Jade Kitsune, on 26 April 2013 - 04:31 PM, said:
Yet the CoF ideal works wonderfully for MWO in that it helps prevent the exact problem we're having with MWO right now, pin point fire 100% of the time.
you are piloting a machine of war, there is an element of randomness in that, you might not like that idea, but from a "realistic" perspective [within the universe of mechwarrior/battletech] fighting the CoF would give a wonderful imersion factor of working with the targeting computer to gain a targeting solution.
You clearly have not encountered a modern war machine. There is almost no visibly measured randomness in the operation of a guided missile, laser-aimed tank round, or sniper rifle. Any weapon system that is currently operation that did exhibit any form of "out of nowhere" randomness like what happens in a CoF would be under serious review, removed from the field, and would severely hurt the name of the contractor developing it. Sure, the grunt can witness a CoF with an automatic rifle, but that is almost entirely due to the fact that he is a human being and he is attempting to both aim a weapon and deal with the effects of recoil.
shabowie, on 26 April 2013 - 05:29 PM, said:
Yeah there would be recoil, but the mass of the mech is going to handle the recoil relatively easy.
In scale, just thinking about the humanoid rmechs, most of these guns are similar to a person firing a rifle or shotgun. In terms of mass however the object that wants to stay at rest is made of steel and other materials of greater density.
I completely agree with your assessment of the physics and I also think that recoil isn't the answer because recoil (in a machine) does not affect the first shot. In the case of pop-tarters, they never fire a second shot before landing. Also, none of the weapons in game (except the AC2 and machine gun) fire fast enough for there to even be any noticeable recoil.
I think a real solution is some sort of aiming nerf when using JJ (shaky-cam or otherwise) to make aiming exceptionally difficult while employing jump-jets. Thus the best tactic would be waiting until you have stopped firing jumpjets to fire your weapons. Also, a heat penalty would be a good way to force poptarts to focus more on precision and consistent damage from afar and less on a huge burst of damage.