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When Will Ac2 Be Nerfed To The Ground?


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#61 Agent KI7KO

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Posted 19 April 2013 - 11:02 AM

HEXA-2s will still die against a Dual-20s.

Burst damage and the ability to place damage in one location is still rather important.

I do however, want to see in game support for rapid firing AC/2s.

Edited by Afoxi, 19 April 2013 - 11:02 AM.


#62 Shively

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Posted 19 April 2013 - 11:16 AM

I run a 6x AC/2 JaggerMick, and while it's the most fun 'mech in my stable right now, it's almost terribly worthless compared to AC/20 and gauss builds.

The ONLY reason to use one of these damn things is to chainfire those autocannons - alpha strikes just don't produce the same dakka, but they do consolidate damage and get more damage on target than either the ac/20 or gauss builds in the same timeframe.

The problem, though, is that it's unsustainable. You're going to run out of ammo if you try keeping it up for too long... if you don't overheat. Heat management's really the only reason I prefer chainfire to macroing, and even at that, I have to back off after a bit of firing and cool down for a while.

So, no, AC/2s don't really need a nerf - their drawbacks are their pitiful damage and need for an ammo stockpile to be strapped to the mech, as well as their heat generation. You're almost gimping yourself by taking them in the curent high-alpha ridgehumping meta anyways.

Edited by Shively, 19 April 2013 - 11:25 AM.


#63 Panzerman03

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Posted 19 April 2013 - 11:34 AM

My 6xAC/2 Jager is the most used mech in my garage, and it's also the one I have by far the worst KDR on (a tad over 1:1). If I don't get instakilled I average about 500-700 dmg per match, usually 1 kill or so.

It's just there for the fun factor, and bad players will freak out when you get on them with it. Kind of warms my heart to finally see a OMG NERF AC/2 thread :)

#64 ArmageddonKnight

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Posted 19 April 2013 - 11:39 AM

you do get some amusing resposnes in game when people on ether team see or hear ..or experiance rapid fire AC2's going of lol. They etherlove it ..or nerd rage that they got killed by it :)

TBH i've only had a couple ppl hate on it. Most of the time though its a "how do u fire so fast?" or "wow what seup is that" ..or "love the dakka dakka"

Still ..needs a buff ..to hot ..and ammo stack size is a joke. 75 per stack is horrible ..needs to be atleast 150. Depending on ur setup u can burn through 8 to 12 rounds per second ..so 75 per stack is laughable.

Edited by ArmageddonKnight, 19 April 2013 - 11:40 AM.


#65 Skyfaller

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Posted 19 April 2013 - 12:03 PM

View PostApostal, on 19 April 2013 - 05:47 AM, said:

Alright I got thinking... the UAC5 jam rate was completely nerfed due to the ability to 'macro' the unjam mechanic and ensure maximum up-time of the weapon under continuous fire, correct?

So what's going to happen now that multi-boat AC2 builds are able to set-up macros to get ridiculous rates of fire from their guns? And that BSR has now made them particularly potent with the latest patch?


Lets just get one thing very clear: There is no such thing as a macro that can give you better ROF. None. Gun fires.. gun has its refire timer.

Now, if you refer to the oh, so very simple to do grouping of 6 AC2's into 3 groups of 2, chain fire and hold down 3 keys to fire them...

well then... I hope you see how absurd whining about it is.

Of course, there IS a macro that can be used if you set each AC2 to its own weapon group and bind the guns to a single key stroke that sends the command to fire 1->6 with a 0.2sec interval....

but hey... its not a rate of fire increase. Each gun takes exactly the same amount of time to re-fire than in the 3 wep group x2 guns in chain fire setup. I will admit the macro one does provide a much more rambo-like audio feedback.. true dakka dakka dakka. But damage wise? ROF wise? Its identical.

#66 Kraven Kor

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Posted 19 April 2013 - 01:32 PM

I dunno, I've won a few sniper duels with quad AC/2 vs. PPC / Gauss boats - because I can move around and miss a few shots and still do fair damage, while they waste precious seconds for every miss.

Granted, against really good snipers... not going to happen.

I think the AC/2 is about where it should be, really. A good suppression weapon, good DPS, but terrible at actually getting kills.

#67 Bagheera

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Posted 19 April 2013 - 01:37 PM

View PostOne Medic Army, on 19 April 2013 - 05:51 AM, said:

...AC/2 boating is the furthest thing you can do from the current high-alpha meta. They also chew through ammo, spread damage, and run hotter than any other ammo consuming weapon.

I've seen exactly one in the past week. It died badly.


This.

Speaking as someone who boats 5 AC2s in a DD Jager, I can assure the OP that it only really works on mechs that are either stationary, shut down, or silly enough to run straight at you.

Plus, you have to keep your facing while firing for long periods of time which, in the current "high-alpha, long range" meta, is mostly suicidal.

It's a fun build, but hardly viable in an serious way. Sure, I've landed some kills in mine - but it's pretty darn circumstantial.

Edited by Bagheera, 19 April 2013 - 01:38 PM.


#68 DeadlyNerd

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Posted 19 April 2013 - 01:50 PM

View PostApostal, on 19 April 2013 - 05:47 AM, said:

Alright I got thinking... the UAC5 jam rate was completely nerfed due to the ability to 'macro' the unjam mechanic and ensure maximum up-time of the weapon under continuous fire, correct?

So what's going to happen now that multi-boat AC2 builds are able to set-up macros to get ridiculous rates of fire from their guns? And that BSR has now made them particularly potent with the latest patch?


I gotta hand it to the OP, obvious QQing is obvious.

Btw, get a clue, that's not 4 AC2 firing at that rate at the same time, it's each of them separately. Just cause I have the skill, not a sissy macro, to make them fire like a machinegun doesn't mean they do that by default.

Oh wait, you're that guy I ripped to shreds with my ctf, sorry if I didn't remember you at first, you all look alike to me, molten slag.

#69 Lukoi Banacek

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Posted 19 April 2013 - 02:00 PM

View PostApostal, on 19 April 2013 - 05:47 AM, said:

Alright I got thinking... the UAC5 jam rate was completely nerfed due to the ability to 'macro' the unjam mechanic and ensure maximum up-time of the weapon under continuous fire, correct?

So what's going to happen now that multi-boat AC2 builds are able to set-up macros to get ridiculous rates of fire from their guns? And that BSR has now made them particularly potent with the latest patch?


I don't believe the OP really understands how the AC2 works given the points made already regarding high heat to DPS ratio, damage spread etc. I will give him credit for complaining about something fairly new however.

#70 Wintersdark

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Posted 19 April 2013 - 04:37 PM

View PostApostal, on 19 April 2013 - 05:47 AM, said:

Alright I got thinking... the UAC5 jam rate was completely nerfed due to the ability to 'macro' the unjam mechanic and ensure maximum up-time of the weapon under continuous fire, correct?

So what's going to happen now that multi-boat AC2 builds are able to set-up macros to get ridiculous rates of fire from their guns? And that BSR has now made them particularly potent with the latest patch?

Silly monkey. Macro's can not increase AC/2 ROF. In fact, they are a disadvantage in the grand scheme of things because all they really offer is more spread damage. AC/2 cockpit shake is minimal (nothing really) so you don't get a lot of shaking going on.

This is from someone with a 5xAC/2 -DD. I've got a macro set up to stagger-fire at full DPS - that is, firing the AC/2's one after another with a slight delay, so there's a constant stream of fire but still firing at their maximum cycle time.

It does no more damage. It just looks and sounds awesome, and does make it a little easier to track and hit speedy lights if you're not so good at individual shots.

But really, group firing the AC/2's is better due to weapon convergence making each shot (every .5 seconds) the equivalent of an extremely long range PPC bolt.

#71 MegaZordTrololo

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Posted 19 April 2013 - 05:13 PM

As everyone said, 6 x AC2 is a comedy build. I was actually surprised by how viable it was when I tried it.

Also as mentioned already; the AC2 fits the unique role of having the greatest sustained firepower, the problem being that constant AC2 fire is unsustainable. The rate of fire should be kept as is and heat reduced, damage can be reduced if it is absolutely needed (although I really don't think it is). This way we can have the suppression weapon we all desire.





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