, missing limbs must be purchased back at partial chassis costs equivalent to their % of overall tonnage. Mech out of commission for a week due to repair efforts.
Round lost? Mech permanently deleted from your bay, because the other team salvaged it. mech`s c-bill value after component destruction divided evenly amongst other team.
What? But you paid RL money for it and spent another 5$ making it look cool? Too bad... be happy ejections aren`t implemented yet, otherwise we`d be defaulting to:
HS kill, cockpit or Life support destroyed.
Mech destroyed, pilot dead, account permanently locked.
"But but but I spent a year beta testing this game and /or paid a founders fee?"
"And? You wanted realism and immersion at the proven cost of ******* up the game beyond all recognition for new players. And that`s what you got. Deal with it"
--------------------------
And btw, you can only play in one given system per week, because jumping takes time.
Can only drop in a maximum of 2 rounds a day becasue R+R takes time as does your insertion and extraction.
Jumps to the next ysytem because you`re bored cost money and take 24h to complete.
6h /day minimum must be dedicated to sleep or suffer a cumulative to hit penalty. this must be manually set by the player. For every day w/o sleep, cumulative 15% chance of falling asleep on the battlefield.
If you want me to list more ways that the same "immersion" and realism" constantly used to justify R+R would totally **** up the game for just about everybody, just let me know.
Edited by Zerberus, 18 April 2013 - 11:49 AM.